Dragon Quest VIII: Journey of the Cursed King: Difference between revisions
Jump to navigation
Jump to search
(Re-added 'missing shadows' bug, which for some reason was deleted.) |
(Empyria's shadow issue seems to overlap with Missing shadows issue) |
||
Line 1: | Line 1: | ||
{{infobox | {{infobox | ||
|image = 20060630050721!Dragon_Quest_VIII_Journey_of_the_Cursed_King.jpeg | |image = 20060630050721!Dragon_Quest_VIII_Journey_of_the_Cursed_King.jpeg | ||
|caption = | |caption = NTSC-U cover | ||
|developer = Level-5 | |developer = Level-5 | ||
|publisher = [[Square Enix]] | |publisher = [[Square Enix]] | ||
|genre = RPG | |genre = RPG | ||
|wikipedia = [https://en.wikipedia.org/wiki/Dragon_Quest_VIII Link] | |||
|gamefaqslink = [http://www.gamefaqs.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king Link] | |||
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king/index.html GameRankings]|90/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dragon-quest-viii-journey-of-the-cursed-king Metacritic]|89/100}} | |||
|gameinfo = The Dragon Warrior series makes its debut on the PlayStation 2 with Dragon Quest VIII: Journey of the Cursed King. You can play as a young guardsman who must fight against a curse that he is mysteriously immune to. Characters in the game are designed by the creator of the Dragonball characters and are cel-shaded to provide an "anime" feel. The game is set in a large 3D world ravaged by the effects of the curse. The game also includes a playable demo of Final Fantasy XII. | |gameinfo = The Dragon Warrior series makes its debut on the PlayStation 2 with Dragon Quest VIII: Journey of the Cursed King. You can play as a young guardsman who must fight against a curse that he is mysteriously immune to. Characters in the game are designed by the creator of the Dragonball characters and are cel-shaded to provide an "anime" feel. The game is set in a large 3D world ravaged by the effects of the curse. The game also includes a playable demo of Final Fantasy XII. | ||
| | <!-- General props --> | ||
|widescreen = 1 | |||
|gpu-intensive = 1 | |gpu-intensive = 1 | ||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
|eu_rating = 12+ | |eu_rating = 12+ | ||
|eu_rating_text = Violence, Bad Language | |||
|au_rating = PG | |au_rating = PG | ||
|au_rating_text = Mild fantasy violence, Gambling references | |||
|na_rating = T | |||
|na_rating_text = Alcohol Reference, Fantasy Violence, Mild Language, Simulated Gambling, Suggestive Themes | |na_rating_text = Alcohol Reference, Fantasy Violence, Mild Language, Simulated Gambling, Suggestive Themes | ||
|japan_rating = A | |japan_rating = A | ||
<!-- Language props --> | |||
|italian = SLES-53974 | |italian = SLES-53974 | ||
|spanish = SLES-53974 | |spanish = SLES-53974 | ||
Line 56: | Line 60: | ||
|OS=? | |OS=? | ||
|CPU=3.0GHz+ CPU | |CPU=3.0GHz+ CPU | ||
|GPU=Radeon | |GPU=ATI Radeon HD 4870 | ||
|Revision=r1884 | |Revision=pre 0.9.7 beta (r1884) | ||
|Graphics=GSdx 1846 | |Graphics=GSdx 1846 | ||
|Sound=SPU2-X 1.2.0 | |Sound=SPU2-X 1.2.0 | ||
|Comments=Enabling x2 cycle rate and IOP x2 cycle rate may give a slight | |Comments=Enabling x2 cycle rate and IOP x2 cycle rate may give a slight FPS increase. Be sure to enable 8-bit textures in GSdx to get a performance boost. It's a very GPU intensive game, nVidia cards will preform better then ATI cards. With an ATI Radeon HD on 1024*768 resolution you will mostly get 60 FPS but at sometimes it drops down to 55 (mostly in overworld). | ||
|Tester=24.59.33.132 | |Tester=24.59.33.132 | ||
}} | }} | ||
Line 69: | Line 71: | ||
|Region=PAL | |Region=PAL | ||
|OS=Windows 7 Home Premium | |OS=Windows 7 Home Premium | ||
