Dragon Ball Z: Budokai 3: Difference between revisions

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|releasedateNTSCU  = November 16, 2004
|releasedateNTSCU  = November 16, 2004
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
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|releasedatePAL    = December 3, 2004
|releasedatePAL    = December 3, 2004
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
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Revision as of 15:25, 4 January 2015

Dragon Ball Z: Budokai 3

NTSC-U Boxart
Region NTSC-U:
Serial numbers: [SLUS-20998]
Release date: November 16, 2004
CRCs: 2A4B60EB
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Release date: December 3, 2004
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Release date: February 10, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Dimps
Genre: Action, Fighting
Wikipedia: Dragon Ball Z: Budokai
Game review links: Metacritic
Game review score: 77/100
Game description: Third game in the Dragon Ball Z: Budokai series, sequel to Dragon Ball Z: Budokai 2


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows
  • Intel Core i5 2500K @ 4.3Ghz
  • Gigabyte Geforce GTX660 Windforce OC 2 GB
v1.1.0 r5483 GSdx v0.1.16 r5559
  • SPU2-X v2.0.0 r5427
  • ?
Europe v01.70(27/02/2003), Recommended,MTVU, Works perfectly at 6x native
NTSC-U ?
  • Intel Core i7-3770K @ 4.60 GHz
  • AMD Radeon HD 7950 3GB Crossfire
1.3.0 r5927 GSdx r5932
  • SPU2-X r5893 2.0.0
  • LilyPad 0.11.0
BIOS: any, Recommended speed hacks on, MTVU on automatic game fixes on.
  • Offical PCSX2 1.1.0 gameplay video: Link.
Corrupteagle


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Linux Ubuntu 14.04 LTS
  • AMD A10-5800K
  • AMD Radeon HD 7660D
PCSX2 1.3.0 SVN ZZOgl ? runs at about 45FPS-50FPS AVG on ZZOgl, recommended when using linux, you can probably stress a few more frames if you are using windows directx. sometimes in world tournament, some of the floor wont be rendered right



Public compatibility forum links