Dragon Ball Z: Budokai 3: Difference between revisions

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m (Updated testing configuration)
m (Sorted)
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|Comments=Europe v01.70(27/02/2003), Recommended,MTVU, Works perfectly at 6x native
|Comments=Europe v01.70(27/02/2003), Recommended,MTVU, Works perfectly at 6x native
|Tester={{ForumUser|Bositman}}
|Tester={{ForumUser|Bositman}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 64-bit
|CPU=Intel Core i7-3770K @ 4.30 GHz
|GPU=AMD Radeon HD 7950 3GB
|Revision=1.5.0 revision a065a1d
|Graphics=GSdx 1.1.0 2016-07-01 (SSE4)
*Mode: DX11 HW
*4x Native
*16x Anisotropic Filtering
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=BIOS: any, Recommended speed hacks on, MTVU on automatic game fixes on.
* Offical PCSX2 1.1.0 gameplay video: [http://www.youtube.com/watch?v=zLuM664ErZ8 Link].
|Tester=Corrupteagle
}}
}}
{{TestingEntry
{{TestingEntry
Line 102: Line 84:
Interlacing set to none (enable progressive mode on boot) with widescreen patch enabled. Menus are stretched but gameplay is proper 16:9, runs at 60 fps with no drops even during effects heavy fights. Custom resolution of 3840 x 2160 made the game crash on boot, so maybe stick to native scaling.
Interlacing set to none (enable progressive mode on boot) with widescreen patch enabled. Menus are stretched but gameplay is proper 16:9, runs at 60 fps with no drops even during effects heavy fights. Custom resolution of 3840 x 2160 made the game crash on boot, so maybe stick to native scaling.
|Tester=Chouonsoku
|Tester=Chouonsoku
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 64-bit
|CPU=Intel Core i7-3770K @ 4.30 GHz
|GPU=AMD Radeon HD 7950 3GB
|Revision=1.5.0 revision a065a1d
|Graphics=GSdx 1.1.0 2016-07-01 (SSE4)
*Mode: DX11 HW
*4x Native
*16x Anisotropic Filtering
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=BIOS: any, Recommended speed hacks on, MTVU on automatic game fixes on.
* Offical PCSX2 1.1.0 gameplay video: [http://www.youtube.com/watch?v=zLuM664ErZ8 Link].
|Tester=Corrupteagle
}}
}}
{{TestingFooter}}
{{TestingFooter}}