Dragon Quest VIII: Journey of the Cursed King: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Dragon_Quest_VIII Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Dragon_Quest_VIII Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king/index.html GameRankings]|90/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dragon-quest-viii-journey-of-the-cursed-king Metacritic]|89/100}}
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king/index.html GameRankings]|90/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/dragon-quest-viii-journey-of-the-cursed-king Metacritic]|89/100}}
|gameinfo          = The Dragon Warrior series makes its debut on the PlayStation 2 with Dragon Quest VIII: Journey of the Cursed King. You can play as a young guardsman who must fight against a curse that he is mysteriously immune to. Characters in the game are designed by the creator of the Dragonball characters and are cel-shaded to provide an "anime" feel. The game is set in a large 3D world ravaged by the effects of the curse. The game also includes a playable demo of Final Fantasy XII.
|gameinfo          = The Dragon Warrior series makes its debut on the PlayStation 2 with Dragon Quest VIII: Journey of the Cursed King. You can play as a young guardsman who must fight against a curse that he is mysteriously immune to. Characters in the game are designed by the creator of the Dragonball characters and are cel-shaded to provide an "anime" feel. The game is set in a large 3D world ravaged by the effects of the curse. The game also includes a playable demo of Final Fantasy XII.
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|Revision=v1.5.0-dev-3264-gd77d440a0
|Revision=v1.5.0-dev-3264-gd77d440a0
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="GSdx Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Interlacing: Automatic (Default)
* Interlacing: Automatic (Default)
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* Accurate Date: Fast (Default)
* Accurate Date: Fast (Default)
* Accurate Blending: Basic (Recommended)
* Accurate Blending: Basic (Recommended)
</spoiler>
-->
<spoiler show="HW Hacks" hide="Hide">
<!--
* Disable Safe Features: Enabled
* Disable Safe Features: Enabled
* Round Sprite: Half
* Round Sprite: Half
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=NVIDIA GeForce GTX 1050 Ti @ 4 GB
|GPU=NVIDIA GeForce GTX 1050 Ti @ 4 GB
|Revision=1.5.0 dev-3310 g24be7785d
|Revision=1.5.0 dev-3310 g24be7785d
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** Preset: 2 - Safe
** Preset: 2 - Safe
** Enable fast CDVD: ✓
** Enable fast CDVD: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* '''GSdx:'''
* '''GSdx:'''
** Renderer: OpenGL (Hardware)
** Renderer: OpenGL (Hardware)
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** Half-pixel Offset: Special (Texture)
** Half-pixel Offset: Special (Texture)
** Round Sprite: Half
** Round Sprite: Half
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
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|GPU=AMD Radeon RX 580 @ 4 GB
|GPU=AMD Radeon RX 580 @ 4 GB
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--
* '''GS Window:'''
* '''GS Window:'''
** Preset: Uncheck
** Preset: Uncheck
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** mVU: ✓
** mVU: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx 1.2.0 AVX2
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* '''GSdx:'''
* '''GSdx:'''
** Renderer: Direct3D 11 (Hardware)
** Renderer: Direct3D 11 (Hardware)
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** Half-pixel Offset: Special (Texture)
** Half-pixel Offset: Special (Texture)
** Round Sprite: Full
** Round Sprite: Full
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
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|Graphics=GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0]
|Graphics=GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0]
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
|Comments=BIOS: Europe v02.00 FPS 48/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation ,Internal Resolution X2 Native , Blending Unit Accuracy Basic , Automatic CRC Level Partial , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack. Only player the first level its seems to play fine but more testing might be needed.
|Comments=BIOS: Europe v02.00 FPS 48/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation, Internal Resolution X2 Native , Blending Unit Accuracy Basic , Automatic CRC Level Partial , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack. Only player the first level its seems to play fine but more testing might be needed.
|Tester=Logeater
|Tester=Logeater
}}
}}
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|Comments=Runs pretty much perfectly at 2x native res - 100% speed, slowdowns occur with 3x res although this is down to the GPU.
|Comments=Runs pretty much perfectly at 2x native res - 100% speed, slowdowns occur with 3x res although this is down to the GPU.
|Tester={{ForumUser|nijohc}}
|Tester={{ForumUser|nijohc}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Archlinux
|CPU=Intel i3-7100
|GPU=Intel HD 630
|Revision=1.7.3546
|Graphics=Vulkan
|Sound=Default
|Comments=Runs at 100% most of the time at native res 1x. Sometimes goes down to 95%. Lag in spoken dialogues (70% speed).
|Tester=Quellen
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue has no Hardware mode fix currently. Software mode is the only workaround.
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue has no Hardware mode fix currently. Software mode is the only workaround.
}}
}}
==Fixed Issues==


{{Issue
{{Issue
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|Description=Empyria's shadow isn't visible when in the Dark Realm.  
|Description=Empyria's shadow isn't visible when in the Dark Realm.  
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue appears to have been resolved. Software mode is required otherwise.
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue appears to have been resolved. Software mode is required otherwise.
}}
{{Issue
|IssueName=Opaque sepia filter during some cutscenes
|IsFixed=1
|IssueLevel=1
|AffectedVersions=Prior to 1.5.0
|Description=Cutscenes that use the sepia filter are corrupted and will become opaque.
|Workaround=Resolved in 1.5.0 development builds. For older builds, go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to "Advanced Settings and Hacks", and set Skipdraw to "2". Or use any "(Software)" renderer
}}
}}


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{{Issue
{{Issue
|IssueName=Text Artifacts
|IssueName=Text artifacts
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
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}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Missing shadows
|IssueName=Missing shadows
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{{Issue
{{Issue
|IssueName=Opaque Sepia Filter during some Cutscenes
|IssueName=Black boxes
|IsFixed=1
|IssueLevel=1
|AffectedVersions=Prior to 1.5.0
|Description=Cutscenes that use the sepia filter are corrupted and will become opaque
|Workaround=Resolved in 1.5.0 development builds. For older builds, go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to "Advanced Settings and Hacks", and set Skipdraw to "2". Or use any "(Software)" renderer
}}
 
{{Issue
|IssueName=Black Boxes
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
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