Dragon Ball Z: Budokai: Difference between revisions

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(I tested lots of upscaling and never noticed any black lines on the bottom and right sides of the screen. I added a fix for upscaling errors with sprites)
 
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{{info-stub}}
{{infobox
 
{{infobox game
|image            = Dragon_ball_z_budokai_cover.jpg
|image            = Dragon_ball_z_budokai_cover.jpg
|caption          = NTSC-U Boxart
|caption          = NTSC-U Boxart
|developer        = Dimps
|developer        = Dimps Corporation
|publisher        = [[Atari]] (EU, US), [[Infogrames]] (US), [[Bandai]] (JP)
|genre            = Action, Fighting
|genre            = Action, Fighting
|gameinfo          = First game in the Dragon Ball Z: Budokai series, predecessor to [http://wiki.pcsx2.net/index.php/Dragon_Ball_Z:_Budokai_2 Dragon Ball Z: Budokai 2]
|gameinfo          = The fiercest fighters in the universe have come together in the spectacular 3D world of Dragon Ball Z: Budokai.  Test your skills against the most powerful Dragon Ball Z heroes and the most sinister villains in five exciting play modes.  You can unlock, customize, and trade devastating skills with friends to create the most powerful fighters ever.  Every battle is more intense, more dangerous, and more epic than the one before.<br />
|wikipedia        = [http://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai  Dragon Ball Z: Budokai]
 
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai/critic-reviews MetaCritic]
First game in the Dragon Ball Z: Budokai series, predecessor to [[Dragon Ball Z: Budokai 2]]
|reviewscore      = 67/100
|wikipedia        = [https://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai  Dragon Ball Z: Budokai]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/562522-dragon-ball-z-budokai Link]
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai Metacritic]|67/100}}
|japan_rating      = A
|na_rating_text    = Animated Blood, Violence
|na_rating        = T
|ko_rating        = 12
|korean            = SLKA-25046
|italian          = SLES-51233
|spanish          = SLES-51233
|french            = SLES-51233
|german            = SLES-51233
|japanese          = SLPS-25174 &  SLPS-73207
|english          = SLES-51233 & SLUS-20591 & SLUS-20591GH
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = [SLUS-20591]
|serialsNTSCU      = SLUS-20591<br />SLUS-20591GH <small>(Greatest Hits)</small>
|CRCsNTSCU        = 2FF8E31F
|CRCsNTSCU        = 2FF8E31F
|releasedateNTSCU  = December 3, 2002
|releasedateNTSCU  = December 3, 2002<br />2003 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
Line 20: Line 34:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-51233<br />SLES-51233-P
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = November 2, 2002
|releasedatePAL    = November 29, 2002<br />October 24, 2003 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPS-25174<br />SLKA-25046 <small>(Korea)</small><br />SLPS-73207 <small>(PlayStation 2 the Best)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = February 13, 2003
|releasedateNTSCJ  = February 13, 2003<br />April 25, 2003 <small>(Korea)</small><br />September 16, 2004 <small>(PlayStation 2 the Best)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
|pcsx2ver          = 1.3.0 r5927
|gsname            = GSdx
|gsver            = r5932
|soundname        = SPU2-X
|soundver          = r5893 2.0.0
|padname          = LilyPad
|padver            = 0.11.0
|dvdplugname      =
|dvdplugver        =
|biosver          = any
|hacks            =
|fpsinfo          =
|comment          =
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          = Intel Core i7-3770K @ 4.60 GHz
|gputype          = AMD Radeon HD 7950 3GB Crossfire
|pccomment        =
}}
}}


==See also==
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 64-bit
|CPU=Intel Core i7-3770K @ 4.30 GHz
|GPU=AMD Radeon HD 7950 3GB
|Revision=1.5.0 SVN
|Graphics=GSdx 1.1.0 2016-06-30 (SSE4)
*Mode: HW OpenGL
*4x Native
*16x Anisotropic Filtering
|Sound=
* SPU2-X r5893 2.0.0
* LilyPad 0.11.0
|Comments=Completed the game without any issues, runs at a smooth 60fps only dipping below when energy attacks are used whilst running at a very high resolution. A̶s̶ ̶o̶f̶ ̶J̶u̶n̶e̶ ̶3̶0̶,̶ ̶2̶0̶1̶6̶ ̶n̶o̶ ̶w̶i̶d̶e̶s̶c̶r̶e̶e̶n̶ ̶p̶a̶t̶c̶h̶ ̶e̶x̶i̶s̶t̶s̶ ̶(̶f̶o̶r̶ ̶t̶h̶e̶ ̶N̶T̶S̶C̶-̶U̶ ̶v̶e̶r̶s̶i̶o̶n̶), thanks [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=528564#pid528564 sergx12!]
|Tester=CorruptEagle
}}
{{TestingFooter}}
 
