Dragon Quest V: Difference between revisions
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{{Issue | {{Issue | ||
|IssueName=Opengl Breaks | |IssueName=Opengl Breaks Menu Order | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 |
Revision as of 10:32, 21 November 2014
Dragon Quest V | |||||||||||||||||||||||||||||
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Developer(s): Matrix Software
Genre: RPG
Wikipedia: Link
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J | Windows 7 Ultimate |
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PCSX2 1.3.0 | GSDX 1.3.0 | PCSX2 1.3.0 | BIOS: USA v02.00(14/06/2004), EE/VU Clamp modes: Normal/Normal, EE/VU Rounding: Chop/Chop. Works fine with or without speedhacks. The testing was done with the English patch applied. | K.F |
Known Issues
Weird colors of some sprites
- Status: Active
- Type: Minor
- Description: In hardware mode, some of the sprites (hair, mustaches, grass etc...) have weird colors (Pink for mustaches, green for hair and black for everything else) at the edges (wrong alpha?).
- Workaround: Use software mode.
Opengl Breaks Menu Order
- Status: Active
- Type: Minor
- Description: Opengl will break the order of the menus making the active menu under the older one
- Workaround: Use DirectX or software mode.
Turbo mode does not work
- Status: Active
- Type: Minor
- Description: Turbo mode does not work properly with default settings since the frame drawn when turbo activated stays at the screen and does not refresh until turbo is turned off.
- Workaround: To fix this, set (frames to skip) under (frame skipping) -from GS menu- to 4 instead of the default 2.
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