Dragon Quest V: Difference between revisions

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{{info-stub}}
{{infobox
{{infobox
|image            =Dragon Quest V Hand of the Heavenly Bride.jpg
|image            = Dragon Quest V Hand of the Heavenly Bride.jpg
|caption          =Japanese box art for Dragon Quest V: Hand of the Heavenly Bride
|caption          =
|developer        = Matrix Software
|developer        = [[Chunsoft]]
|publisher        = [[Square Enix]]
|genre            = RPG
|genre            = RPG
|wikipedia        = [http://en.wikipedia.org/wiki/Dragon_Quest_V:_Hand_of_the_Heavenly_Bride Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Dragon_Quest_V:_Hand_of_the_Heavenly_Bride Link]
|gameinfo          =
|gamefaqslink      = [https://www.gamefaqs.com/ps2/919130-dragon-quest-v Link]
<!-- NTSC-U props -->
|gameinfo          = Dragon Quest V grand adventure that unfolds over three generations of heroes. Take your place among a family of heroes, sharing in all the triumphs and tragedies of their storied lives! Our story begins with a small boy hero, travelling the world with his father, Pankraz. Over the course of his many adventures, this lovable lad learns and grows. And when he finally becomes a man, he resolves to continue his father’s unfinished quest -- to find the Legendary Hero.</br> This PlayStation 2 version remakes the classic RPG with new features and visual presentation. While much of the game will remind you of the original Super Famicom version, the world of "DraQue" and its characters and enemies are now presented here in 3D. Enemies now have lots of humorous animation patterns and frames. The battle backgrounds have great depth to them, allowing you to see mist flowing against mountains in the distance and waterfalls. Finally, the music is completely orchestrated now.
|NTSCU            = 1
<!-- General props -->
|serialsNTSCU     =
|widescreenpatch  = 1
|CRCsNTSCU        =
|japan_rating     = A
|releasedateNTSCU  =
<!-- Language props -->
|statusNTSCU      =
|japanese          = SLPM-65555 & SLPM-66480
|linuxstatusNTSCU  =
|macstatusNTSCU    =
<!-- PAL props -->
|PAL              = 1
|serialsPAL        =
|CRCsPAL          =
|releasedatePAL    =
|statusPAL        =
|linuxstatusPAL    =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65555
|serialsNTSCJ      = SLPM-65555<br />SLPM-66480 <small>(Ultimate Hits)</small><br />SCAJ-20075
|CRCsNTSCJ        = 72FBD360
|CRCsNTSCJ        = 72FBD360
|releasedateNTSCJ  = March 25, 2004
|releasedateNTSCJ  = March 25, 2004<br />July 20, 2006 <small>(Ultimate Hits)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  = 2
|macstatusNTSCJ    =
|macstatusNTSCJ    =
}}
}}
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|Region=NTSC-J
|Region=NTSC-J
|OS=Windows 7 Ultimate
|OS=Windows 7 Ultimate
|CPU=Intel Core i7 CPU 950 @ 3.07GHz
|CPU=Intel Core i7-950 @ 3.07 GHz
|GPU=Nvidia GeForce GTX 580
|GPU=NVIDIA GeForce GTX 580
|Revision=PCSX2 1.3.0-?
|Revision=1.3.0
|Graphics=GSDX 1.3.0-?
|Graphics=GSdx
|Sound=PCSX2 1.3.0-?
|Sound=
* ?
* ?
|Comments=BIOS: USA v02.00(14/06/2004), EE/VU Clamp modes: Normal/Normal, EE/VU Rounding: Chop/Chop. Works fine with or without speedhacks. The testing was done with the English patch applied.  
|Comments=BIOS: USA v02.00(14/06/2004), EE/VU Clamp modes: Normal/Normal, EE/VU Rounding: Chop/Chop. Works fine with or without speedhacks. The testing was done with the English patch applied.  
|Tester=K.F
|Tester=K.F
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows 7 Ultimate
|CPU=Intel Core i5-4670k @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 770
|Revision=1.4.0
|Graphics=GSdx
|Sound=
* SPU2-X
* ?
|Comments=Works fine start to finish with default configuration: video, audio and turbo. Little glitches outside at the top of the last dungeon. English patch applied. 
|Tester=H3ctor
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows 10 Pro
|CPU=Intel Core i7-4790k
|GPU=NVIDIA GeForce GTX 1080ti.
|Revision=pcsx2-v1.5.0-dev-2542
|Graphics=GSdx/OpenGL
|Sound=
* SPU2-X
* LilyPad
|Comments=Using the english patch version, 3 hours into the game and I've yet to notice a menu out of order issue using the hardware OpenGL renderer, so that is definitely fixed. Haven't been able to notice any weird colors in sprites either but it's still early to fully verify that. 
|Tester=Pcsx2user
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-J
|OS=?
|OS=OpenSUSE Tumbleweed
|CPU=?
|CPU=AMD FX-8320
|GPU=?
|GPU=AMD R9 Fury
|Revision=?
|Revision=1.5.0
|Graphics=?
|Graphics=GSdx 1.1.0
|Sound=?
|Sound=
|Comments=?
* SPU2-X 2.0.0
|Tester=?
* ?
|Comments=English patch works fine with default settings, controller (Xbox 360) needs OnePAD to work.
|Tester=Ernopetteri
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


