Dragon Quest VIII: Journey of the Cursed King: Difference between revisions

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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-53974<br />SLES-53974P <small>(Platinum)</small>
|serialsPAL        = SLES-53974<br />SLES-53974P <small>(Platinum)</small><br />SLED-53977 <small>(Demo)</small>
|CRCsPAL          = 945FBF31
|CRCsPAL          = 945FBF31
|releasedatePAL    = April 12, 2006 <small>(Australia)</small><br />April 13, 2006<br />2008 <small>(Platinum)</small>
|releasedatePAL    = April 12, 2006 <small>(Australia)</small><br />April 13, 2006<br />2008 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
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|Comments=Game runs at 60+ FPS at all times without noticeable spikes using : x6 Internal Resolution, x8 Anisotropic Filtering, CRC Hack Level on Default. Had to set Round Sprites to Half and Skipdraw to 2 to fix some bugs but nothing game-breaking
|Comments=Game runs at 60+ FPS at all times without noticeable spikes using : x6 Internal Resolution, x8 Anisotropic Filtering, CRC Hack Level on Default. Had to set Round Sprites to Half and Skipdraw to 2 to fix some bugs but nothing game-breaking
|Tester=Wynd
|Tester=Wynd
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro
|CPU=Intel Core i7-8700K @ 3.7 GHz
|GPU=Nvidia GeForce GTX 1070 Ti (8 GB)
|Revision=v1.5.0-dev-3264-gd77d440a0
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="GSdx Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Interlacing: Automatic (Default)
* Texture Filtering: Bilinear (PS2)
* Allow 8 bit Textures: Disabled
* Large Framebuffer: Disabled
* Internal Resolution: 6x native (~2160p 4K)
* Anisotropic Filtering: 16x
* Mipmapping: Automatic (Default)
* Automatic CRC Level: Automatic (Default)
* Accurate Date: Fast (Default)
* Accurate Blending: Basic (Recommended)
</spoiler>
<spoiler show="HW Hacks" hide="Hide">
* Disable Safe Features: Enabled
* Round Sprite: Half
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=
Playable at full speed. Round Sprite on Half fixes artifacts on text when upscaling. As of v1.5.0-dev-2868-gf2f66c02d, requires "Disable Safe Features" to fix character outlines.
* EE/IOP settings at defaults.
* VU settings at defaults.
* Speedhacks at defaults, except MTVU enabled.
|Tester=pandubz
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i5-4460 @ 4.50 GHz
|GPU=NVIDIA GeForce GTX 750 Ti
|Revision=1.5.0 dev 1646
|Graphics=GSdx 0.1.16 - OpenGL (Hardware)
|Sound=
*SPU2-x 2.0.0
*LilyPad 0.11.0
|Comments=The game runs flawlessly. Don't touch the emulation settings, keeping the safe preset is fine. Use OpenGL (Hardware), set the resolution to anything as long as it's not custom, enable hardware depth, accurate date and basic blending unit accuracy. Go to H/W hacks, set skipdraw to 0, enable Preload Data Frames and set Round Sprite to half or full (I prefer full)
|Tester=Gamesfan34260
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i5-7300HQ @ 2.50 GHz
|GPU=NVIDIA GeForce GTX 1050 Ti @ 4 GB
|Revision=1.5.0 dev-3310 g24be7785d
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** Preset: 2 - Safe
** Enable fast CDVD: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* '''GSdx:'''
** Renderer: OpenGL (Hardware)
** Internal Resolution: 3x Native
* '''HW Hacks:'''
** Disable Safe Features: ✓
** Half-pixel Offset: Special (Texture)
** Round Sprite: Half
</spoiler>
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=Runs perfectly. Compatible with HDLoader. Disable Safe Features removes thick black outlines around characters. Half-pixel Offset set to Special (Texture) thins out the black lines at the edges of the screen, Normal (Vertex) also works but creates a blue line at the top of the screen and makes lines run through certain effects. Round Sprite set to Half removes Text Artifacts.
|Tester=Lumaro
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10
|CPU=AMD Ryzen 5 2600 @ 3.4GHz
|GPU=AMD Radeon RX 580 @ 4 GB
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
* '''GS Window:'''
** Preset: Uncheck
** Aspect Ratio: Fit to Window
** FMV Aspect Ratio: Off
* '''Speedhacks:'''
** INTC: ✓
** Wait loop Detection: ✓
** Enable fast CDVD: ✓
** mVU: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
* '''GSdx:'''
** Renderer: Direct3D 11 (Hardware)
** Texture Filtering: Bilinear (Forced)
** Internal Resolution: 5x Native
** Anisotropic Filtering: 16x
** CRC Hack Level: Full (Direct3D)
** Blending Accuracy: Basic (Recommended)
* '''HW Hacks:'''
** Disable Safe Features: ✓
** Half-pixel Offset: Special (Texture)
** Round Sprite: Full
</spoiler>
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=This config runs perfectly for me without any bug at the momment, with OpenGL the game has FPS drop in some areas and this setting fixed it for me. Working at June 2020
|Tester=samoisamoi12
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Comments=GPU's used: NVIDIA GeForce GTX 650 Ti, AMD Radeon HD 6850 & 7850. Catalyst runs faster than Radeon open source but has freezes in Farebury in the church; open source Radeon r600 driver more compatible than RadeonSI, but both are very slow; Nvidia closed source is much better; game able to be completed with occasional slowdowns; software mode required in flashback scenes and it will be very slow regardless of GPU driver; you may need to adjust clamps in Farebury to enter Kalderasha's house
|Comments=GPU's used: NVIDIA GeForce GTX 650 Ti, AMD Radeon HD 6850 & 7850. Catalyst runs faster than Radeon open source but has freezes in Farebury in the church; open source Radeon r600 driver more compatible than RadeonSI, but both are very slow; Nvidia closed source is much better; game able to be completed with occasional slowdowns; software mode required in flashback scenes and it will be very slow regardless of GPU driver; you may need to adjust clamps in Farebury to enter Kalderasha's house
|Tester=DaTankAC
|Tester=DaTankAC
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Linux Mint 19.1
|CPU=Intel Pentium CPU G3258 @ 3.20GHz
|GPU=NVIDIA GeForce GT710
|Revision=1.4.0
|Graphics=GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0]
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
|Comments=BIOS: Europe v02.00 FPS 48/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation ,Internal Resolution X2 Native , Blending Unit Accuracy Basic , Automatic CRC Level Partial , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack. Only player the first level its seems to play fine but more testing might be needed.
|Tester=Logeater
}}
}}
{{TestingEntry
{{TestingEntry
Line 215: Line 344:


