Dragon Ball Z: Budokai Tenkaichi
Developer(s): Spike
Publisher(s): Bandai (JP, KO), Atari (US, EU, AU)
Genre: Action, Fighting
Wikipedia: Link
Game review links: Metacritic: 72/100
Game description: Dragon Ball Z: Budokai Tenkaichi lets you play as more than 60 characters from the Dragon Ball Z TV series. You can battle using authentic special attacks of each character as you run, fly, and swim through fully destructible and free-roaming levels. Design your own character by assigning and upgrading 10 different attributes. Dragon Ball Z: Budokai Tenkaichi has multiple game modes for both one and two players.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Win 7 Ultimate |
|
0.9.8 | GSdx 4600 SSE41 |
|
Runs almost perfekt. Very small lags every few minutes - no constraint! | Ic3x |
Trivia
- Original names: ドラゴンボールZ スパーキング! (SLPS-25560), 드래곤볼 Z 스파킹 (SLKA-25307)
- Also known as Dragon Ball Z Sparking! (JP, KO)
Known Issues
Misaligned Bloom Layer
- Status: Active
- Type: Serious
- Description: The game has a layer of bloom applied that is off the mark when upscaling.
- Workaround: Aside from using Software mode, there's two ways to fix it in Hardware. One is to use the ``Half-Pixel Offset: Normal (Vertex)`` option, but it tends to break 'a lot' of things. Alternatively, Utilize Texture Offsets in the per-game settings. You'll need a custom offset for each resolution upscale multiplier unfortunately. Refer to (or fill) the below table as needed:
- 2x:
- 3x:
- 4x:
- 5x:
- 6x:
- 7x:
- 8x: 440/400
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