Dragon Ball Z: Budokai 3: Difference between revisions

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{{info-stub}}
{{infobox
{{infobox
|image            = Budokai_3_Cover.jpg
|image            = Budokai_3_Cover.jpg
|caption          = NTSC-U Boxart
|caption          = NTSC-U cover
|developer        = Dimps
|developer        = Dimps Corporation
|publisher        = [[Atari]] (US, EU, AU), [[Bandai]] (JP)
|genre            = Action, Fighting
|genre            = Action, Fighting
|gameinfo          = Third game in the Dragon Ball Z: Budokai series, sequel to [http://wiki.pcsx2.net/index.php/Dragon_Ball_Z:_Budokai_2 Dragon Ball Z: Budokai 2]
|wikipedia        = [https://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai_3#Budokai_3 Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai_3 Dragon Ball Z: Budokai]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/920505-dragon-ball-z-budokai-3 Link]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai-3/critic-reviews Metacritic]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai-3 Metacritic]|77/100}}
|reviewscore      = 77/100
|gameinfo          = The third installment in the Dragon Ball Z: Budokai series begins another tournament of champions where only one fighter can prevail. As one of the characters from the Dragon Ball Z animated series, you can master an all-new fighting system that lets you teleport, juggle opponents, fly, and attack in a variety of ways. As you progress through the tournament, you can unlock up to 40 bonus characters from the DBZ universe. You can also post and retrieve character profiles from the Internet.
<!-- General props -->
|numberofplayers  = 2
|progressive      = 1
|progressive      = 1
|widescreenpatch  = 1
|japan_rating      = A
|eu_rating        = 12+
|eu_rating_text    = Violence
|na_rating        = T
|na_rating_text    = Violence
|ko_rating        = 12
<!-- Language props -->
|italian          = SLES-52730 & SLES-53346
|spanish          = SLES-52730 & SLES-53346
|french            = SLES-52730 & SLES-53346
|german            = SLES-52730 & SLES-53346
|english          = SLES-52730 & SLUS-20998 & SLES-53346 & SLUS-21123 & SLUS-20998GH
|japanese          = SLPS-25460 & SLPS-73235
|korean            = SLKA-25205
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = [SLUS-20998]
|serialsNTSCU      = SLUS-21123 <small>(Limited Edition)</small><br />SLUS-20998<br />SLUS-20998GH <small>(Greatest Hits)</small>
|CRCsNTSCU        = 2A4B60EB
|CRCsNTSCU        = 2A4B60EB
|releasedateNTSCU  = November 16, 2004
|releasedateNTSCU  = November 16, 2004<br />March 2006 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  = 2
|linuxstatusNTSCU  = 2
Line 21: Line 37:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-52730<br />SLES-53346 <small>(Collector's Edition)</small><br />SLES-53346/P <small>(Collector's Edition)</small>
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = December 3, 2004
|releasedatePAL    = November 19, 2004<br />November 26, 2004 <small>(Australia)</small><br />December 3, 2004 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPS-25460<br />SLKA-25205 <small>(Korea)</small><br />SLPS-73235 <small>(PlayStation 2 the Best)</small><br />SLPM-61111 <small>(Trial)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = February 10, 2005
|releasedateNTSCJ  = February 10, 2005<br />February 17, 2005 <small>(Korea)</small><br />March 2, 2006 <small>(PlayStation 2 the Best)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
Line 43: Line 59:
|Region=PAL
