Dragon Ball Z: Budokai Tenkaichi 3: Difference between revisions

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== Known Issues ==
== Known Issues ==
{{Issue
{{Issue
|IssueName=Graphic artifacts while flying
|IssueName=Distant flickering textures while flying
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=When you're flying up in the sky, flickering graphical artifacts can be spotted in the background map. Potentially Z-fighting.
|Description=When you're flying up in the sky, flickering graphical artifacts can be spotted in the background map. Potentially Z-fighting.
|Workaround=Use software render.
|Workaround=Use Software renderer.
}}
}}
<!-- suspected to be the result of HPO:1, for they don't appear otherwise
{{Issue
{{Issue
|IssueName=Black lines on UI or top of the screen
|IssueName=Black lines on UI or top of the screen
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|IssueLevel=0
|IssueLevel=0
|Description=
|Description=
|Workaround=Use software render.
|Workaround=Use software renderer.
}}
}}
-->
{{Issue
{{Issue
|IssueName=Flashing/flickering in the intro video
|IssueName=Flashing/flickering in the intro video
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=During some parts of the intro (for example, when the screen fades to white after the dragon balls hit the ground) the picture may flicker/flash repeatedly.
|Description=During some parts of the intro (for example, when the screen fades to white after the dragonballs hit the ground) the picture may flicker/flash repeatedly.
|Workaround=Set the EE Cyclerate to +2.
|Workaround=Set the EE Cyclerate to +2 (180%).
}}
}}
{{Issue
{{Issue
|IssueName=Misaligned character outlines when upscaling
|IssueName=Misalign character outlines when upscaling
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Workaround=The best correction is accomplished by setting the Texture Offsets to X:500 and Y:500.
|Workaround=There's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, but it tends to break ''a lot'' of things. Alternatively, use '''Half-Pixel Offset: Special (Texture)''' along with '''Texture Offsets''' of 300/500 in the per-game settings. The result should be fairly cleaner compared to the old method of just the 500/500 offsets.
}}
}}


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