Dragon Ball Z: Budokai Tenkaichi 2: Difference between revisions

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|caption          = Dragon Ball Z Budokai Tenkaichi 2
|caption          = Dragon Ball Z Budokai Tenkaichi 2
|developer        = Spike
|developer        = Spike
|genre            = Fighting
|publisher        = [[Bandai|Namco Bandai Games]] (JP), [[Bandai]] (KO), [[Atari]] (EU, US, AU)
|gameinfo          = Fight up with the Best Game Ever of Dragon Ball Z Budokai Tenkaichi Series.
|genre            = Action, Fighting
|wikipedia        = [http://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai_Tenkaichi link]
|gameinfo          = Combining action, fighting and light role-playing game (RPG) elements, Dragon Ball Z: Budokai Tenkaichi 2 will send players into a rich story mode that spans the entire Dragon Ball, DBZ, and Dragon Ball GT series. The game takes the acrobatic and intense 3D flying and fighting dynamic made popular in last year's hit and takes it to a whole new level with over 100 playable characters, 15 vast and vibrant 3D destructible environments, and nine different game modes, including intense single and multiplayer battles.<br />
|reviewlinks      =  
Fight up with the Best Game Ever of Dragon Ball Z Budokai Tenkaichi Series.
|reviewscore      =
|wikipedia        = [https://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai_Tenkaichi link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/932683-dragon-ball-z-budokai-tenkaichi-2 Link]
|korean            =  SLKA-25397
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai-tenkaichi-2 Metacritic]|73/100}}
|au_rating        = PG
|na_rating_text    = Cartoon Violence
|na_rating        = T
|eu_rating        = 12+
|ko_rating        = 12
|japan_rating      = A
|italian          = SLES-54164
|spanish          = SLES-54164
|french            = SLES-54164
|german            = SLES-54164
|japanese          = SLPS-25690 & SLES-54164 & SLUS-21441 & SLPM-61152
|english          = SLES-54164 & SLUS-21441 & SLUS-21441GH
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =  
|serialsNTSCU      = SLUS-21441<br />SLUS-21441GH <small>(Greatest Hits)</small>
|CRCsNTSCU        =         
|CRCsNTSCU        =         
|releasedateNTSCU  = November 7, 2006
|releasedateNTSCU  = November 7, 2006<br />2007 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES_541.64
|serialsPAL        = SLES-54164
|CRCsPAL          = 0x278722BF
|CRCsPAL          = 0x278722BF
|releasedatePAL    = November 3, 2006
|releasedatePAL    = November 3, 2006<br />November 9, 2006 <small>(Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPS-25690<br />SLPM-61152 <small>(Demo, Taikenban)</small><br />SLPM-61162 <small>(Trial)</small><br />SLKA-25397 <small>(Korea)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = October 5, 2006
|releasedateNTSCJ  = October 5, 2006<br />October 19, 2006 <small>(Korea)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=?
|CPU=Intel core I7 860@ 2.8Ghz (Core 2 Duo with 3.0 Ghz+)
|CPU=Intel core I7 860@ 2.8Ghz (Core 2 Duo with 3.0 Ghz+)
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|Comments=BIOS: ''Any BIOS Will Work'', HACKS: EE Cyclerate - 2, VU Cycle Stealing - 1, All the Hacks, including MTVU. Ifyou get stuck in any part of the Game and got an error ''Vif1: Unknown VifCmd! [3e] etc.'' try using the Vif1 Stall FIFO Hack in Gamefixes. It will help you get across that part. Use SkipDraw of 2 and Set the Texture Filtering to Half State to fix the characters. Full Speed @ 70 fps Constant. This Game is Medium Demanding.
|Comments=BIOS: ''Any BIOS Will Work'', HACKS: EE Cyclerate - 2, VU Cycle Stealing - 1, All the Hacks, including MTVU. Ifyou get stuck in any part of the Game and got an error ''Vif1: Unknown VifCmd! [3e] etc.'' try using the Vif1 Stall FIFO Hack in Gamefixes. It will help you get across that part. Use SkipDraw of 2 and Set the Texture Filtering to Half State to fix the characters. Full Speed @ 70 fps Constant. This Game is Medium Demanding.
|Tester=Recoder
|Tester=Recoder
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Intel Core 2 Duo E6750 @ 2.66 Ghz
|GPU=Nvidia GTX 260 896MB
|Revision=1.1.0 r5754
|Graphics=GSdx r5752 SSSE3
|Sound=
*SPU2-X 2.0.0 r5733
*LilyPad 0.11.0 r5403
|Comments=Works fine at a decent speed., GSdx HW mode got several glitches especially with shadows. Software mode is fine.
|Tester={{ForumUser|prafull}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{TestingFooter}}
{{TestingFooter}}
-->
-->
== Trivia ==
* Original names: '''ドラゴンボールZ スパーキング!ネオ''' (SLPS-25690), '''드래곤볼 Z 스파킹 네오''' (SLKA-25397)
* Also known as '''Dragon Ball Z: Sparking! NEO''' (JP, KO)




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<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Misaligned character outlines when upscaling
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Workaround=There's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option -- it will correct other misaligned effects as well, though it will cause minor discolorations on the left edge and the outlines are still a little off. Alternatively, use '''Half-Pixel Offset: Special (Texture)''' along with '''Texture Offsets''' of 300/500 in the per-game settings. This will give you a much more accurate outline alignment.
|Workaround=
* If you include a '''Skipdraw''' value of 28,28 you will additionally be able to remove a single filter effect that causes ghosting near the middle portion of the screen for extra clarity.
}}
}}
-->


==The gallery==
==The gallery==
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