Dragon Ball Z: Budokai 3
Developer(s): Dimps Corporation
Publisher(s): Atari (US, EU, AU), Bandai (JP)
Genre: Action, Fighting
Wikipedia: Dragon Ball Z: Budokai
Game review links: : 77/100
Game description: The third installment in the Dragon Ball Z: Budokai series begins another tournament of champions where only one fighter can prevail. As one of the characters from the Dragon Ball Z animated series, you can master an all-new fighting system that lets you teleport, juggle opponents, fly, and attack in a variety of ways. As you progress through the tournament, you can unlock up to 40 bonus characters from the DBZ universe. You can also post and retrieve character profiles from the Internet.
||v1.1.0 r5483||GSdx v0.1.16 r5559||
||Europe v01.70(27/02/2003), Recommended,MTVU, Works perfectly at 6x native|
||1.3.0 r5927||GSdx r5932||
||BIOS: any, Recommended speed hacks on, MTVU on automatic game fixes on.
|NTSC-U||Windows 10 64-bit||
||1.4.0 2016-01-05||GSdx 1.0.0 2016-01-05 (AVX)
•Preset: 2 - Safe (faster) •Enable fast CDVD (optional, no issues) •MTVU: On Interlacing set to none (enable progressive mode on boot) with widescreen patch enabled. Menus are stretched but gameplay is proper 16:9, runs at 60 fps with no drops even during effects heavy fights. Custom resolution of 3840 x 2160 made the game crash on boot, so maybe stick to native scaling.
|NTSC-U||Linux Ubuntu 14.04 LTS||
||PCSX2 1.3.0 SVN||ZZOgl||?||runs at about 45FPS-50FPS AVG on ZZOgl, recommended when using linux, you can probably stress a few more frames if you are using windows directx. sometimes in world tournament, some of the floor wont be rendered right|
- Original names: ドラゴンボールZ3 (SLPS-25460) & (SLPS-73235), 드래곤볼 Z 3 (SLKA-25205)
- Also known as Dragon Ball Z 3 (JP)
- The game features a native progressive scan mode (480p output) by holding Triangle and Square on boot. The game will ask you if you would like to run the game in progressive scan mode and will then ask you to confirm it displays properly. If you use this mode, be sure to set "Interlacing" to "None" in your GSdx settings.