|Region=PAL
|OS=Windows
|OS=Windows
|CPU=Intel Core i5 2500K @ 4.3Ghz
|CPU=Intel Core i5-2500K @ 4.30 GHz
|GPU=Gigabyte Geforce GTX660 Windforce OC 2 GB
|GPU=GIGABYTE GeForce GTX 660 OC @ 2 GB
|Revision=v1.1.0 r5483
|Revision=1.1.0 (r5483)
|Graphics=GSdx v0.1.16 r5559
<spoiler show="Settings" hide="Hide images">
* Speedhacks:
** Enable INTC Spin Detection
** Enable Wait Loop Detection
** mVU Flag Hack
** MTVU
</spoiler>
|Graphics=GSdx v0.1.16 (r5559)
|Sound=
|Sound=
*SPU2-X v2.0.0 r5427
*SPU2-X v2.0.0 (r5427)
*?
*?
|Comments=Europe v01.70(27/02/2003), Recommended,MTVU, Works perfectly at 6x native
|Comments=Europe v01.70(27/02/2003), Works perfectly at 6x native.
|Tester={{ForumUser|Bositman}}
|Tester={{ForumUser|Bositman}}
}}
}}
Line 56: Line 79:
|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=Windows 10 64-bit
|CPU=Intel Core i7-3770K @ 4.60 GHz
|CPU=Intel Core i7-3930K @ 4.10 GHz
|GPU=AMD Radeon HD 7950 3GB Crossfire
|GPU=NVIDIA GeForce GTX 970 @ 4 GB, stock
|Revision=1.3.0 r5927
|Revision=1.4.0
|Graphics=GSdx r5932
<spoiler show="Settings" hide="Hide images">
* Speedhacks:
** Enable INTC Spin Detection
** Enable Wait Loop Detection
** mVU Flag Hack
** Enable Fast CDVD
** MTVU
</spoiler>
|Graphics=GSdx 1.0.0 (stable) - AVX
<spoiler show="Settings" hide="Hide images">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 8x Native
* Anisotropic Filtering: 16x
</spoiler>
|Sound=
|Sound=
* SPU2-X r5893 2.0.0
* SPU2-X 2.0.0 (stable)
* LilyPad 0.11.0 (stable)
|Comments=Speedhacks default enabled (faster), Enable fast CDVD (optional, no issues).
Interlacing set to none (enable progressive mode on boot) with widescreen patch enabled. Menus are stretched but gameplay is proper 16:9, runs at 60 FPS with no drops even during effects heavy fights. Custom resolution of 3840 x 2160 made the game crash on boot, so maybe stick to native scaling.
|Tester=Chouonsoku
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 64-bit
|CPU=Intel Core i7-3770K @ 4.30 GHz
|GPU=AMD Radeon HD 7950 @ 3 GB
|Revision=v1.5.0 (dev-925 ga065a1d)
<spoiler show="Settings" hide="Hide images">
* Automatic Gamefixes: Enabled
* Speedhacks:
** Enable INTC Spin Detection
** Enable Wait Loop Detection
** mVU Flag Hack
** MTVU
</spoiler>
|Graphics=GSdx 1.1.0 - SSE4
<spoiler show="Settings" hide="Hide images">
* Revision date: 2016-07-01
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 4x Native
* Anisotropic Filtering: 16x
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=BIOS: any, Recommended speed hacks on, MTVU on automatic game fixes on.
|Comments=
* Offical PCSX2 1.1.0 gameplay video: [http://www.youtube.com/watch?v=zLuM664ErZ8 Link].
|Tester=Corrupteagle
|Tester=Corrupteagle
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 64-bit
|CPU=AMD FX-8320 @ 3.50 GHz
|GPU=GIGABYTE Radeon RX 470 Nitro+ OC @ 8 GB
|Revision=1.4.0
<spoiler show="Settings" hide="Hide images">
* Preset: 3
* Speedhacks:
** MTVU
</spoiler>
|Graphics=GSdx 1.0.0 - AVX (stable)
<spoiler show="Settings" hide="Hide images">
* Revision date: 2016-07-01
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 8x Native
* Anisotropic Filtering: 16x
* Texture Filtering: Bilinear (Forced)
* Shader Configuration:
** FXAA
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=BIOS: 1.6 Europe, Texture Filtering is set to "Bilinear (Forced)" to fix pixeled background graphics. Gameplay is smooth (50 FPS, no high drop and no freezes), textures are beautiful, sound OK.
|Tester=Morst
}}
}}
{{TestingFooter}}
{{TestingFooter}}


