Dragon Ball Z: Infinite World: Difference between revisions

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(Added Correct Link Info, as well as a broken link Removed stub pretty finished article other then PAL and NTSC-j info)
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{{infobox
 
{{infobox game
|image            = Dragon_Ball_Z_Infinite_World.jpg
|image            = Dragon_Ball_Z_Infinite_World.jpg
|caption          = Dragon Ball Z: Infinite World PAL Boxart
|caption          = Dragon Ball Z: Infinite World PAL Boxart
|developer        = Dimps
|developer        = Dimps Corporation
|genre            = Fighting
|publisher        = [[Atari]] (US, EU, AU), [[Bandai|Namco Bandai Games]] (JP, KO)
|gameinfo          = Dragon Ball Z fighting game
|genre            = Action, Fighting
|gameinfo          = Representing the last title for the PlayStation 2, Dragon Ball Z: Infinite World combines the best elements from the previous Budokai and Shin-Budokai series, as well as the recently released and much-admired next-gen Dragon Ball Z: Burst Limit, to deliver the definitive DBZ experience on PlayStation 2. But no Dragon Ball Z game would be complete without its fair share of spectacular battles.  Dragon Ball Z: Infinite World uses a simplified battle system taken from the recently released next-gen Dragon Ball Z: Burst Limit for thrilling hand-to-hand fighting on the ground, or flying leaps and aerial combat in the skies.  In addition, new ideas have been added to the battle system.  Defeat your opponent by blasting damaging Ki attacks from the sky or by diving into him and launching an explosive smash attack. The game features over 40 unique characters, not counting the different forms that each character can transform into which multiplies the playing potential.  On top of characters, fighting techniques and battle stages, Dragon Ball Z: Infinite World also includes selected drama scenes from the previous games all presented using beautifully refined effects and shading techniques.
|wikipedia        = [http://en.wikipedia.org/wiki/Dragon_Ball_Z:_Infinite_World  Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Dragon_Ball_Z:_Infinite_World  Link]
|reviewlinks       = [http://www.gamespot.com/dragon-ball-z-infinite-world/reviews/dragon-ball-z-infinite-world-review-6202149/ Link]
|progressive       = 1
|reviewscore      = Metacritic: 48
|gamefaqslink      = [http://www.gamefaqs.com/ps2/952548-dragon-ball-z-infinite-world Link]
|numberofonlineplayers = 2
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dragon-ball-z-infinite-world Metacritic]|48/100}}
|au_rating        = PG
|eu_rating        = 12+
|ko_rating        = 12
|japan_rating      = A
|na_rating_text    = Cartoon Violence, Tobacco Reference
|na_rating        = T
|italian          = SLES-55347
|spanish          = SLES-55347
|french            = SLES-55347
|german            = SLES-55347
|english          = SLES-55347 & SLUS-21842
|japanese          = SLPS-25905
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-218.42
|serialsNTSCU      = SLUS-21842
|CRCsNTSCU        =  
|CRCsNTSCU        =  
|releasedateNTSCU  = November 4, 2008
|releasedateNTSCU  = December 4, 2008
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-55347
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = December 5, 2008
|releasedatePAL    = December 5, 2008
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-259.05
|serialsNTSCJ      = SLPS-25905
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = December 4, 2008
|releasedateNTSCJ  = December 4, 2008
Line 34: Line 48:
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
|pcsx2ver          = PCSX2 0.9.8.r4600
|gsname            = GSDX
|gsver            = r4600
|soundname        = spu2-x
|soundver          = r4600
|padname          = lilypad
|padver            = r4600
|dvdplugname      = cdvdGigaherz
|dvdplugver        =
|biosver          = USA    v02.00(14/06/2004)
|hacks            = Both mVUs
|fpsinfo          = 50-60
|comment          =
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          = AMD Athlon II X4 640 (3.0GHz)
|gputype          = AMD Radeon 6870
|pccomment        = With this build I get 60FPS (drops to 50 rarely). Totally playable.
}}
}}
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U (?)
|OS=?
|CPU=AMD Athlon II X4 640 (3.0GHz)
|GPU=AMD Radeon 6870
|Revision=PCSX2 0.9.8.r4600
|Graphics=GSDX r4600
|Sound=
* spu2-x r4600
* lilypad r4600
|Comments=FPS: 50-60, BIOS: USA v02.00(14/06/2004), HACKS: Both mVUs, With this build I get 60FPS (drops to 50 rarely). Totally playable.
|Tester=Laakeri
}}
{{TestingFooter}}
<!--
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
-->
== Trivia ==
* Original names: '''ドラゴンボールZ インフィニットワールド''' (SLPS-25905)
* Also known as '''드래곤볼Z 인피니트 월드''' (KO)
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
{{Issue
|IssueName= Add more definition to the upscaled image
|IsFixed=0
|IssueLevel=-1
|Description= This tip fixes the blurry upscale filter in the game (especially in the PAL version) making the image much more defined .
|Workaround= Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks, check "Wild Arms Offset\ Hack"
}}
{{Issue
|IssueName=Layered ghosting frame (like forced interlace)
|IsFixed=0
|IssueLevel=-1
|Description=The game appears blurry as if duplicate frames overlap slightly offset to each other vertically.
|Workaround=The game has a very weird pseudo-interlacing setup. Go into the game's settings and look for the "No Flicker Mode" switch and turn it to OFF. The image will clear up immediately.
}}
==The gallery==
<gallery>
File:Dragon_Ball_Z_Infinite_World_Forum_1.jpg|Dragon Ball Z: Infinite World (SLES 55347)
</gallery>
{{Dragon Ball series}}
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Infinite-World-SLUS-21842-U--29576 Dragonball Z Infinite World (SLUS 21842) (U)]
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Infinite-World-SLES-55347-E--30340 Dragonball Z Infinite World (SLES 55347) (E)]}}

