Dragon Ball Z: Budokai Tenkaichi 2

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Dragon Ball Z: Budokai Tenkaichi 2

Dragon Ball Z Budokai Tenkaichi 2
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Cartoon Violence)
PEGI rating: 12+
OFLC rating: PG
GRB rating: 12
Widescreen patch available
Supports up to two local players
Languages supported:
English: SLES-54164 & SLUS-21441 & SLUS-21441GH
Japanese: SLPS-25690 & SLES-54164 & SLUS-21441 & SLPM-61152
German: SLES-54164
French: SLES-54164
Spanish: SLES-54164
Italian: SLES-54164
Korean: SLKA-25397
Region NTSC-U:
Serial numbers: SLUS-21441
SLUS-21441GH (Greatest Hits)
Release date: November 7, 2006
2007 (Greatest Hits)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54164
Release date: November 3, 2006
November 9, 2006 (Australia)
CRCs: 0x278722BF
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25690
SLPM-61152 (Demo, Taikenban)
SLPM-61162 (Trial)
SLKA-25397 (Korea)
Release date: October 5, 2006
October 19, 2006 (Korea)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Spike
Publisher(s): Namco Bandai Games (JP), Bandai (KO), Atari (EU, US, AU)
Genre: Action, Fighting
Wikipedia: link
Game review links: Metacritic73/100
Game description: Combining action, fighting and light role-playing game (RPG) elements, Dragon Ball Z: Budokai Tenkaichi 2 will send players into a rich story mode that spans the entire Dragon Ball, DBZ, and Dragon Ball GT series. The game takes the acrobatic and intense 3D flying and fighting dynamic made popular in last year's hit and takes it to a whole new level with over 100 playable characters, 15 vast and vibrant 3D destructible environments, and nine different game modes, including intense single and multiplayer battles.
Fight up with the Best Game Ever of Dragon Ball Z Budokai Tenkaichi Series.

Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • Intel core I7 860@ 2.8Ghz (Core 2 Duo with 3.0 Ghz+)
  • ATI Radeon HD 4650DP 2GB (A 1GB Graphics Card with Pixel Shader 3.0)
PCSX2 v1.0.0 GSDX Official GSDX [SSE4.1]
  • SPU2-X v2.0 2.0
  • LilyPad 0.10.0
BIOS: Any BIOS Will Work, HACKS: EE Cyclerate - 2, VU Cycle Stealing - 1, All the Hacks, including MTVU. Ifyou get stuck in any part of the Game and got an error Vif1: Unknown VifCmd! [3e] etc. try using the Vif1 Stall FIFO Hack in Gamefixes. It will help you get across that part. Use SkipDraw of 2 and Set the Texture Filtering to Half State to fix the characters. Full Speed @ 70 fps Constant. This Game is Medium Demanding. Recoder
PAL Windows
  • Intel Core 2 Duo E6750 @ 2.66 Ghz
  • Nvidia GTX 260 896MB
1.1.0 r5754 GSdx r5752 SSSE3
  • SPU2-X 2.0.0 r5733
  • LilyPad 0.11.0 r5403
Works fine at a decent speed., GSdx HW mode got several glitches especially with shadows. Software mode is fine.


  • Original names: ドラゴンボールZ スパーキング!ネオ (SLPS-25690), 드래곤볼 Z 스파킹 네오 (SLKA-25397)
  • Also known as Dragon Ball Z: Sparking! NEO (JP, KO)

Known Issues

Misaligned character outlines when upscaling

  • Status: Active
  • Type: Minor
  • Workaround: There's two ways to fix it in Hardware. One is to use the Half-Pixel Offset: Normal (Vertex) option -- it will correct other misaligned effects as well, though it will cause minor discolorations on the left edge and the outlines are still a little off. Alternatively, use Half-Pixel Offset: Special (Texture) along with Texture Offsets of 300/500 in the per-game settings. This will give you a much more accurate outline alignment.
  • If you include Skipdraw of 28,28 you will also be able to remove a single filter effect that causes ghosting near the middle portion of the screen for extra clarity. Can be combined with the first method too.

The gallery

Public compatibility forum links