Dragon Quest VIII: Journey of the Cursed King: Difference between revisions
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Dragon Quest VIII: Journey of the Cursed King (view source)
Revision as of 07:02, 3 September 2021
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|Comments=Runs perfectly. Compatible with HDLoader. Disable Safe Features removes thick black outlines around characters. Half-pixel Offset set to Special (Texture) thins out the black lines at the edges of the screen, Normal (Vertex) also works but creates a blue line at the top of the screen and makes lines run through certain effects. Round Sprite set to Half removes Text Artifacts. | |Comments=Runs perfectly. Compatible with HDLoader. Disable Safe Features removes thick black outlines around characters. Half-pixel Offset set to Special (Texture) thins out the black lines at the edges of the screen, Normal (Vertex) also works but creates a blue line at the top of the screen and makes lines run through certain effects. Round Sprite set to Half removes Text Artifacts. | ||
|Tester=Lumaro | |Tester=Lumaro | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 10 | |||
|CPU=AMD Ryzen 5 2600 @ 3.4GHz | |||
|GPU=AMD Radeon RX 580 @ 4 GB | |||
|Revision=1.6.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
* '''GS Window:''' | |||
** Preset: Uncheck | |||
** Aspect Ratio: Fit to Window | |||
** FMV Aspect Ratio: Off | |||
* '''Speedhacks:''' | |||
** INTC: ✓ | |||
** Wait loop Detection: ✓ | |||
** Enable fast CDVD: ✓ | |||
** mVU: ✓ | |||
** MTVU: ✓ | |||
</spoiler> | |||
|Graphics=GSdx 1.2.0 AVX2 | |||
<spoiler show="Settings" hide="Hide"> | |||
* '''GSdx:''' | |||
** Renderer: Direct3D 11 (Hardware) | |||
** Texture Filtering: Bilinear (Forced) | |||
** Internal Resolution: 5x Native | |||
** Anisotropic Filtering: 16x | |||
** CRC Hack Level: Full (Direct3D) | |||
** Blending Accuracy: Basic (Recommended) | |||
* '''HW Hacks:''' | |||
** Disable Safe Features: ✓ | |||
** Half-pixel Offset: Special (Texture) | |||
** Round Sprite: Full | |||
</spoiler> | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*LilyPad 0.12.1 | |||
|Comments=This config runs perfectly for me without any bug at the momment, with OpenGL the game has FPS drop in some areas and this setting fixed it for me. Working at June 2020 | |||
|Tester=samoisamoi12 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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{{Issue | {{Issue | ||
|IssueName= | |IssueName=Bad reflection on water/cavewalls | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= There is some square reflection from water and some crystallike reflection on cavewalls. | |||
|Description= | |Workaround=Use software mode there (F9) | ||
|Workaround= | |||
}} | }} | ||
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|Description=Cutscenes that use the sepia filter are corrupted and will become opaque | |Description=Cutscenes that use the sepia filter are corrupted and will become opaque | ||
|Workaround=Resolved in 1.5.0 development builds. For older builds, go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to "Advanced Settings and Hacks", and set Skipdraw to "2". Or use any "(Software)" renderer | |Workaround=Resolved in 1.5.0 development builds. For older builds, go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to "Advanced Settings and Hacks", and set Skipdraw to "2". Or use any "(Software)" renderer | ||
}} | |||
{{Issue | |||
|IssueName=Black Boxes | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|AffectedVersions=Prior to v1.5.0-dev-2784-gfce391856 | |||
|Description=A black box appears around a character when psyched to maximum Up. | |||
|Workaround=Build v1.5.0-dev-2784-gfce391856 and newer do not include Direct3D9 and will not have this issue. For older builds, go to Config > Video (GS) > Plugin Settings, and set Renderer to any option but "Direct3D9 (Hardware)". | |||
}} | }} | ||