Latest revision as of 23:09, 21 December 2022

Dragon Ball Z: Infinite World

Dragon Ball Z: Infinite World PAL Boxart
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Cartoon Violence, Tobacco Reference)
PEGI rating: 12+
OFLC rating: PG
GRB rating: 12
Widescreen patch available
Progressive scan supported
Supported up to two LAN/online players
Languages supported:
English: SLES-55347 & SLUS-21842
Japanese: SLPS-25905
German: SLES-55347
French: SLES-55347
Spanish: SLES-55347
Italian: SLES-55347
Region NTSC-U:
Serial numbers: SLUS-21842
Release date: December 4, 2008
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-55347
Release date: December 5, 2008
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25905
Release date: December 4, 2008
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Dimps Corporation
Publisher(s): Atari (US, EU, AU), Namco Bandai Games (JP, KO)
Genre: Action, Fighting
Wikipedia: Link
Game review links: Metacritic48/100
Game description: Representing the last title for the PlayStation 2, Dragon Ball Z: Infinite World combines the best elements from the previous Budokai and Shin-Budokai series, as well as the recently released and much-admired next-gen Dragon Ball Z: Burst Limit, to deliver the definitive DBZ experience on PlayStation 2. But no Dragon Ball Z game would be complete without its fair share of spectacular battles. Dragon Ball Z: Infinite World uses a simplified battle system taken from the recently released next-gen Dragon Ball Z: Burst Limit for thrilling hand-to-hand fighting on the ground, or flying leaps and aerial combat in the skies. In addition, new ideas have been added to the battle system. Defeat your opponent by blasting damaging Ki attacks from the sky or by diving into him and launching an explosive smash attack. The game features over 40 unique characters, not counting the different forms that each character can transform into which multiplies the playing potential. On top of characters, fighting techniques and battle stages, Dragon Ball Z: Infinite World also includes selected drama scenes from the previous games all presented using beautifully refined effects and shading techniques.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U (?) ?
  • AMD Athlon II X4 640 (3.0GHz)
  • AMD Radeon 6870
PCSX2 0.9.8.r4600 GSDX r4600
  • spu2-x r4600
  • lilypad r4600
FPS: 50-60, BIOS: USA v02.00(14/06/2004), HACKS: Both mVUs, With this build I get 60FPS (drops to 50 rarely). Totally playable. Laakeri


Trivia

  • Original names: ドラゴンボールZ インフィニットワールド (SLPS-25905)
  • Also known as 드래곤볼Z 인피니트 월드 (KO)



Known Issues

Add more definition to the upscaled image

  • Type: Note (not an issue)
  • Description: This tip fixes the blurry upscale filter in the game (especially in the PAL version) making the image much more defined .
  • Workaround: Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks, check "Wild Arms Offset\ Hack"

Layered ghosting frame (like forced interlace)

  • Type: Note (not an issue)
  • Description: The game appears blurry as if duplicate frames overlap slightly offset to each other vertically.
  • Workaround: The game has a very weird pseudo-interlacing setup. Go into the game's settings and look for the "No Flicker Mode" switch and turn it to OFF. The image will clear up immediately.


The gallery

Public compatibility forum links