Dragon Quest VIII: Journey of the Cursed King: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Dragon_Quest_VIII Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Dragon_Quest_VIII Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king/index.html GameRankings]|90/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dragon-quest-viii-journey-of-the-cursed-king Metacritic]|89/100}}
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king/index.html GameRankings]|90/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/dragon-quest-viii-journey-of-the-cursed-king Metacritic]|89/100}}
|gameinfo          = The Dragon Warrior series makes its debut on the PlayStation 2 with Dragon Quest VIII: Journey of the Cursed King. You can play as a young guardsman who must fight against a curse that he is mysteriously immune to. Characters in the game are designed by the creator of the Dragonball characters and are cel-shaded to provide an "anime" feel. The game is set in a large 3D world ravaged by the effects of the curse. The game also includes a playable demo of Final Fantasy XII.
|gameinfo          = The Dragon Warrior series makes its debut on the PlayStation 2 with Dragon Quest VIII: Journey of the Cursed King. You can play as a young guardsman who must fight against a curse that he is mysteriously immune to. Characters in the game are designed by the creator of the Dragonball characters and are cel-shaded to provide an "anime" feel. The game is set in a large 3D world ravaged by the effects of the curse. The game also includes a playable demo of Final Fantasy XII.
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|Graphics=GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0]
|Graphics=GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0]
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
|Comments=BIOS: Europe v02.00 FPS 48/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation ,Internal Resolution X2 Native , Blending Unit Accuracy Basic , Automatic CRC Level Partial , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack. Only player the first level its seems to play fine but more testing might be needed.
|Comments=BIOS: Europe v02.00 FPS 48/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation, Internal Resolution X2 Native , Blending Unit Accuracy Basic , Automatic CRC Level Partial , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack. Only player the first level its seems to play fine but more testing might be needed.
|Tester=Logeater
|Tester=Logeater
}}
}}
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|Comments=Runs pretty much perfectly at 2x native res - 100% speed, slowdowns occur with 3x res although this is down to the GPU.
|Comments=Runs pretty much perfectly at 2x native res - 100% speed, slowdowns occur with 3x res although this is down to the GPU.
|Tester={{ForumUser|nijohc}}
|Tester={{ForumUser|nijohc}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Archlinux
|CPU=Intel i3-7100
|GPU=Intel HD 630
|Revision=1.7.3546
|Graphics=Vulkan
|Sound=Default
|Comments=Runs at 100% most of the time at native res 1x. Sometimes goes down to 95%. Lag in spoken dialogues (70% speed).
|Tester=Quellen
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue has no Hardware mode fix currently. Software mode is the only workaround.
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue has no Hardware mode fix currently. Software mode is the only workaround.
}}
}}
==Fixed Issues==


{{Issue
{{Issue
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|Description=Empyria's shadow isn't visible when in the Dark Realm.  
|Description=Empyria's shadow isn't visible when in the Dark Realm.  
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue appears to have been resolved. Software mode is required otherwise.
|Workaround=Tested on 1.7.2656 on 25/4/22 and the issue appears to have been resolved. Software mode is required otherwise.
}}
{{Issue
|IssueName=Opaque sepia filter during some cutscenes
|IsFixed=1
|IssueLevel=1
|AffectedVersions=Prior to 1.5.0
|Description=Cutscenes that use the sepia filter are corrupted and will become opaque.
|Workaround=Resolved in 1.5.0 development builds. For older builds, go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to "Advanced Settings and Hacks", and set Skipdraw to "2". Or use any "(Software)" renderer
}}
}}


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{{Issue
{{Issue
|IssueName=Text Artifacts
|IssueName=Text artifacts
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
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}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Missing shadows
|IssueName=Missing shadows
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{{Issue
{{Issue
|IssueName=Opaque Sepia Filter during some Cutscenes
|IssueName=Black boxes
|IsFixed=1
|IssueLevel=1
|AffectedVersions=Prior to 1.5.0
|Description=Cutscenes that use the sepia filter are corrupted and will become opaque
|Workaround=Resolved in 1.5.0 development builds. For older builds, go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to "Advanced Settings and Hacks", and set Skipdraw to "2". Or use any "(Software)" renderer
}}
 
{{Issue
|IssueName=Black Boxes
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
ninja
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