<!-- Remove comment signs and add issues here -->
 
== Trivia ==
* Original names: '''ドラゴンクエストV 天空の花嫁''' (SLPM-65555) & (SLPM-66480)
* Also known as '''Dragon Quest V: Tenkuu no Hanayome''' (JP)
 
 
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Weird colors of some sprites
|IssueName=Weird sprite colors
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In hardware mode, some of the sprites (hair, mustaches, grass etc...) have weird colors (Pink for mustaches, green for hair and black for everything else) at the edges (wrong alpha?).  
|Description=Some of the sprites (hair, mustaches, grass etc...) have weird colors at the edges. This game has an issue with both of the Forced Bilinear Texture Filtering options from the Config -> Video (GS) -> Plugin Settings menu, when using Hardware rendering.
|Workaround=Use software mode.
|Workaround= The fix is to select either the "Nearest" Texture Filtering or the "Bilinear (PS2)" Texture Filtering settings found in the Config -> Video (GS) -> Plugin Settings in the newer versions of PCSX2(like 1.5.0 and up). For the older versions (1.2.1 for an example) you go to the same settings and either disable(uncheck) Texture Filtering(this is "Nearest") or you set it up as greyed out (filled box)(this is "Bilinear (ps2)"), checking the box enables Forced Bilinear filtering which is the culprit here.
 
}}
}}


{{Issue
{{Issue
|IssueName=Opengl Breaks Menu Order
|IssueName=Menus out of order
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Opengl will break the order of the menus making the active menu under the older one
|Description=The order of the menus is broken.
|Workaround=Use DirectX or software mode.
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Renderer to "Direct3D9/11 (Hardware)", or to any of the "(Software)" options.
}}
}}


{{Issue
{{Issue
|IssueName=Turbo mode does not work
|IssueName=Camera glitch at the top of Mount Evil
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Turbo mode does not work properly with default settings since the frame drawn when turbo activated stays at the screen and does not refresh until turbo is turned off.
|Description=At the top of Mount Evil the camera locks looking up at the characters.
|Workaround=To fix this, set (frames to skip) under (frame skipping) -from GS menu- to 4 instead of the default 2.
|Workaround=There's no known workaround. It's a small area that can be passed through relatively quickly. Upon reachinh the Altar the camera will shift back to normal.
<spoiler show="Screenshots of the issue" hide="Hide">
<gallery widths="150px" heights="85px" mode=nolines>
WUpWVFV.png|<center><small>Camera Issue</small></center>
NzN09sc.png|<center><small>More of the Camera Issue</small></center>
</gallery>
</spoiler>
}}
}}


{{Dragon Quest series}}
{{Dragon Quest series}}
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Dragon-Quest-V-Bride-of-the-Sky-SLPM-65555-J Dragon Quest V - Bride of the Sky (SLPM 65555) (J)]}}

Revision as of 21:54, 1 June 2021

Dragon Quest V

Game general and emulation properties:
CERO rating: A
Widescreen patch available
Languages supported:
Japanese: SLPM-65555 & SLPM-66480
Region NTSC-J/C/K:
Serial numbers: SLPM-65555
SLPM-66480 (Ultimate Hits)
SCAJ-20075
Release date: March 25, 2004
July 20, 2006 (Ultimate Hits)
CRCs: 72FBD360
Windows Status: Playable
Linux Status: Playable
Mac Status: ?