|CPU=E4400 Core2 Duo @ 2. | |CPU=E4400 Core2 Duo @ 2.40 GHz | ||
|GPU=9600GT | |GPU=9600GT | ||
|Revision= | |Revision=pre 0.9.7 beta (r2523) | ||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound=SPU2-X | |Sound=SPU2-X | ||
Line 81: | Line 83: | ||
|Region=NTSC-J | |Region=NTSC-J | ||
|OS=? | |OS=? | ||
|CPU=AMD Phenom II | |CPU=AMD Phenom II X3 720 @ 3.60 GHz | ||
|GPU=ATI Radeon | |GPU=ATI Radeon HD 4870 1 GB | ||
|Revision=0.9.8 | |Revision=0.9.8 | ||
|Graphics=GSdx r4459 | |Graphics=GSdx (r4459) | ||
|Sound= | |Sound= | ||
* SPU2-X 1.4.0 | * SPU2-X 1.4.0 | ||
* LilyPad 0.10.0 | * LilyPad 0.10.0 | ||
|Comments=Enabling EE cycle rate (3) may give a slight | |Comments=Enabling EE cycle rate (3) may give a slight FPS increase. | ||
|Tester=Machina | |Tester=Machina | ||
}} | }} | ||
Line 95: | Line 97: | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i5-2500K @ 4. | |CPU=Intel Core i5-2500K @ 4.50 GHz | ||
|GPU=ATI Radeon 6970 @ 900/1400 | |GPU=ATI Radeon HD 6970 @ 900/1400 | ||
|Revision=1.0.0 | |Revision=1.0.0 | ||
|Graphics=GSdx | |Graphics=GSdx | ||
Line 102: | Line 104: | ||
*SPU2-X | *SPU2-X | ||
*? | *? | ||
|Comments=SCPH-70012.bin/v02.00/USA/2004, | |Comments=SCPH-70012.bin/v02.00/USA/2004, This can be a demanding game. My graphics card barely held up full speed at 3x. Software mode is required to see Empyria's shadow when going into the Dark Realm. | ||
|Tester={{ForumUser|jlwmanagement}} | |Tester={{ForumUser|jlwmanagement}} | ||
}} | }} | ||
Line 109: | Line 111: | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3. | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 285 768MB | ||
|Revision=1.1.0 r5480 | |Revision=1.1.0 (r5480) | ||
|Graphics=GSdx 5442 | |Graphics=GSdx SSE41 (5442) | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | *SPU2-X 2.0.0 | ||
Line 123: | Line 125: | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i5 @ 3. | |CPU=Intel Core i5 @ 3.00 GHz | ||
|GPU= | |GPU=NVIDIA GeForce 210 512MB | ||
|Revision=1.2.1 | |Revision=1.2.1 (r5875) | ||
|Graphics=GSdx | |Graphics=GSdx (r5875) | ||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X 2.0.0 (r5830) | ||
*LilyPad | *LilyPad 0.11.0 (r5822) | ||
|Comments=EE/VU Rounding: Chop/Zero, Game runs smoothly with no issues. | |Comments=EE/VU Rounding: Chop/Zero, Game runs smoothly with no issues. | ||
|Tester={{ForumUser|JBoughter}} | |Tester={{ForumUser|JBoughter}} | ||
Line 137: | Line 139: | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 Ultimate | |OS=Windows 7 Ultimate | ||
|CPU=Intel Core i5-2310 2. | |CPU=Intel Core i5-2310 @ 2.90 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 650 2GB | ||
|Revision=1.3.0 | |Revision=1.3.0 | ||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound=SPU2-X 2.0.0 | |Sound=SPU2-X 2.0.0 | ||
|Comments=Game runs fine at | |Comments=Game runs fine at 60 FPS with 2x Scaling, FXAA and Shader FX, 16x Anisotropic Filtering. I activated the WildArmsOffset in HWHacks to fix some glitches texture. | ||
|Tester=Wwsnkneo | |Tester=Wwsnkneo | ||
}} | }} | ||
Line 153: | Line 155: | ||
|Region=NTSC | |Region=NTSC | ||
|OS=Ubuntu 12.04+, Archlinux | |OS=Ubuntu 12.04+, Archlinux | ||
|CPU=AMD | |CPU=AMD FX-4300 | ||
|GPU= | |GPU=NVIDIA GeForce GTX 650 Ti, AMD Radeon HD 6850 & 7850 | ||
|Revision=1.2.2 | |Revision=1.2.2 | ||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound=SPU2-X SDL | ||
