Dragon Quest V: Difference between revisions

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|Status=2
|Status=2
|Region=NTSC-J
|Region=NTSC-J
|OS=?
|OS=Windows 7 Ultimate
|CPU=Intel Core i7 CPU 950 @ 3.07GHz
|CPU=Intel Core i7 CPU 950 @ 3.07GHz
|GPU=Nvidia GeForce GTX 580
|GPU=Nvidia GeForce GTX 580

Revision as of 10:20, 21 November 2014

Dragon Quest V
Region NTSC-U:
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region PAL:
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65555
CRCs: 72FBD360
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Matrix Software
Genre: RPG
Wikipedia: Link


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J Windows 7 Ultimate
  • Intel Core i7 CPU 950 @ 3.07GHz
  • Nvidia GeForce GTX 580
PCSX2 1.3.0 GSDX 1.3.0 PCSX2 1.3.0 BIOS: USA v02.00(14/06/2004), EE/VU Clamp modes: Normal/Normal, EE/VU Rounding: Chop/Chop. Works fine with or without speedhacks. Using gsdx-opengl will break the order of the menus making the active menu under the older one, so just use direct x. The testing was done with the English patch applied. Turbo mode does not work properly with default settings since the frame drawn when turbo activated stays at the screen and does not refresh until turbo is turned off. To fix this, set (frames to skip) under (frame skipping) -from GS menu- to 4 instead of the default 2. K.F


Known Issues

Weird colors of some sprites

  • Status: Active
  • Type: Minor
  • Description: In hardware mode, some of the sprites (hair, mustaches, grass etc...) have weird colors (Pink for mustaches, green for hair and black for everything else) at the edges (wrong alpha?).
  • Workaround: Use software mode.