Dragon Quest VIII: Journey of the Cursed King: Difference between revisions

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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-53974<br />SLES-53974P <small>(Platinum)</small>
|serialsPAL        = SLES-53974<br />SLES-53974P <small>(Platinum)</small><br />SLED-53977 <small>(Demo)</small>
|CRCsPAL          = 945FBF31
|CRCsPAL          = 945FBF31
|releasedatePAL    = April 12, 2006 <small>(Australia)</small><br />April 13, 2006<br />2008 <small>(Platinum)</small>
|releasedatePAL    = April 12, 2006 <small>(Australia)</small><br />April 13, 2006<br />2008 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
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|Comments=Game runs fine at 60 FPS with 2x Scaling, FXAA and Shader FX, 16x Anisotropic Filtering. I activated the WildArmsOffset in HWHacks to fix some glitches texture.
|Comments=Game runs fine at 60 FPS with 2x Scaling, FXAA and Shader FX, 16x Anisotropic Filtering. I activated the WildArmsOffset in HWHacks to fix some glitches texture.
|Tester=Wwsnkneo
|Tester=Wwsnkneo
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i5-6500 @ 3.20 GHz
|GPU=NVIDIA GeForce GTX 1060 @ 6 GB
|Revision=1.5.0 (dev-2445)
|Graphics=GSdx 1.1.0
|Sound=SPU2-X 2.0.0
|Comments=Game runs at 60+ FPS at all times without noticeable spikes using : x6 Internal Resolution, x8 Anisotropic Filtering, CRC Hack Level on Default. Had to set Round Sprites to Half and Skipdraw to 2 to fix some bugs but nothing game-breaking
|Tester=Wynd
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Comments=GPU's used: NVIDIA GeForce GTX 650 Ti, AMD Radeon HD 6850 & 7850. Catalyst runs faster than Radeon open source but has freezes in Farebury in the church; open source Radeon r600 driver more compatible than RadeonSI, but both are very slow; Nvidia closed source is much better; game able to be completed with occasional slowdowns; software mode required in flashback scenes and it will be very slow regardless of GPU driver; you may need to adjust clamps in Farebury to enter Kalderasha's house
|Comments=GPU's used: NVIDIA GeForce GTX 650 Ti, AMD Radeon HD 6850 & 7850. Catalyst runs faster than Radeon open source but has freezes in Farebury in the church; open source Radeon r600 driver more compatible than RadeonSI, but both are very slow; Nvidia closed source is much better; game able to be completed with occasional slowdowns; software mode required in flashback scenes and it will be very slow regardless of GPU driver; you may need to adjust clamps in Farebury to enter Kalderasha's house
|Tester=DaTankAC
|Tester=DaTankAC
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Linux Mint 19.1
|CPU=Intel Pentium CPU G3258 @ 3.20GHz
|GPU=NVIDIA GeForce GT710
|Revision=1.4.0
|Graphics=GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0]
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
|Comments=BIOS: Europe v02.00 FPS 48/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation ,Internal Resolution X2 Native , Blending Unit Accuracy Basic , Automatic CRC Level Partial , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack. Only player the first level its seems to play fine but more testing might be needed.
|Tester=Logeater
}}
}}
{{TestingEntry
{{TestingEntry
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}}
}}


{{Issue
|IssueName=Opaque Sepia Filter during some Cutscenes
|IsFixed=0
|IssueLevel=1
|AffectedVersions=All
|Description=Cutscenes that use the sepia filter are corrupted and will become opaque
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to "Advanced Settings and Hacks", and set Skipdraw to "2". Or use any "(Software)" renderer
}}


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