Dragon Ball Z: Budokai Tenkaichi: Difference between revisions

Jump to navigation Jump to search
No edit summary
No edit summary
Line 95: Line 95:
<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Misaligned Bloom Layer
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=1
|Description=
|Description=The game has a layer of bloom applied that is off the mark when upscaling.
|Workaround=
|Workaround=Aside from using Software mode, there's two ways to fix it in Hardware. One is to use the ``Half-Pixel Offset: Normal (Vertex)`` option, but it tends to break 'a lot' of things. Alternatively, Utilize ''Texture Offsets'' in the per-game settings. You'll need a custom offset for each resolution upscale multiplier unfortunately. Refer to (or fill) the below table as needed:
* 2x:
* 3x:
* 4x:
* 5x:
* 6x:
* 7x:
* 8x: 440/400
}}
}}
-->


{{Dragon Ball series}}
{{Dragon Ball series}}