{{Issue
{{Issue
|IssueName=Missing shadows
|IssueName=Bad reflection on water/cavewalls
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Shadows are missing in hardware mode.
|Description= There is some square reflection from water and some crystallike reflection on cavewalls.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and set Skipdraw to "1". Or go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
|Workaround=Use software mode there (F9)
}}
}}


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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=All
|AffectedVersions=Prior to v1.5.0-dev-2784-gfce391856
|Description=A black box appears around a character when psyched to maximum Up.
|Description=A black box appears around a character when psyched to maximum Up.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to any option but "Direct3D9 (Hardware)".
|Workaround=Build v1.5.0-dev-2784-gfce391856 and newer do not include Direct3D9 and will not have this issue. For older builds, go to Config > Video (GS) > Plugin Settings, and set Renderer to any option but "Direct3D9 (Hardware)".
}}
}}


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|Description=At higher than native resolutions, pseudo-random artifacts appear around the text in dialog boxes and menus.
|Description=At higher than native resolutions, pseudo-random artifacts appear around the text in dialog boxes and menus.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and set Round Sprite to "Half".
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and set Round Sprite to "Half".
}}
{{Issue
|IssueName=Character outlines are blocky and misaligned
|IsFixed=0
|IssueLevel=0
|AffectedVersions=v1.5.0-dev-2868-gf2f66c02d and newer
|Description=Character outlines will appear blocky, oversized and out of place.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to "Advanced Settings and Hacks", and check the "Disable Safe Features" box.
}}
{{Issue
|IssueName=Black lines on edge of screen
|IsFixed=0
|IssueLevel=0
|Description=When upscaling, black lines will appear along the bottom and right sides of the screen. The lines will fade/flicker in and out as the camera rotates.
|Workaround=Keep Internal Resolution at Native, or use a Software renderer. Alternatively, enable Half-pixel Offset to thin them out (small lines will still be present), but this will also break some other effects (water will now have lines going through it).
}}
==Fixed Issues==
{{Issue
|IssueName=Missing shadows
|IsFixed=1
|IssueLevel=0
|Description=Shadows are missing in hardware mode.
|Workaround=Resolved in 1.5.0 development builds. For older builds, go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and set Skipdraw to "1". Or go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
}}
}}


{{Issue
{{Issue
|IssueName=Opaque Sepia Filter during some Cutscenes
|IssueName=Opaque Sepia Filter during some Cutscenes
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|AffectedVersions=All
|AffectedVersions=Prior to 1.5.0
|Description=Cutscenes that use the sepia filter are corrupted and will become opaque
|Description=Cutscenes that use the sepia filter are corrupted and will become opaque
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to "Advanced Settings and Hacks", and set Skipdraw to "2". Or use any "(Software)" renderer
|Workaround=Resolved in 1.5.0 development builds. For older builds, go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to "Advanced Settings and Hacks", and set Skipdraw to "2". Or use any "(Software)" renderer
}}
}}


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