Dragon Quest VIII: Journey of the Cursed King: Difference between revisions

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==Known Issues==
==Known Issues==
{{Issue
|IssueName=Corrupted orb effect when receiving Sage's Scepter
|IsFixed=0
|IssueLevel=0
|Description=When receiving the purified Sage Scepter prior to the final boss fight, the lightning effect of the orb it resides in is corrupted and appears as static color noise.
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue has no Hardware mode fix currently. Software mode is the only workaround.
}}
{{Issue
|IssueName=Intermittent grid lines on sea surface
|IsFixed=0
|IssueLevel=0
|Description=When upscaling, you might catch glimpses of black/white grid patterns on the surface of the sea rising and then submerging again, disappearing altogether.
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue has no Hardware mode fix currently. Software mode is the only workaround.
}}
{{Issue
|IssueName=Character menu: orange highlight
|IsFixed=0
|IssueLevel=0
|Description=The orange highlight on the character cards is missing some "chunks" when upscaling, but is otherwise non-critical.
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue has no Hardware mode fix currently. Software mode is the only workaround.
}}
{{Issue
{{Issue
|IssueName=Empyria's shadow
|IssueName=Empyria's shadow
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Software mode is required to see Empyria's shadow when going into the Dark Realm
|Description=Empyria's shadow isn't visible when in the Dark Realm.
|Workaround=Use software mode there (F9)
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue appears to have been resolved. Software mode is required otherwise.
}}
}}


{{Issue
{{Issue
|IssueName=Bad reflection on water/cavewalls
|IssueName=Bad reflections on water/cave walls
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description= There is some square reflection from water and some crystallike reflection on cavewalls.
|Description=Water and cave walls have some square, crystal-like reflection artifacts.
|Workaround=Use software mode there (F9)
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue appears to have been resolved. Software mode is required otherwise.
}}
}}


{{Issue
{{Issue
|IssueName=Text Artifacts
|IssueName=Text Artifacts
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=All
|Description=When upscaling, there's garbage pixels around text characters and certain menus.
|Description=At higher than native resolutions, pseudo-random artifacts appear around the text in dialog boxes and menus.
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue is resolved through automatic hardware fixes. The "Round Sprite: Half" hardware hack is required otherwise.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and set Round Sprite to "Half".
}}
}}


{{Issue
{{Issue
|IssueName=Character outlines are blocky and misaligned
|IssueName=Character outlines are blocky and misaligned
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=v1.5.0-dev-2868-gf2f66c02d and newer
|Description=Character outlines will appear blocky, oversized and out of place.
|Description=Character outlines will appear blocky, oversized and out of place.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to "Advanced Settings and Hacks", and check the "Disable Safe Features" box.
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue is resolved. The bug is most likely related to inconsistencies with the handling of outline logic across different renderers in the past. The "Disable Safe Features" hardware hack is required otherwise for 1.6 and before.
}}
}}


{{Issue
{{Issue
|IssueName=Black lines on edge of screen
|IssueName=Black lines on edge of screen
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When upscaling, black lines will appear along the bottom and right sides of the screen. The lines will fade/flicker in and out as the camera rotates.
|Description=When upscaling, black lines will appear along the bottom and right sides of the screen. Oddly enough, these same lines will be absent when the game is in fullscreen.  
|Workaround=Keep Internal Resolution at Native, or use a Software renderer. Alternatively, enable Half-pixel Offset to thin them out (small lines will still be present), but this will also break some other effects (water will now have lines going through it).
|Workaround=None that works reliably. The "Half Pixel: Vertex" hardware hack fixes it in windowed mode, and breaks it in fullscreen. They're hardly intrusive, so either ignore them or use Software mode.
}}
}}


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