Dragon Quest VIII: Journey of the Cursed King: Difference between revisions
Dragon Quest VIII: Journey of the Cursed King (view source)
Revision as of 12:55, 12 December 2012
, 12 December 2012Added WildArmsoffset to fix text boxes
m (actually fixed links) |
m (Added WildArmsoffset to fix text boxes) |
||
Line 46: | Line 46: | ||
*Enabling EE cycle rate (3) may give a slight fps increase. | *Enabling EE cycle rate (3) may give a slight fps increase. | ||
*Be sure to enable 8-bit textures in GDSX to get a performance boost. | *Be sure to enable 8-bit textures in GDSX to get a performance boost. | ||
*Check WildArmsOffset in HW Hacks to remove white lines in text boxes. | |||
|comment = Its a very GPU intensive game, nVidia cards will preform better then ATI cards. To play on native res you should at least be using a nVidia 9800GT or a similar performance ATI card. Note that even though DQVIII is a GPU intensive game a dual core CPU clocked at under 3.2GHz will most likely limit performance. | |comment = Its a very GPU intensive game, nVidia cards will preform better then ATI cards. To play on native res you should at least be using a nVidia 9800GT or a similar performance ATI card. Note that even though DQVIII is a GPU intensive game a dual core CPU clocked at under 3.2GHz will most likely limit performance. | ||