Developer(s): Chunsoft
Publisher(s): Square Enix
Genre: RPG
Wikipedia: Link
Game description: Dragon Quest V grand adventure that unfolds over three generations of heroes. Take your place among a family of heroes, sharing in all the triumphs and tragedies of their storied lives! Our story begins with a small boy hero, travelling the world with his father, Pankraz. Over the course of his many adventures, this lovable lad learns and grows. And when he finally becomes a man, he resolves to continue his father’s unfinished quest -- to find the Legendary Hero.
This PlayStation 2 version remakes the classic RPG with new features and visual presentation. While much of the game will remind you of the original Super Famicom version, the world of "DraQue" and its characters and enemies are now presented here in 3D. Enemies now have lots of humorous animation patterns and frames. The battle backgrounds have great depth to them, allowing you to see mist flowing against mountains in the distance and waterfalls. Finally, the music is completely orchestrated now.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J Windows 7 Ultimate
  • Intel Core i7-950 @ 3.07 GHz
  • NVIDIA GeForce GTX 580
1.3.0 GSdx
  • ?
  • ?
BIOS: USA v02.00(14/06/2004), EE/VU Clamp modes: Normal/Normal, EE/VU Rounding: Chop/Chop. Works fine with or without speedhacks. The testing was done with the English patch applied. K.F
NTSC-J Windows 7 Ultimate
  • Intel Core i5-4670k @ 3.40 GHz
  • NVIDIA GeForce GTX 770
1.4.0 GSdx
  • SPU2-X
  • ?
Works fine start to finish with default configuration: video, audio and turbo. Little glitches outside at the top of the last dungeon. English patch applied. H3ctor
NTSC-J Windows 10 Pro
  • Intel Core i7-4790k
  • NVIDIA GeForce GTX 1080ti.
pcsx2-v1.5.0-dev-2542 GSdx/OpenGL
  • SPU2-X
  • LilyPad
Using the english patch version, 3 hours into the game and I've yet to notice a menu out of order issue using the hardware OpenGL renderer, so that is definitely fixed. Haven't been able to notice any weird colors in sprites either but it's still early to fully verify that. Pcsx2user


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J OpenSUSE Tumbleweed
  • AMD FX-8320
  • AMD R9 Fury
1.5.0 GSdx 1.1.0
  • SPU2-X 2.0.0
  • ?
English patch works fine with default settings, controller (Xbox 360) needs OnePAD to work. Ernopetteri


Trivia

  • Original names: ドラゴンクエストV 天空の花嫁 (SLPM-65555) & (SLPM-66480)
  • Also known as Dragon Quest V: Tenkuu no Hanayome (JP)


Known Issues

Weird sprite colors

  • Status: Fixed
  • Type: Minor
  • Description: Some of the sprites (hair, mustaches, grass etc...) have weird colors at the edges. This game has an issue with both of the Forced Bilinear Texture Filtering options from the Config -> Video (GS) -> Plugin Settings menu, when using Hardware rendering.
  • Workaround: The fix is to select either the "Nearest" Texture Filtering or the "Bilinear (PS2)" Texture Filtering settings found in the Config -> Video (GS) -> Plugin Settings in the newer versions of PCSX2(like 1.5.0 and up). For the older versions (1.2.1 for an example) you go to the same settings and either disable(uncheck) Texture Filtering(this is "Nearest") or you set it up as greyed out (filled box)(this is "Bilinear (ps2)"), checking the box enables Forced Bilinear filtering which is the culprit here.

Menus out of order

  • Status: Fixed
  • Type: Minor
  • Description: The order of the menus is broken.
  • Workaround: Go to Config -> Video (GS) -> Plugin Settings, and set Renderer to "Direct3D9/11 (Hardware)", or to any of the "(Software)" options.

Camera glitch at the top of Mount Evil

  • Status: Active
  • Type: Minor
  • Description: At the top of Mount Evil the camera locks looking up at the characters.
  • Workaround: There's no known workaround. It's a small area that can be passed through relatively quickly. Upon reachinh the Altar the camera will shift back to normal.

<spoiler show="Screenshots of the issue" hide="Hide">

</spoiler>


Public compatibility forum links