Dragon Quest VIII: Journey of the Cursed King: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Dragon_Quest_VIII Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Dragon_Quest_VIII Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king/index.html GameRankings]|90/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dragon-quest-viii-journey-of-the-cursed-king Metacritic]|89/100}}
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king/index.html GameRankings]|90/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/dragon-quest-viii-journey-of-the-cursed-king Metacritic]|89/100}}
|gameinfo          = The Dragon Warrior series makes its debut on the PlayStation 2 with Dragon Quest VIII: Journey of the Cursed King. You can play as a young guardsman who must fight against a curse that he is mysteriously immune to. Characters in the game are designed by the creator of the Dragonball characters and are cel-shaded to provide an "anime" feel. The game is set in a large 3D world ravaged by the effects of the curse. The game also includes a playable demo of Final Fantasy XII.
|gameinfo          = The Dragon Warrior series makes its debut on the PlayStation 2 with Dragon Quest VIII: Journey of the Cursed King. You can play as a young guardsman who must fight against a curse that he is mysteriously immune to. Characters in the game are designed by the creator of the Dragonball characters and are cel-shaded to provide an "anime" feel. The game is set in a large 3D world ravaged by the effects of the curse. The game also includes a playable demo of Final Fantasy XII.
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-53974<br />SLES-53974P <small>(Platinum)</small>
|serialsPAL        = SLES-53974<br />SLES-53974P <small>(Platinum)</small><br />SLED-53977 <small>(Demo)</small>
|CRCsPAL          = 945FBF31
|CRCsPAL          = 945FBF31
|releasedatePAL    = April 12, 2006 <small>(Australia)</small><br />April 13, 2006<br />2008 <small>(Platinum)</small>
|releasedatePAL    = April 12, 2006 <small>(Australia)</small><br />April 13, 2006<br />2008 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
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|Comments=Game runs fine at 60 FPS with 2x Scaling, FXAA and Shader FX, 16x Anisotropic Filtering. I activated the WildArmsOffset in HWHacks to fix some glitches texture.
|Comments=Game runs fine at 60 FPS with 2x Scaling, FXAA and Shader FX, 16x Anisotropic Filtering. I activated the WildArmsOffset in HWHacks to fix some glitches texture.
|Tester=Wwsnkneo
|Tester=Wwsnkneo
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i5-6500 @ 3.20 GHz
|GPU=NVIDIA GeForce GTX 1060 @ 6 GB
|Revision=1.5.0 (dev-2445)
|Graphics=GSdx 1.1.0
|Sound=SPU2-X 2.0.0
|Comments=Game runs at 60+ FPS at all times without noticeable spikes using : x6 Internal Resolution, x8 Anisotropic Filtering, CRC Hack Level on Default. Had to set Round Sprites to Half and Skipdraw to 2 to fix some bugs but nothing game-breaking
|Tester=Wynd
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro
|CPU=Intel Core i7-8700K @ 3.7 GHz
|GPU=Nvidia GeForce GTX 1070 Ti (8 GB)
|Revision=v1.5.0-dev-3264-gd77d440a0
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="GSdx Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Interlacing: Automatic (Default)
* Texture Filtering: Bilinear (PS2)
* Allow 8 bit Textures: Disabled
* Large Framebuffer: Disabled
* Internal Resolution: 6x native (~2160p 4K)
* Anisotropic Filtering: 16x
* Mipmapping: Automatic (Default)
* Automatic CRC Level: Automatic (Default)
* Accurate Date: Fast (Default)
* Accurate Blending: Basic (Recommended)
</spoiler>
<spoiler show="HW Hacks" hide="Hide">
* Disable Safe Features: Enabled
* Round Sprite: Half
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=
Playable at full speed. Round Sprite on Half fixes artifacts on text when upscaling. As of v1.5.0-dev-2868-gf2f66c02d, requires "Disable Safe Features" to fix character outlines.
* EE/IOP settings at defaults.
* VU settings at defaults.
* Speedhacks at defaults, except MTVU enabled.
|Tester=pandubz
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i5-4460 @ 4.50 GHz
|GPU=NVIDIA GeForce GTX 750 Ti
|Revision=1.5.0 dev 1646
|Graphics=GSdx 0.1.16 - OpenGL (Hardware)
|Sound=
*SPU2-x 2.0.0
*LilyPad 0.11.0
|Comments=The game runs flawlessly. Don't touch the emulation settings, keeping the safe preset is fine. Use OpenGL (Hardware), set the resolution to anything as long as it's not custom, enable hardware depth, accurate date and basic blending unit accuracy. Go to H/W hacks, set skipdraw to 0, enable Preload Data Frames and set Round Sprite to half or full (I prefer full)
|Tester=Gamesfan34260
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i5-7300HQ @ 2.50 GHz
|GPU=NVIDIA GeForce GTX 1050 Ti @ 4 GB
|Revision=1.5.0 dev-3310 g24be7785d
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** Preset: 2 - Safe
** Enable fast CDVD: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* '''GSdx:'''
** Renderer: OpenGL (Hardware)
** Internal Resolution: 3x Native
* '''HW Hacks:'''