{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
Line 77: Line 170:
|CPU=AMD A10-5800K
|CPU=AMD A10-5800K
|GPU=AMD Radeon HD 7660D
|GPU=AMD Radeon HD 7660D
|Revision=PCSX2 1.3.0 SVN
|Revision=1.3.0 (SVN ???)
|Graphics=ZZOgl
|Graphics=ZZOgl
|Sound=?
|Sound=?
|Comments=runs at about 45FPS-50FPS AVG on ZZOgl, recommended when using linux, you can probably stress a few more frames if you are using windows directx. sometimes in world tournament, some of the floor wont be rendered right
|Comments=runs at about 45-50 FPS Average on ZZOgl, recommended when using linux. Sometimes in world tournament, some of the floor won't be rendered right.
|Tester={{ForumUser|SimonStreakio}}
|Tester={{ForumUser|SimonStreakio}}
}}
}}
Line 86: Line 179:




== Trivia ==
* Original names: '''ドラゴンボールZ3''' (SLPS-25460) & (SLPS-73235), '''드래곤볼 Z 3''' (SLKA-25205)
* Also known as '''Dragon Ball Z 3''' (JP)
* The game features a native progressive scan mode (480p output) by holding Triangle and Square on boot. The game will ask you if you would like to run the game in progressive scan mode and will then ask you to confirm it displays properly. If you use this mode, be sure to set "Interlacing" to "None" in your GSdx settings.


<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName= Add more definition to upscaled image
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=-1
|Description= This tip fixes the blurry upscale filter in the game (especially in the PAL version) making the image much more defined (as in the PS3 HD collection)
|Workaround= Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks,check "Wild Arms Offset"
}}
{{Issue
|IssueName=Black lines on UI when upscaled
|IsFixed=0
|IssueLevel=-1
|Description=
|Description=
|Workaround=
|Workaround= Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and x=500 and y=500 fix black lines in dragon world mode.
}}
}}
-->
 
== Gameplay Screenshots ==
<gallery>
File:BT3_Screenshot.png|Dragon Ball Z: Budokai 3 (SLUS-20998)
File:BT3_Screenshot2.png|Dragon Ball Z: Budokai 3 (SLUS-20998)
</gallery>
 
 
== Gameplay Videos ==
*[https://www.youtube.com/watch?v=zLuM664ErZ8 Official PCSX2 Gameplay video]





Revision as of 20:42, 9 June 2022

Dragon Ball Z: Budokai 3

NTSC-U cover
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Violence)
PEGI rating: 12+ (Violence)
GRB rating: 12
Widescreen patch available
Progressive scan supported
Supports up to two local players
Languages supported:
English: SLES-52730 & SLUS-20998 & SLES-53346 & SLUS-21123 & SLUS-20998GH
Japanese: SLPS-25460 & SLPS-73235
German: SLES-52730 & SLES-53346
French: SLES-52730 & SLES-53346
Spanish: SLES-52730 & SLES-53346
Italian: SLES-52730 & SLES-53346
Korean: SLKA-25205
Region NTSC-U:
Serial numbers: SLUS-21123 (Limited Edition)
SLUS-20998
SLUS-20998GH (Greatest Hits)
Release date: November 16, 2004
March 2006 (Greatest Hits)
CRCs: 2A4B60EB
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-52730
SLES-53346 (Collector's Edition)
SLES-53346/P (Collector's Edition)
Release date: November 19, 2004
November 26, 2004 (Australia)
December 3, 2004 (Platinum)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25460
SLKA-25205 (Korea)
SLPS-73235 (PlayStation 2 the Best)
SLPM-61111 (Trial)
Release date: February 10, 2005
February 17, 2005 (Korea)
March 2, 2006 (PlayStation 2 the Best)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Dimps Corporation
Publisher(s): Atari (US, EU, AU), Bandai (JP)
Genre: Action, Fighting
Wikipedia: Link
Game review links: Metacritic77/100
Game description: The third installment in the Dragon Ball Z: Budokai series begins another tournament of champions where only one fighter can prevail. As one of the characters from the Dragon Ball Z animated series, you can master an all-new fighting system that lets you teleport, juggle opponents, fly, and attack in a variety of ways. As you progress through the tournament, you can unlock up to 40 bonus characters from the DBZ universe. You can also post and retrieve character profiles from the Internet.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows
  • Intel Core i5-2500K @ 4.30 GHz
  • GIGABYTE GeForce GTX 660 OC @ 2 GB
1.1.0 (r5483)

<spoiler show="Settings" hide="Hide images">

  • Speedhacks:
    • Enable INTC Spin Detection
    • Enable Wait Loop Detection
    • mVU Flag Hack
    • MTVU

