Dragon Ball Z: Budokai: Difference between revisions

Revised previous testing setup, added fix for graphical issues, updated widescreen information.
(Revised previous testing setup, added fix for graphical issues, updated widescreen information.)
Line 23: Line 23:
|japanese          = SLPS-25174
|japanese          = SLPS-25174
|english          = SLES-51233 & SLUS-20591
|english          = SLES-51233 & SLUS-20591
|widescreenpatch  = 1
|widescreenpatch  = 0
|korean            = SLKA-25046
|korean            = SLKA-25046
<!-- NTSC-U props -->
<!-- NTSC-U props -->
Line 56: Line 56:
|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=Windows 10 64-bit
|CPU=Intel Core i7-3770K @ 4.60 GHz
|CPU=Intel Core i7-3770K @ 4.30 GHz
|GPU=AMD Radeon HD 7950 3GB Crossfire
|GPU=AMD Radeon HD 7950 3GB
|Revision=1.3.0 r5927
|Revision=1.5.0 SVN
|Graphics=GSdx r5932
|Graphics=GSdx 1.1.0 2016-06-30 (SSE4)
*Mode: HW OpenGL
*4x Native
*16x Anisotropic Filtering
|Sound=
|Sound=
* SPU2-X r5893 2.0.0
* SPU2-X r5893 2.0.0
Line 95: Line 98:
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Problems correctly rendering lighting during certain cutscenes
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=During certain cutscenes during the story mode, characters in the foreground will become surrounded by completely dark or semi-dark backgrounds.
|Workaround=
|Workaround=Use [[OpenGL]] or software rendering.
}}
}}
-->
-->


==The gallery==
==Gameplay Screenshots==
<gallery>
<gallery>
File:Dragon_Ball_Z_Budokai_Forum_1.jpg|Dragon Ball Z: Budokai (SLES 51233)
File:Dragon_Ball_Z_Budokai_Forum_1.jpg|Dragon Ball Z: Budokai (SLES 51233)
ninja
68

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