Dragon Ball Z: Budokai Tenkaichi: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
No edit summary
(7 intermediate revisions by 3 users not shown)
Line 8: Line 8:
|genre            = Action, Fighting
|genre            = Action, Fighting
|gameinfo          = Dragon Ball Z: Budokai Tenkaichi lets you play as more than 60 characters from the Dragon Ball Z TV series. You can battle using authentic special attacks of each character as you run, fly, and swim through fully destructible and free-roaming levels. Design your own character by assigning and upgrading 10 different attributes. Dragon Ball Z: Budokai Tenkaichi has multiple game modes for both one and two players.
|gameinfo          = Dragon Ball Z: Budokai Tenkaichi lets you play as more than 60 characters from the Dragon Ball Z TV series. You can battle using authentic special attacks of each character as you run, fly, and swim through fully destructible and free-roaming levels. Design your own character by assigning and upgrading 10 different attributes. Dragon Ball Z: Budokai Tenkaichi has multiple game modes for both one and two players.
|wikipedia        =
|wikipedia        = [https://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai_Tenkaichi Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/928096-dragon-ball-z-budokai-tenkaichi Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/928096-dragon-ball-z-budokai-tenkaichi Link]
|korean            =  SLKA-25307
|numberofplayers  = 2
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai-tenkaichi Metacritic]|72/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai-tenkaichi Metacritic]|72/100}}
|au_rating        = PG
|au_rating        = PG
|ko_rating        = 12
|ko_rating        = 12
Line 19: Line 18:
|na_rating        = T
|na_rating        = T
|japan_rating      = A
|japan_rating      = A
|korean            = SLKA-25307
|italian          = SLES-53200
|italian          = SLES-53200
|spanish          = SLES-53200
|spanish          = SLES-53200
Line 24: Line 24:
|german            = SLES-53200
|german            = SLES-53200
|japanese          = SLPS-25560 & SLES-53200
|japanese          = SLPS-25560 & SLES-53200
|english          = SLES-53200 & SLUS-21227
|english          = SLES-53200 & SLUS-21227 & SLUS-21227GH
|widescreenpatch  = 1
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
Line 95: Line 95:
<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Misaligned Bloom Layer
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=The game has a layer of bloom applied that is off the mark when upscaling.
|Workaround=
|Workaround=Aside from using Software mode, there's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, but it tends to break ''a lot'' of things. Alternatively, Utilize '''Texture Offsets''' in the per-game settings. You'll need a custom offset for each resolution upscale multiplier unfortunately. Refer to (or fill) the below table as needed:
<spoiler show="Values list" hide="Hide">
* 2x: unknown
* 3x: unknown
* 4x: unknown
* 5x: unknown
* 6x: 440/440
* 7x: unknown
* 8x: 440/400
</spoiler>
}}
}}
-->


{{Dragon Ball series}}
{{Dragon Ball series}}

Revision as of 15:11, 1 December 2022

Dragon Ball Z: Budokai Tenkaichi

Game general and emulation properties:
CERO rating: A
ESRB rating: T (Cartoon Violence)
PEGI rating: 12+
OFLC rating: PG
GRB rating: 12
Widescreen patch available
Supports up to two local players
Languages supported:
English: SLES-53200 & SLUS-21227 & SLUS-21227GH
Japanese: SLPS-25560 & SLES-53200
German: SLES-53200
French: SLES-53200
Spanish: SLES-53200
Italian: SLES-53200
Korean: SLKA-25307
Region NTSC-U:
Serial numbers: SLUS-21227
SLUS-21227GH (Greatest Hits)
Release date: October 18, 2005
2006 (Greatest Hits)
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53200
SLES-53200-P
Release date: October 21, 2005
2006 (Platinum, Australia)
March 16, 2007 (Platinum)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25560
SLKA-25307
Release date: October 6, 2005
December 8, 2005 (Korea)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Spike
Publisher(s): Bandai (JP, KO), Atari (US, EU, AU)
Genre: Action, Fighting
Wikipedia: Link
Game review links: Metacritic72/100
Game description: Dragon Ball Z: Budokai Tenkaichi lets you play as more than 60 characters from the Dragon Ball Z TV series. You can battle using authentic special attacks of each character as you run, fly, and swim through fully destructible and free-roaming levels. Design your own character by assigning and upgrading 10 different attributes. Dragon Ball Z: Budokai Tenkaichi has multiple game modes for both one and two players.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Win 7 Ultimate
  • Intel Core i7-3770 @ 3,40GHz
  • GeForce GTX 670
0.9.8 GSdx 4600 SSE41
  • SPU2-X 1.4.0
  • LilyPad 0.10.0
Runs almost perfekt. Very small lags every few minutes - no constraint! Ic3x


Trivia

  • Original names: ドラゴンボールZ スパーキング! (SLPS-25560), 드래곤볼 Z 스파킹 (SLKA-25307)
  • Also known as Dragon Ball Z Sparking! (JP, KO)


Known Issues

Misaligned Bloom Layer

  • Status: Active
  • Type: Minor
  • Description: The game has a layer of bloom applied that is off the mark when upscaling.
  • Workaround: Aside from using Software mode, there's two ways to fix it in Hardware. One is to use the Half-Pixel Offset: Normal (Vertex) option, but it tends to break a lot of things. Alternatively, Utilize Texture Offsets in the per-game settings. You'll need a custom offset for each resolution upscale multiplier unfortunately. Refer to (or fill) the below table as needed:

<spoiler show="Values list" hide="Hide">

  • 2x: unknown
  • 3x: unknown
  • 4x: unknown
  • 5x: unknown
  • 6x: 440/440
  • 7x: unknown
  • 8x: 440/400

</spoiler>

Public compatibility forum links