Dragon Quest VIII: Journey of the Cursed King: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Dragon_Quest_VIII Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Dragon_Quest_VIII Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king/index.html GameRankings]|90/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dragon-quest-viii-journey-of-the-cursed-king Metacritic]|89/100}}
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king/index.html GameRankings]|90/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/dragon-quest-viii-journey-of-the-cursed-king Metacritic]|89/100}}
|gameinfo          = The Dragon Warrior series makes its debut on the PlayStation 2 with Dragon Quest VIII: Journey of the Cursed King. You can play as a young guardsman who must fight against a curse that he is mysteriously immune to. Characters in the game are designed by the creator of the Dragonball characters and are cel-shaded to provide an "anime" feel. The game is set in a large 3D world ravaged by the effects of the curse. The game also includes a playable demo of Final Fantasy XII.
|gameinfo          = The Dragon Warrior series makes its debut on the PlayStation 2 with Dragon Quest VIII: Journey of the Cursed King. You can play as a young guardsman who must fight against a curse that he is mysteriously immune to. Characters in the game are designed by the creator of the Dragonball characters and are cel-shaded to provide an "anime" feel. The game is set in a large 3D world ravaged by the effects of the curse. The game also includes a playable demo of Final Fantasy XII.
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|Comments=Runs perfectly. Compatible with HDLoader. Disable Safe Features removes thick black outlines around characters. Half-pixel Offset set to Special (Texture) thins out the black lines at the edges of the screen, Normal (Vertex) also works but creates a blue line at the top of the screen and makes lines run through certain effects. Round Sprite set to Half removes Text Artifacts.
|Comments=Runs perfectly. Compatible with HDLoader. Disable Safe Features removes thick black outlines around characters. Half-pixel Offset set to Special (Texture) thins out the black lines at the edges of the screen, Normal (Vertex) also works but creates a blue line at the top of the screen and makes lines run through certain effects. Round Sprite set to Half removes Text Artifacts.
|Tester=Lumaro
|Tester=Lumaro
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10
|CPU=AMD Ryzen 5 2600 @ 3.4GHz
|GPU=AMD Radeon RX 580 @ 4 GB
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
* '''GS Window:'''
** Preset: Uncheck
** Aspect Ratio: Fit to Window
** FMV Aspect Ratio: Off
* '''Speedhacks:'''
** INTC: ✓
** Wait loop Detection: ✓
** Enable fast CDVD: ✓
** mVU: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
* '''GSdx:'''
** Renderer: Direct3D 11 (Hardware)
** Texture Filtering: Bilinear (Forced)
** Internal Resolution: 5x Native
** Anisotropic Filtering: 16x
** CRC Hack Level: Full (Direct3D)
** Blending Accuracy: Basic (Recommended)
* '''HW Hacks:'''
** Disable Safe Features: ✓
** Half-pixel Offset: Special (Texture)
** Round Sprite: Full
</spoiler>
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=This config runs perfectly for me without any bug at the momment, with OpenGL the game has FPS drop in some areas and this setting fixed it for me. Working at June 2020
|Tester=samoisamoi12
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 11
|CPU=i7 8700K
|GPU=RTX 2080
|Revision=1.7.2656
|Comments=Tested on the 25th of April, 2022. The game is practically problem-free. With the exception of some (as of currently) unfixable but rather minor issues (updated all of them below in Known Issues category), the game works great. The optimizations of the dev builds have made it run even smoother than before. Recommended to not use any manual hardware hacks unless you require to test something out.
|Tester=coornio
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Graphics=GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0]
|Graphics=GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0]
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
|Comments=BIOS: Europe v02.00 FPS 48/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation ,Internal Resolution X2 Native , Blending Unit Accuracy Basic , Automatic CRC Level Partial , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack. Only player the first level its seems to play fine but more testing might be needed.
|Comments=BIOS: Europe v02.00 FPS 48/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation, Internal Resolution X2 Native , Blending Unit Accuracy Basic , Automatic CRC Level Partial , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack. Only player the first level its seems to play fine but more testing might be needed.
|Tester=Logeater
|Tester=Logeater
}}
}}
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|Comments=Runs pretty much perfectly at 2x native res - 100% speed, slowdowns occur with 3x res although this is down to the GPU.
|Comments=Runs pretty much perfectly at 2x native res - 100% speed, slowdowns occur with 3x res although this is down to the GPU.
|Tester={{ForumUser|nijohc}}
|Tester={{ForumUser|nijohc}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Archlinux
|CPU=Intel i3-7100
|GPU=Intel HD 630
|Revision=1.7.3546
|Graphics=Vulkan
|Sound=Default
|Comments=Runs at 100% most of the time at native res 1x. Sometimes goes down to 95%. Lag in spoken dialogues (70% speed).
|Tester=Quellen
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Empyria's shadow
|IssueName=Corrupted orb effect when receiving Sage's Scepter
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=0
|Description=Software mode is required to see Empyria's shadow when going into the Dark Realm
|Description=When receiving the purified Sage Scepter prior to the final boss fight, the lightning effect of the orb it resides in is corrupted and appears as static color noise.
|Workaround=Use software mode there (F9)
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue has no Hardware mode fix currently. Software mode is the only workaround.
}}
}}


