Dragon Ball Z: Budokai Tenkaichi: Difference between revisions

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|genre            = Action, Fighting
|genre            = Action, Fighting
|gameinfo          = Dragon Ball Z: Budokai Tenkaichi lets you play as more than 60 characters from the Dragon Ball Z TV series. You can battle using authentic special attacks of each character as you run, fly, and swim through fully destructible and free-roaming levels. Design your own character by assigning and upgrading 10 different attributes. Dragon Ball Z: Budokai Tenkaichi has multiple game modes for both one and two players.
|gameinfo          = Dragon Ball Z: Budokai Tenkaichi lets you play as more than 60 characters from the Dragon Ball Z TV series. You can battle using authentic special attacks of each character as you run, fly, and swim through fully destructible and free-roaming levels. Design your own character by assigning and upgrading 10 different attributes. Dragon Ball Z: Budokai Tenkaichi has multiple game modes for both one and two players.
|wikipedia        =
|wikipedia        = [https://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai_Tenkaichi Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/928096-dragon-ball-z-budokai-tenkaichi Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/928096-dragon-ball-z-budokai-tenkaichi Link]
|korean            =  SLKA-25307
|numberofplayers  = 2
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai-tenkaichi Metacritic]|72/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai-tenkaichi Metacritic]|72/100}}
|au_rating        = PG
|au_rating        = PG
|ko_rating        = 12
|ko_rating        = 12
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|na_rating        = T
|na_rating        = T
|japan_rating      = A
|japan_rating      = A
|korean            = SLKA-25307
|italian          = SLES-53200
|italian          = SLES-53200
|spanish          = SLES-53200
|spanish          = SLES-53200
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|german            = SLES-53200
|german            = SLES-53200
|japanese          = SLPS-25560 & SLES-53200
|japanese          = SLPS-25560 & SLES-53200
|english          = SLES-53200 & SLUS-21227
|english          = SLES-53200 & SLUS-21227 & SLUS-21227GH
|widescreenpatch  = 1
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
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<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Misaligned Bloom Layer
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=The game has a layer of bloom applied that is off the mark when upscaling.
|Workaround=
|Workaround=Aside from using Software mode, there's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, but it tends to break ''a lot'' of things. Alternatively, Utilize '''Texture Offsets''' in the per-game settings. You'll need a custom offset for each resolution upscale multiplier unfortunately. Refer to (or fill) the below table as needed:
<spoiler show="Values list" hide="Hide">
* 2x: unknown
* 3x: unknown
* 4x: unknown
* 5x: unknown
* 6x: 440/440
* 7x: unknown
* 8x: 440/400
</spoiler>
}}
}}
-->


{{Dragon Ball series}}
{{Dragon Ball series}}
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