|Comments=Catalyst runs faster than Radeon open source but has freezes in Farebury in the church; open source Radeon r600 driver more compatible than RadeonSI, but both are very slow; Nvidia closed source is much better; game able to be completed with occasional slowdowns; software mode required in flashback scenes and it will be very slow regardless of GPU driver; you may need to adjust clamps in Farebury to enter Kalderasha's house | |Comments=Catalyst runs faster than Radeon open source but has freezes in Farebury in the church; open source Radeon r600 driver more compatible than RadeonSI, but both are very slow; Nvidia closed source is much better; game able to be completed with occasional slowdowns; software mode required in flashback scenes and it will be very slow regardless of GPU driver; you may need to adjust clamps in Farebury to enter Kalderasha's house | ||
|Tester=DaTankAC | |Tester=DaTankAC | ||
Line 167: | Line 169: | ||
* Original names: '''ドラゴンクエストVIII 空と海と大地と呪われし姫君''' (SLPM-65888) & (SLPM-66481), '''ドラゴンクエストVIIIプレミアム映像ディスク''' (SLPM-62490) | * Original names: '''ドラゴンクエストVIII 空と海と大地と呪われし姫君''' (SLPM-65888) & (SLPM-66481), '''ドラゴンクエストVIIIプレミアム映像ディスク''' (SLPM-62490) | ||
* Also known as '''Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi''' (JP), '''Dragon Quest: The Journey of the Cursed King''' (EU, AU) | * Also known as '''Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi''' (JP), '''Dragon Quest: The Journey of the Cursed King''' (EU, AU) | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Empyria's shadow | |IssueName=Empyria's shadow | ||
Line 183: | Line 185: | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Shadows are missing in hardware mode. | |Description=Shadows are missing in hardware mode. | ||
|Workaround= | |Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and set Skipdraw to "1". Or go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. | ||
}} | }} | ||
Line 191: | Line 193: | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|AffectedVersions=All | |AffectedVersions=All | ||
|Description= | |Description=A black box appears around a character when psyched to maximum Up. | ||
|Workaround= | |Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to any option but "Direct3D9 (Hardware)". | ||
}} | }} | ||
Line 200: | Line 202: | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|AffectedVersions=All | |AffectedVersions=All | ||
|Description= | |Description=At higher than native resolutions, pseudo-random artifacts appear around the text in dialog boxes and menus. | ||
|Workaround= | |Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and set Round Sprite to "Half". | ||
}} | }} | ||
==The gallery== | ==The gallery== | ||
Line 217: | Line 211: | ||
File:Dragon_Quest_VIII_Journey_of_the_Cursed_King_Forum_1.jpg|Dragon Quest VIII: Journey of the Cursed King (SLPM 65888) | File:Dragon_Quest_VIII_Journey_of_the_Cursed_King_Forum_1.jpg|Dragon Quest VIII: Journey of the Cursed King (SLPM 65888) | ||
</gallery> | </gallery> | ||
{{Dragon Quest series}} | {{Dragon Quest series}} |
Revision as of 16:57, 25 February 2017
Developer(s): Level-5
Publisher(s): Square Enix
Genre: RPG
Wikipedia: Link
Game review links: GameRankings: 90/100, Metacritic: 89/100
Game description: The Dragon Warrior series makes its debut on the PlayStation 2 with Dragon Quest VIII: Journey of the Cursed King. You can play as a young guardsman who must fight against a curse that he is mysteriously immune to. Characters in the game are designed by the creator of the Dragonball characters and are cel-shaded to provide an "anime" feel. The game is set in a large 3D world ravaged by the effects of the curse. The game also includes a playable demo of Final Fantasy XII.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
pre 0.9.7 beta (r1884) | GSdx 1846 | SPU2-X 1.2.0 | Enabling x2 cycle rate and IOP x2 cycle rate may give a slight FPS increase. Be sure to enable 8-bit textures in GSdx to get a performance boost. It's a very GPU intensive game, nVidia cards will preform better then ATI cards. With an ATI Radeon HD on 1024•768 resolution you will mostly get 60 FPS but at sometimes it drops down to 55 (mostly in overworld). | 24.59.33.132 |
