Dragon Quest VIII: Journey of the Cursed King: Difference between revisions
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Dragon Quest VIII: Journey of the Cursed King (view source)
Revision as of 20:26, 1 February 2023
, 1 February 2023→Fixed Issues
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|wikipedia = [https://en.wikipedia.org/wiki/Dragon_Quest_VIII Link] | |wikipedia = [https://en.wikipedia.org/wiki/Dragon_Quest_VIII Link] | ||
|gamefaqslink = [https://www.gamefaqs.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king Link] | |gamefaqslink = [https://www.gamefaqs.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king Link] | ||
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king/index.html GameRankings]|90/100}}, {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king/index.html GameRankings]|90/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/dragon-quest-viii-journey-of-the-cursed-king Metacritic]|89/100}} | ||
|gameinfo = The Dragon Warrior series makes its debut on the PlayStation 2 with Dragon Quest VIII: Journey of the Cursed King. You can play as a young guardsman who must fight against a curse that he is mysteriously immune to. Characters in the game are designed by the creator of the Dragonball characters and are cel-shaded to provide an "anime" feel. The game is set in a large 3D world ravaged by the effects of the curse. The game also includes a playable demo of Final Fantasy XII. | |gameinfo = The Dragon Warrior series makes its debut on the PlayStation 2 with Dragon Quest VIII: Journey of the Cursed King. You can play as a young guardsman who must fight against a curse that he is mysteriously immune to. Characters in the game are designed by the creator of the Dragonball characters and are cel-shaded to provide an "anime" feel. The game is set in a large 3D world ravaged by the effects of the curse. The game also includes a playable demo of Final Fantasy XII. | ||
<!-- General props --> | <!-- General props --> | ||
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|Graphics=GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0] | |Graphics=GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0] | ||
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0] | |Sound=SPU2-X 2.0.0 [libspu2x-2.0.0] | ||
|Comments=BIOS: Europe v02.00 FPS 48/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation ,Internal Resolution X2 Native , Blending Unit Accuracy Basic , Automatic CRC Level Partial , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack. Only player the first level its seems to play fine but more testing might be needed. | |Comments=BIOS: Europe v02.00 FPS 48/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation, Internal Resolution X2 Native , Blending Unit Accuracy Basic , Automatic CRC Level Partial , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack. Only player the first level its seems to play fine but more testing might be needed. | ||
|Tester=Logeater | |Tester=Logeater | ||
}} | }} | ||
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|Comments=Runs pretty much perfectly at 2x native res - 100% speed, slowdowns occur with 3x res although this is down to the GPU. | |Comments=Runs pretty much perfectly at 2x native res - 100% speed, slowdowns occur with 3x res although this is down to the GPU. | ||
|Tester={{ForumUser|nijohc}} | |Tester={{ForumUser|nijohc}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Archlinux | |||
|CPU=Intel i3-7100 | |||
|GPU=Intel HD 630 | |||
|Revision=1.7.3546 | |||
|Graphics=Vulkan | |||
|Sound=Default | |||
|Comments=Runs at 100% most of the time at native res 1x. Sometimes goes down to 95%. Lag in spoken dialogues (70% speed). | |||
|Tester=Quellen | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue has no Hardware mode fix currently. Software mode is the only workaround. | |Workaround=Tested on 1.7.2656 on 25/4/22 and the issue has no Hardware mode fix currently. Software mode is the only workaround. | ||
}} | }} | ||
==Fixed Issues== | |||
{{Issue | {{Issue | ||
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|Description=Empyria's shadow isn't visible when in the Dark Realm. | |Description=Empyria's shadow isn't visible when in the Dark Realm. | ||
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue appears to have been resolved. Software mode is required otherwise. | |Workaround=Tested on 1.7.2656 on 25/4/22 and the issue appears to have been resolved. Software mode is required otherwise. | ||
}} | |||
{{Issue | |||
|IssueName=Opaque sepia filter during some cutscenes | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|AffectedVersions=Prior to 1.5.0 | |||
|Description=Cutscenes that use the sepia filter are corrupted and will become opaque. | |||
|Workaround=Resolved in 1.5.0 development builds. For older builds, go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to "Advanced Settings and Hacks", and set Skipdraw to "2". Or use any "(Software)" renderer | |||
}} | }} | ||
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{{Issue | {{Issue | ||
|IssueName=Text | |IssueName=Text artifacts | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
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}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Missing shadows | |IssueName=Missing shadows | ||
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{{Issue | {{Issue | ||
|IssueName=Black boxes | |||
|IssueName=Black | |||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 |