Dragon Ball Z: Budokai Tenkaichi: Difference between revisions
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m (hid the list) |
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|Description=The game has a layer of bloom applied that is off the mark when upscaling. | |Description=The game has a layer of bloom applied that is off the mark when upscaling. | ||
|Workaround=Aside from using Software mode, there's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, but it tends to break ''a lot'' of things. Alternatively, Utilize '''Texture Offsets''' in the per-game settings. You'll need a custom offset for each resolution upscale multiplier unfortunately. Refer to (or fill) the below table as needed: | |Workaround=Aside from using Software mode, there's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, but it tends to break ''a lot'' of things. Alternatively, Utilize '''Texture Offsets''' in the per-game settings. You'll need a custom offset for each resolution upscale multiplier unfortunately. Refer to (or fill) the below table as needed: | ||
* 2x: | <spoiler show="Values list" hide="Hide"> | ||
* 3x: | * 2x: unknown | ||
* 4x: | * 3x: unknown | ||
* 5x: | * 4x: unknown | ||
* 6x: | * 5x: unknown | ||
* 7x: | * 6x: unknown | ||
* 7x: unknown | |||
* 8x: 440/400 | * 8x: 440/400 | ||
</spoiler> | |||
}} | }} | ||