** Disable Safe Features: ✓
** Half-pixel Offset: Special (Texture)
** Round Sprite: Half
</spoiler>
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=Runs perfectly. Compatible with HDLoader. Disable Safe Features removes thick black outlines around characters. Half-pixel Offset set to Special (Texture) thins out the black lines at the edges of the screen, Normal (Vertex) also works but creates a blue line at the top of the screen and makes lines run through certain effects. Round Sprite set to Half removes Text Artifacts.
|Tester=Lumaro
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10
|CPU=AMD Ryzen 5 2600 @ 3.4GHz
|GPU=AMD Radeon RX 580 @ 4 GB
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
* '''GS Window:'''
** Preset: Uncheck
** Aspect Ratio: Fit to Window
** FMV Aspect Ratio: Off
* '''Speedhacks:'''
** INTC: ✓
** Wait loop Detection: ✓
** Enable fast CDVD: ✓
** mVU: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
* '''GSdx:'''
** Renderer: Direct3D 11 (Hardware)
** Texture Filtering: Bilinear (Forced)
** Internal Resolution: 5x Native
** Anisotropic Filtering: 16x
** CRC Hack Level: Full (Direct3D)
** Blending Accuracy: Basic (Recommended)
* '''HW Hacks:'''
** Disable Safe Features: ✓
** Half-pixel Offset: Special (Texture)
** Round Sprite: Full
</spoiler>
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=This config runs perfectly for me without any bug at the momment, with OpenGL the game has FPS drop in some areas and this setting fixed it for me. Working at June 2020
|Tester=samoisamoi12
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 11
|CPU=i7 8700K
|GPU=RTX 2080
|Revision=1.7.2656
|Comments=Tested on the 25th of April, 2022. The game is practically problem-free. With the exception of some (as of currently) unfixable but rather minor issues (updated all of them below in Known Issues category), the game works great. The optimizations of the dev builds have made it run even smoother than before. Recommended to not use any manual hardware hacks unless you require to test something out.
|Tester=coornio
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Comments=GPU's used: NVIDIA GeForce GTX 650 Ti, AMD Radeon HD 6850 & 7850. Catalyst runs faster than Radeon open source but has freezes in Farebury in the church; open source Radeon r600 driver more compatible than RadeonSI, but both are very slow; Nvidia closed source is much better; game able to be completed with occasional slowdowns; software mode required in flashback scenes and it will be very slow regardless of GPU driver; you may need to adjust clamps in Farebury to enter Kalderasha's house
|Comments=GPU's used: NVIDIA GeForce GTX 650 Ti, AMD Radeon HD 6850 & 7850. Catalyst runs faster than Radeon open source but has freezes in Farebury in the church; open source Radeon r600 driver more compatible than RadeonSI, but both are very slow; Nvidia closed source is much better; game able to be completed with occasional slowdowns; software mode required in flashback scenes and it will be very slow regardless of GPU driver; you may need to adjust clamps in Farebury to enter Kalderasha's house
|Tester=DaTankAC
|Tester=DaTankAC
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Linux Mint 19.1
|CPU=Intel Pentium CPU G3258 @ 3.20GHz
|GPU=NVIDIA GeForce GT710
|Revision=1.4.0
|Graphics=GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0]
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
|Comments=BIOS: Europe v02.00 FPS 48/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation, Internal Resolution X2 Native , Blending Unit Accuracy Basic , Automatic CRC Level Partial , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack. Only player the first level its seems to play fine but more testing might be needed.
|Tester=Logeater
}}
}}
{{TestingEntry
{{TestingEntry
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|Comments=Runs pretty much perfectly at 2x native res - 100% speed, slowdowns occur with 3x res although this is down to the GPU.
|Comments=Runs pretty much perfectly at 2x native res - 100% speed, slowdowns occur with 3x res although this is down to the GPU.
|Tester={{ForumUser|nijohc}}
|Tester={{ForumUser|nijohc}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Archlinux
|CPU=Intel i3-7100
|GPU=Intel HD 630
|Revision=1.7.3546
|Graphics=Vulkan
|Sound=Default
|Comments=Runs at 100% most of the time at native res 1x. Sometimes goes down to 95%. Lag in spoken dialogues (70% speed).
|Tester=Quellen
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Empyria's shadow
|IssueName=Corrupted orb effect when receiving Sage's Scepter
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=0
|Description=Software mode is required to see Empyria's shadow when going into the Dark Realm
|Description=When receiving the purified Sage Scepter prior to the final boss fight, the lightning effect of the orb it resides in is corrupted and appears as static color noise.
|Workaround=Use software mode there (F9)
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue has no Hardware mode fix currently. Software mode is the only workaround.
}}
}}