</spoiler>

GSdx v0.1.16 (r5559)
  • SPU2-X v2.0.0 (r5427)
  • ?
Europe v01.70(27/02/2003), Works perfectly at 6x native.
NTSC-U Windows 10 64-bit
  • Intel Core i7-3930K @ 4.10 GHz
  • NVIDIA GeForce GTX 970 @ 4 GB, stock
1.4.0

<spoiler show="Settings" hide="Hide images">

  • Speedhacks:
    • Enable INTC Spin Detection
    • Enable Wait Loop Detection
    • mVU Flag Hack
    • Enable Fast CDVD
    • MTVU

</spoiler>

GSdx 1.0.0 (stable) - AVX

<spoiler show="Settings" hide="Hide images">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 8x Native
  • Anisotropic Filtering: 16x

</spoiler>

  • SPU2-X 2.0.0 (stable)
  • LilyPad 0.11.0 (stable)
Speedhacks default enabled (faster), Enable fast CDVD (optional, no issues).

Interlacing set to none (enable progressive mode on boot) with widescreen patch enabled. Menus are stretched but gameplay is proper 16:9, runs at 60 FPS with no drops even during effects heavy fights. Custom resolution of 3840 x 2160 made the game crash on boot, so maybe stick to native scaling.

Chouonsoku
NTSC-U Windows 10 64-bit
  • Intel Core i7-3770K @ 4.30 GHz
  • AMD Radeon HD 7950 @ 3 GB
v1.5.0 (dev-925 ga065a1d)

<spoiler show="Settings" hide="Hide images">

  • Automatic Gamefixes: Enabled
  • Speedhacks:
    • Enable INTC Spin Detection
    • Enable Wait Loop Detection
    • mVU Flag Hack
    • MTVU

</spoiler>

GSdx 1.1.0 - SSE4

<spoiler show="Settings" hide="Hide images">

  • Revision date: 2016-07-01
  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 4x Native
  • Anisotropic Filtering: 16x

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Corrupteagle
PAL Windows 10 64-bit
  • AMD FX-8320 @ 3.50 GHz
  • GIGABYTE Radeon RX 470 Nitro+ OC @ 8 GB
1.4.0

<spoiler show="Settings" hide="Hide images">

  • Preset: 3
  • Speedhacks:
    • MTVU

</spoiler>

GSdx 1.0.0 - AVX (stable)

<spoiler show="Settings" hide="Hide images">

  • Revision date: 2016-07-01
  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 8x Native
  • Anisotropic Filtering: 16x
  • Texture Filtering: Bilinear (Forced)
  • Shader Configuration:
    • FXAA

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.11.0
BIOS: 1.6 Europe, Texture Filtering is set to "Bilinear (Forced)" to fix pixeled background graphics. Gameplay is smooth (50 FPS, no high drop and no freezes), textures are beautiful, sound OK. Morst



Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Linux Ubuntu 14.04 LTS
  • AMD A10-5800K
  • AMD Radeon HD 7660D
1.3.0 (SVN ???) ZZOgl ? runs at about 45-50 FPS Average on ZZOgl, recommended when using linux. Sometimes in world tournament, some of the floor won't be rendered right.


Trivia

  • Original names: ドラゴンボールZ3 (SLPS-25460) & (SLPS-73235), 드래곤볼 Z 3 (SLKA-25205)
  • Also known as Dragon Ball Z 3 (JP)
  • The game features a native progressive scan mode (480p output) by holding Triangle and Square on boot. The game will ask you if you would like to run the game in progressive scan mode and will then ask you to confirm it displays properly. If you use this mode, be sure to set "Interlacing" to "None" in your GSdx settings.

Known Issues

Add more definition to upscaled image

  • Type: Note (not an issue)
  • Description: This tip fixes the blurry upscale filter in the game (especially in the PAL version) making the image much more defined (as in the PS3 HD collection)
  • Workaround: Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks,check "Wild Arms Offset"

Black lines on UI when upscaled

  • Type: Note (not an issue)
  • Workaround: Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and x=500 and y=500 fix black lines in dragon world mode.

Gameplay Screenshots


Gameplay Videos


Public compatibility forum links