Dragon Ball Z: Budokai 3

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Dragon Ball Z: Budokai 3

NTSC-U cover
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Violence)
PEGI rating: 12+ (Violence)
GRB rating: 12
Widescreen patch available
Progressive scan supported
Supports up to two local players
Languages supported:
English: SLES-52730 & SLUS-20998 & SLES-53346 & SLUS-21123 & SLUS-20998GH
Japanese: SLPS-25460 & SLPS-73235
German: SLES-52730 & SLES-53346
French: SLES-52730 & SLES-53346
Spanish: SLES-52730 & SLES-53346
Italian: SLES-52730 & SLES-53346
Korean: SLKA-25205
Region NTSC-U:
Serial numbers: SLUS-21123 (Limited Edition)
SLUS-20998
SLUS-20998GH (Greatest Hits)
Release date: November 16, 2004
March 2006 (Greatest Hits)
CRCs: 2A4B60EB
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-52730
SLES-53346 (Collector's Edition)
SLES-53346/P (Collector's Edition)
Release date: November 19, 2004
November 26, 2004 (Australia)
December 3, 2004 (Platinum)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25460
SLKA-25205 (Korea)
SLPS-73235 (PlayStation 2 the Best)
SLPM-61111 (Trial)
Release date: February 10, 2005
February 17, 2005 (Korea)
March 2, 2006 (PlayStation 2 the Best)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Dimps Corporation
Publisher(s): Atari (US, EU, AU), Bandai (JP)
Genre: Action, Fighting
Wikipedia: Link
Game review links: Metacritic77/100
Game description: The third installment in the Dragon Ball Z: Budokai series begins another tournament of champions where only one fighter can prevail. As one of the characters from the Dragon Ball Z animated series, you can master an all-new fighting system that lets you teleport, juggle opponents, fly, and attack in a variety of ways. As you progress through the tournament, you can unlock up to 40 bonus characters from the DBZ universe. You can also post and retrieve character profiles from the Internet.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows
  • Intel Core i5-2500K @ 4.30 GHz
  • GIGABYTE GeForce GTX 660 OC @ 2 GB
1.1.0 (r5483)

<spoiler show="Settings" hide="Hide images">

  • Speedhacks:
    • Enable INTC Spin Detection
    • Enable Wait Loop Detection
    • mVU Flag Hack
    • MTVU

</spoiler>

GSdx v0.1.16 (r5559)
  • SPU2-X v2.0.0 (r5427)
  • ?
Europe v01.70(27/02/2003), Works perfectly at 6x native.
NTSC-U Windows 10 64-bit
  • Intel Core i7-3930K @ 4.10 GHz
  • NVIDIA GeForce GTX 970 @ 4 GB, stock
1.4.0

<spoiler show="Settings" hide="Hide images">

  • Speedhacks:
    • Enable INTC Spin Detection
    • Enable Wait Loop Detection
    • mVU Flag Hack
    • Enable Fast CDVD
    • MTVU

</spoiler>

GSdx 1.0.0 (stable) - AVX

<spoiler show="Settings" hide="Hide images">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 8x Native
  • Anisotropic Filtering: 16x

</spoiler>

  • SPU2-X 2.0.0 (stable)
  • LilyPad 0.11.0 (stable)
Speedhacks default enabled (faster), Enable fast CDVD (optional, no issues).

Interlacing set to none (enable progressive mode on boot) with widescreen patch enabled. Menus are stretched but gameplay is proper 16:9, runs at 60 FPS with no drops even during effects heavy fights. Custom resolution of 3840 x 2160 made the game crash on boot, so maybe stick to native scaling.

Chouonsoku
NTSC-U Windows 10 64-bit
  • Intel Core i7-3770K @ 4.30 GHz
  • AMD Radeon HD 7950 @ 3 GB
v1.5.0 (dev-925 ga065a1d)

<spoiler show="Settings" hide="Hide images">

  • Automatic Gamefixes: Enabled
  • Speedhacks:
    • Enable INTC Spin Detection
    • Enable Wait Loop Detection
    • mVU Flag Hack
    • MTVU

</spoiler>

GSdx 1.1.0 - SSE4

<spoiler show="Settings" hide="Hide images">

  • Revision date: 2016-07-01
  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 4x Native
  • Anisotropic Filtering: 16x

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Corrupteagle
PAL Windows 10 64-bit
  • AMD FX-8320 @ 3.50 GHz
  • GIGABYTE Radeon RX 470 Nitro+ OC @ 8 GB
1.4.0

<spoiler show="Settings" hide="Hide images">

  • Preset: 3
  • Speedhacks:
    • MTVU

</spoiler>

GSdx 1.0.0 - AVX (stable)

<spoiler show="Settings" hide="Hide images">

  • Revision date: 2016-07-01
  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 8x Native
  • Anisotropic Filtering: 16x
  • Texture Filtering: Bilinear (Forced)
  • Shader Configuration:
    • FXAA

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.11.0
BIOS: 1.6 Europe, Texture Filtering is set to "Bilinear (Forced)" to fix pixeled background graphics. Gameplay is smooth (50 FPS, no high drop and no freezes), textures are beautiful, sound OK. Morst



Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Linux Ubuntu 14.04 LTS
  • AMD A10-5800K
  • AMD Radeon HD 7660D
1.3.0 (SVN ???) ZZOgl ? runs at about 45-50 FPS Average on ZZOgl, recommended when using linux. Sometimes in world tournament, some of the floor won't be rendered right.


Trivia

  • Original names: ドラゴンボールZ3 (SLPS-25460) & (SLPS-73235), 드래곤볼 Z 3 (SLKA-25205)
  • Also known as Dragon Ball Z 3 (JP)
  • The game features a native progressive scan mode (480p output) by holding Triangle and Square on boot. The game will ask you if you would like to run the game in progressive scan mode and will then ask you to confirm it displays properly. If you use this mode, be sure to set "Interlacing" to "None" in your GSdx settings.

Known Issues

  • Type: Note (not an issue)
  • Description: The game appears blurry as if it interlaced frames overlap slightly offset to each other vertically.
  • Workaround: The game has a very weird pseudo-interlacing setup. Go into the game's settings and look for the "No Flicker Mode" switch and turn it to OFF. The image will clear up immediately.


Gameplay Screenshots


Gameplay Videos


Public compatibility forum links