PAL | Windows 7 Home Premium |
|
pre 0.9.7 beta (r2523) | GSdx | SPU2-X | PAL version tested (Australian, non-platinum version) working great! Full FPS nearly everywhere in 1280x1280 in Rev 2523. Oddly enough, 8-bit textures slow down the PAL version a little bit, so make sure to turn them off! All other hacks were turned on full blast (except VU skipping was only 2x) | 124.180.6.80 |
NTSC-J | ? |
|
0.9.8 | GSdx (r4459) |
|
Enabling EE cycle rate (3) may give a slight FPS increase. | Machina |
NTSC-U | Windows |
|
1.0.0 | GSdx |
|
SCPH-70012.bin/v02.00/USA/2004, This can be a demanding game. My graphics card barely held up full speed at 3x. Software mode is required to see Empyria's shadow when going into the Dark Realm. | |
NTSC-U | Windows |
|
1.1.0 (r5480) | GSdx SSE41 (5442) |
|
Runs above full speed. | |
NTSC-U | Windows |
|
1.2.1 (r5875) | GSdx (r5875) |
|
EE/VU Rounding: Chop/Zero, Game runs smoothly with no issues. | |
NTSC-U | Windows 7 Ultimate |
|
1.3.0 | GSdx | SPU2-X 2.0.0 | Game runs fine at 60 FPS with 2x Scaling, FXAA and Shader FX, 16x Anisotropic Filtering. I activated the WildArmsOffset in HWHacks to fix some glitches texture. | Wwsnkneo |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC | Ubuntu 12.04+, Archlinux |
|
1.2.2 | GSdx | SPU2-X SDL | Catalyst runs faster than Radeon open source but has freezes in Farebury in the church; open source Radeon r600 driver more compatible than RadeonSI, but both are very slow; Nvidia closed source is much better; game able to be completed with occasional slowdowns; software mode required in flashback scenes and it will be very slow regardless of GPU driver; you may need to adjust clamps in Farebury to enter Kalderasha's house | DaTankAC |
Trivia
- Original names: ドラゴンクエストVIII 空と海と大地と呪われし姫君 (SLPM-65888) & (SLPM-66481), ドラゴンクエストVIIIプレミアム映像ディスク (SLPM-62490)
- Also known as Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi (JP), Dragon Quest: The Journey of the Cursed King (EU, AU)
Known Issues
Empyria's shadow
- Status: Active
- Type: Serious
- Description: Software mode is required to see Empyria's shadow when going into the Dark Realm
- Workaround: Use software mode there (F9)
Missing shadows
- Status: Active
- Type: Minor
- Description: Shadows are missing in hardware mode.
- Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and set Skipdraw to "1". Or go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
Black Boxes
- Status: Active
- Type: Minor
- Affected Game Versions: All
- Description: A black box appears around a character when psyched to maximum Up.
- Workaround: Go to Config > Video (GS) > Plugin Settings, and set Renderer to any option but "Direct3D9 (Hardware)".
Text Artifacts
- Status: Active
- Type: Minor
- Affected Game Versions: All
- Description: At higher than native resolutions, pseudo-random artifacts appear around the text in dialog boxes and menus.
- Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and set Round Sprite to "Half".
The gallery
-
Dragon Quest VIII: Journey of the Cursed King (SLPM 65888)
|
Categories:
- Games rated A in Japan
- Games rated T in North America
- Games rated 12+ in Europe
- Games rated PG in Australia
- Games with widescreen support
- GPU intensive games
- CPU intensive games
- Games with English language
- Games with Japanese language
- Games with German language
- Games with French language
- Games with Spanish language
- Games with Italian language
- Games
- Playable games
- RPG
- Games by Level-5
- Games with serious issues
- Games with minor issues