Dragon Ball Z: Budokai Tenkaichi

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Dragon Ball Z: Budokai Tenkaichi

Game general and emulation properties:
CERO rating: A
ESRB rating: T (Cartoon Violence)
PEGI rating: 12+
OFLC rating: PG
GRB rating: 12
Widescreen patch available
Supports up to two local players
Languages supported:
English: SLES-53200 & SLUS-21227 & SLUS-21227GH
Japanese: SLPS-25560 & SLES-53200
German: SLES-53200
French: SLES-53200
Spanish: SLES-53200
Italian: SLES-53200
Korean: SLKA-25307
Region NTSC-U:
Serial numbers: SLUS-21227
SLUS-21227GH (Greatest Hits)
Release date: October 18, 2005
2006 (Greatest Hits)
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53200
Release date: October 21, 2005
2006 (Platinum, Australia)
March 16, 2007 (Platinum)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25560
Release date: October 6, 2005
December 8, 2005 (Korea)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Spike
Publisher(s): Bandai (JP, KO), Atari (US, EU, AU)
Genre: Action, Fighting
Wikipedia: Link
Game review links: Metacritic72/100
Game description: Dragon Ball Z: Budokai Tenkaichi lets you play as more than 60 characters from the Dragon Ball Z TV series. You can battle using authentic special attacks of each character as you run, fly, and swim through fully destructible and free-roaming levels. Design your own character by assigning and upgrading 10 different attributes. Dragon Ball Z: Budokai Tenkaichi has multiple game modes for both one and two players.

Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Win 7 Ultimate
  • Intel Core i7-3770 @ 3,40GHz
  • GeForce GTX 670
0.9.8 GSdx 4600 SSE41
  • SPU2-X 1.4.0
  • LilyPad 0.10.0
Runs almost perfekt. Very small lags every few minutes - no constraint! Ic3x


  • Original names: ドラゴンボールZ スパーキング! (SLPS-25560), 드래곤볼 Z 스파킹 (SLKA-25307)
  • Also known as Dragon Ball Z Sparking! (JP, KO)

Known Issues

Misaligned Bloom Layer

  • Status: Active
  • Type: Serious
  • Description: The game has a layer of bloom applied that is off the mark when upscaling.
  • Workaround: Aside from using Software mode, there's two ways to fix it in Hardware. One is to use the ``Half-Pixel Offset: Normal (Vertex)`` option, but it tends to break 'a lot' of things. Alternatively, Utilize Texture Offsets in the per-game settings. You'll need a custom offset for each resolution upscale multiplier unfortunately. Refer to (or fill) the below table as needed:
  • 2x:
  • 3x:
  • 4x:
  • 5x:
  • 6x:
  • 7x:
  • 8x: 440/400

Public compatibility forum links