Dragon Ball Z: Budokai Tenkaichi 2: Difference between revisions

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|caption          = Dragon Ball Z Budokai Tenkaichi 2
|caption          = Dragon Ball Z Budokai Tenkaichi 2
|developer        = Spike
|developer        = Spike
|genre            = Fighting
|publisher        = [[Bandai|Namco Bandai Games]] (JP), [[Bandai]] (KO), [[Atari]] (EU, US, AU)
|gameinfo          = Fight up with the Best Game Ever of Dragon Ball Z Budokai Tenkaichi Series.
|genre            = Action, Fighting
|wikipedia        = [http://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai_Tenkaichi link]
|gameinfo          = Combining action, fighting and light role-playing game (RPG) elements, Dragon Ball Z: Budokai Tenkaichi 2 will send players into a rich story mode that spans the entire Dragon Ball, DBZ, and Dragon Ball GT series. The game takes the acrobatic and intense 3D flying and fighting dynamic made popular in last year's hit and takes it to a whole new level with over 100 playable characters, 15 vast and vibrant 3D destructible environments, and nine different game modes, including intense single and multiplayer battles.<br />
|reviewlinks      =  
Fight up with the Best Game Ever of Dragon Ball Z Budokai Tenkaichi Series.
|reviewscore      =
|wikipedia        = [https://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai_Tenkaichi link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/932683-dragon-ball-z-budokai-tenkaichi-2 Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/932683-dragon-ball-z-budokai-tenkaichi-2 Link]
|korean            = SLKA-25397
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai-tenkaichi-2 Metacritic]|73/100}}
|au_rating        = PG
|na_rating_text    = Cartoon Violence
|na_rating        = T
|eu_rating        = 12+
|ko_rating        = 12
|japan_rating      = A
|italian          = SLES-54164
|spanish          = SLES-54164
|french            = SLES-54164
|german            = SLES-54164
|japanese          = SLPS-25690 & SLES-54164 & SLUS-21441 & SLPM-61152
|english          = SLES-54164 & SLUS-21441 & SLUS-21441GH
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|serialsPAL        = SLES-54164
|serialsPAL        = SLES-54164
|CRCsPAL          = 0x278722BF
|CRCsPAL          = 0x278722BF
|releasedatePAL    = November 3, 2006<br />November 9, 2006
|releasedatePAL    = November 3, 2006<br />November 9, 2006 <small>(Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25690
|serialsNTSCJ      = SLPS-25690<br />SLPM-61152 <small>(Demo, Taikenban)</small><br />SLPM-61162 <small>(Trial)</small><br />SLKA-25397 <small>(Korea)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = October 5, 2006<br />October 19, 2006
|releasedateNTSCJ  = October 5, 2006<br />October 19, 2006 <small>(Korea)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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== Trivia ==
== Trivia ==
* Original names: '''ドラゴンボールZ Sparking! NEO''' (SLPS-25690)
* Original names: '''ドラゴンボールZ スパーキング!ネオ''' (SLPS-25690), '''드래곤볼 Z 스파킹 네오''' (SLKA-25397)
* Also known as '''Dragon Ball Z: Sparking! NEO''' (JP, KO)
* Also known as '''Dragon Ball Z: Sparking! NEO''' (JP, KO)


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<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Misaligned character outlines when upscaling
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Workaround=There's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option -- it will correct other misaligned effects as well, though it will cause minor discolorations on the left edge and the outlines are still a little off. Alternatively, use '''Half-Pixel Offset: Special (Texture)''' along with '''Texture Offsets''' of 300/500 in the per-game settings. This will give you a much more accurate outline alignment.
|Workaround=
* If you include a '''Skipdraw''' value of 28,28 you will additionally be able to remove a single filter effect that causes ghosting near the middle portion of the screen for extra clarity.
}}
}}
-->


==The gallery==
==The gallery==
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