{{Issue
{{Issue
|IssueName=Bad reflection on water/cavewalls
|IssueName=Intermittent grid lines on sea surface
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description= There is some square reflection from water and some crystallike reflection on cavewalls.
|Description=When upscaling, you might catch glimpses of black/white grid patterns on the surface of the sea rising and then submerging again, disappearing altogether.
|Workaround=Use software mode there (F9)
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue has no Hardware mode fix currently. Software mode is the only workaround.
}}
}}


{{Issue
{{Issue
|IssueName=Black Boxes
|IssueName=Character menu: orange highlight
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=Prior to v1.5.0-dev-2784-gfce391856
|Description=The orange highlight on the character cards is missing some "chunks" when upscaling, but is otherwise non-critical.
|Description=A black box appears around a character when psyched to maximum Up.
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue has no Hardware mode fix currently. Software mode is the only workaround.
|Workaround=Build v1.5.0-dev-2784-gfce391856 and newer do not include Direct3D9 and will not have this issue. For older builds, go to Config > Video (GS) > Plugin Settings, and set Renderer to any option but "Direct3D9 (Hardware)".
}}
 
==Fixed Issues==
 
{{Issue
|IssueName=Empyria's shadow
|IsFixed=1
|IssueLevel=1
|Description=Empyria's shadow isn't visible when in the Dark Realm.
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue appears to have been resolved. Software mode is required otherwise.
}}
 
{{Issue
|IssueName=Opaque sepia filter during some cutscenes
|IsFixed=1
|IssueLevel=1
|AffectedVersions=Prior to 1.5.0
|Description=Cutscenes that use the sepia filter are corrupted and will become opaque.
|Workaround=Resolved in 1.5.0 development builds. For older builds, go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to "Advanced Settings and Hacks", and set Skipdraw to "2". Or use any "(Software)" renderer
}}
 
{{Issue
|IssueName=Bad reflections on water/cave walls
|IsFixed=1
|IssueLevel=0
|Description=Water and cave walls have some square, crystal-like reflection artifacts.
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue appears to have been resolved. Software mode is required otherwise.
}}
}}


{{Issue
{{Issue
|IssueName=Text Artifacts
|IssueName=Text artifacts
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=All
|Description=When upscaling, there's garbage pixels around text characters and certain menus.
|Description=At higher than native resolutions, pseudo-random artifacts appear around the text in dialog boxes and menus.
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue is resolved through automatic hardware fixes. The "Round Sprite: Half" hardware hack is required otherwise.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and set Round Sprite to "Half".
}}
}}


{{Issue
{{Issue
|IssueName=Character outlines are blocky and misaligned
|IssueName=Character outlines are blocky and misaligned
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=v1.5.0-dev-2868-gf2f66c02d and newer
|Description=Character outlines will appear blocky, oversized and out of place.
|Description=Character outlines will appear blocky, oversized and out of place.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to "Advanced Settings and Hacks", and check the "Disable Safe Features" box.
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue is resolved. The bug is most likely related to inconsistencies with the handling of outline logic across different renderers in the past. The "Disable Safe Features" hardware hack is required otherwise for 1.6 and before.
}}
}}


{{Issue
{{Issue
|IssueName=Black lines on edge of screen
|IssueName=Black lines on edge of screen
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When upscaling, black lines will appear along the bottom and right sides of the screen. The lines will fade/flicker in and out as the camera rotates.
|Description=When upscaling, black lines will appear along the bottom and right sides of the screen. Oddly enough, these same lines will be absent when the game is in fullscreen.  
|Workaround=Keep Internal Resolution at Native, or use a Software renderer. Alternatively, enable Half-pixel Offset to thin them out (small lines will still be present), but this will also break some other effects (water will now have lines going through it).
|Workaround=None that works reliably. The "Half Pixel: Vertex" hardware hack fixes it in windowed mode, and breaks it in fullscreen. They're hardly intrusive, so either ignore them or use Software mode.
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Missing shadows
|IssueName=Missing shadows
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{{Issue
{{Issue
|IssueName=Opaque Sepia Filter during some Cutscenes
|IssueName=Black boxes
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=0
|AffectedVersions=Prior to 1.5.0
|AffectedVersions=Prior to v1.5.0-dev-2784-gfce391856
|Description=Cutscenes that use the sepia filter are corrupted and will become opaque
|Description=A black box appears around a character when psyched to maximum Up.
|Workaround=Resolved in 1.5.0 development builds. For older builds, go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to "Advanced Settings and Hacks", and set Skipdraw to "2". Or use any "(Software)" renderer
|Workaround=Build v1.5.0-dev-2784-gfce391856 and newer do not include Direct3D9 and will not have this issue. For older builds, go to Config > Video (GS) > Plugin Settings, and set Renderer to any option but "Direct3D9 (Hardware)".
}}
}}


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