{{Issue
{{Issue
|IssueName=Missing shadows
|IssueName=Intermittent grid lines on sea surface
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Shadows are missing in hardware mode.
|Description=When upscaling, you might catch glimpses of black/white grid patterns on the surface of the sea rising and then submerging again, disappearing altogether.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and set Skipdraw to "1". Or go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue has no Hardware mode fix currently. Software mode is the only workaround.
}}
}}


{{Issue
{{Issue
|IssueName=Black Boxes
|IssueName=Character menu: orange highlight
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=All
|Description=The orange highlight on the character cards is missing some "chunks" when upscaling, but is otherwise non-critical.
|Description=A black box appears around a character when psyched to maximum Up.
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue has no Hardware mode fix currently. Software mode is the only workaround.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to any option but "Direct3D9 (Hardware)".
}}
 
==Fixed Issues==
 
{{Issue
|IssueName=Empyria's shadow
|IsFixed=1
|IssueLevel=1
|Description=Empyria's shadow isn't visible when in the Dark Realm.
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue appears to have been resolved. Software mode is required otherwise.
}}
 
{{Issue
|IssueName=Opaque sepia filter during some cutscenes
|IsFixed=1
|IssueLevel=1
|AffectedVersions=Prior to 1.5.0
|Description=Cutscenes that use the sepia filter are corrupted and will become opaque.
|Workaround=Resolved in 1.5.0 development builds. For older builds, go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to "Advanced Settings and Hacks", and set Skipdraw to "2". Or use any "(Software)" renderer
}}
 
{{Issue
|IssueName=Bad reflections on water/cave walls
|IsFixed=1
|IssueLevel=0
|Description=Water and cave walls have some square, crystal-like reflection artifacts.
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue appears to have been resolved. Software mode is required otherwise.
}}
 
{{Issue
|IssueName=Text artifacts
|IsFixed=1
|IssueLevel=0
|Description=When upscaling, there's garbage pixels around text characters and certain menus.
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue is resolved through automatic hardware fixes. The "Round Sprite: Half" hardware hack is required otherwise.
}}
 
{{Issue
|IssueName=Character outlines are blocky and misaligned
|IsFixed=1
|IssueLevel=0
|Description=Character outlines will appear blocky, oversized and out of place.
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue is resolved. The bug is most likely related to inconsistencies with the handling of outline logic across different renderers in the past. The "Disable Safe Features" hardware hack is required otherwise for 1.6 and before.
}}
 
{{Issue
|IssueName=Black lines on edge of screen
|IsFixed=1
|IssueLevel=0
|Description=When upscaling, black lines will appear along the bottom and right sides of the screen. Oddly enough, these same lines will be absent when the game is in fullscreen.
|Workaround=None that works reliably. The "Half Pixel: Vertex" hardware hack fixes it in windowed mode, and breaks it in fullscreen. They're hardly intrusive, so either ignore them or use Software mode.
}}
}}


{{Issue
{{Issue
|IssueName=Text Artifacts
|IssueName=Missing shadows
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=All
|Description=Shadows are missing in hardware mode.
|Description=At higher than native resolutions, pseudo-random artifacts appear around the text in dialog boxes and menus.
|Workaround=Resolved in 1.5.0 development builds. For older builds, go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and set Skipdraw to "1". Or go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and set Round Sprite to "Half".
}}
}}


{{Issue
|IssueName=Black boxes
|IsFixed=1
|IssueLevel=0
|AffectedVersions=Prior to v1.5.0-dev-2784-gfce391856
|Description=A black box appears around a character when psyched to maximum Up.
|Workaround=Build v1.5.0-dev-2784-gfce391856 and newer do not include Direct3D9 and will not have this issue. For older builds, go to Config > Video (GS) > Plugin Settings, and set Renderer to any option but "Direct3D9 (Hardware)".
}}


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