Dragon Ball Z: Budokai Tenkaichi 3: Difference between revisions
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== Known Issues == | == Known Issues == | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Distant flickering textures while flying | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=When you're flying up in the sky, flickering graphical artifacts can be spotted in the background map. Potentially Z-fighting. | |Description=When you're flying up in the sky, flickering graphical artifacts can be spotted in the background map. Potentially Z-fighting. | ||
|Workaround=Use | |Workaround=Use Software renderer. | ||
}} | }} | ||
<!-- suspected to be the result of HPO:1, for they don't appear otherwise | |||
{{Issue | {{Issue | ||
|IssueName=Black lines on UI or top of the screen | |IssueName=Black lines on UI or top of the screen | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description= | ||
|Workaround=Use software | |Workaround=Use software renderer. | ||
}} | }} | ||
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{{Issue | {{Issue | ||
|IssueName=Flashing/flickering in the intro video | |IssueName=Flashing/flickering in the intro video | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=During some parts of the intro (for example, when the screen fades to white after the | |Description=During some parts of the intro (for example, when the screen fades to white after the dragonballs hit the ground) the picture may flicker/flash repeatedly. | ||
|Workaround=Set the EE Cyclerate to +2. | |Workaround=Set the EE Cyclerate to +2 (180%). | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Misalign character outlines when upscaling | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Workaround= | |Workaround=There's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, but it tends to break ''a lot'' of things. Alternatively, use '''Half-Pixel Offset: Special (Texture)''' along with '''Texture Offsets''' of 300/500 in the per-game settings. The result should be fairly cleaner compared to the old method of just the 500/500 offsets. | ||
}} | }} | ||