<!--
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
-->
 
== Trivia ==
* Original names: '''ドラゴンボールZ''' (SLPS-25174) & (SLPS-73207), '''드래곤볼 Z''' (SLKA-25046)
* Also known as '''Dragon Ball Z'''
 
== Known Issues ==
{{Issue
|IssueName=Problems correctly rendering lighting during certain cutscenes
|IsFixed=0
|IssueLevel=0
|Description=During certain cutscenes during the story mode, characters in the foreground will become surrounded by completely dark or semi-dark backgrounds.
|Workaround=Use OpenGL or software render mode.
}}
 
{{Issue
|IssueName=Upscaling lines from sprites
|IsFixed=0
|IssueLevel=0
|Description=UI and menu elements have empty lines from sprites not scaling correctly.
|Workaround=While the game is running go to View > Game Properties, then head to Graphics > check Manual Hardware Fixes. Head to the Upscaling Fixes tab and set Round Sprite to Full. This will make some text and images a little blurry, but it will fill those empty lines.
}}
 
 
== Fixed Issues ==
{{Issue
|IssueName=Black lines on edge of screen
|IsFixed=1
|IssueLevel=0
|Description=When upscaling, black lines will appear along the bottom and right sides of the screen.
|Workaround=Keep Internal Resolution at Native, or use the dx11 renderer.
}}
 
== Screenshots ==
<gallery>
File:Dragon_Ball_Z_Budokai_Forum_1.jpg|Dragon Ball Z: Budokai (SLES 51233)
File:DX11 Lighting Issue.png|Broken lighting in certain cutscenes
</gallery>
 
 
{{Dragon Ball series}}


*[[Dragon Ball Z: Budokai 2]]
{{ForumLinksList|list=
*[[Dragon Ball Z: Budokai 3]]
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-SLES-51233-E--29010 Dragonball Z Budokai (SLES 51233) (E)]
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-SLUS-20591-U--30186 Dragonball Z Budokai (SLUS 20591) (U)]}}

Latest revision as of 00:28, 2 October 2022

Developer(s): Dimps Corporation
Publisher(s): Atari (EU, US), Infogrames (US), Bandai (JP)
Genre: Action, Fighting
Wikipedia: Dragon Ball Z: Budokai
Game review links: Metacritic67/100
Game description: The fiercest fighters in the universe have come together in the spectacular 3D world of Dragon Ball Z: Budokai. Test your skills against the most powerful Dragon Ball Z heroes and the most sinister villains in five exciting play modes. You can unlock, customize, and trade devastating skills with friends to create the most powerful fighters ever. Every battle is more intense, more dangerous, and more epic than the one before.

Dragon Ball Z: Budokai

NTSC-U Boxart
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Animated Blood, Violence)
GRB rating: 12
Widescreen patch available
Supports up to two local players
Languages supported:
English: SLES-51233 & SLUS-20591 & SLUS-20591GH
Japanese: SLPS-25174 & SLPS-73207
German: SLES-51233
French: SLES-51233
Spanish: SLES-51233
Italian: SLES-51233
Korean: SLKA-25046
Region NTSC-U:
Serial numbers: SLUS-20591
SLUS-20591GH (Greatest Hits)
Release date: December 3, 2002
2003 (Greatest Hits)
CRCs: 2FF8E31F
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51233
SLES-51233-P
Release date: November 29, 2002
October 24, 2003 (Platinum)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25174
SLKA-25046 (Korea)
SLPS-73207 (PlayStation 2 the Best)
Release date: February 13, 2003
April 25, 2003 (Korea)
September 16, 2004 (PlayStation 2 the Best)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

First game in the Dragon Ball Z: Budokai series, predecessor to Dragon Ball Z: Budokai 2


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 10 64-bit
  • Intel Core i7-3770K @ 4.30 GHz
  • AMD Radeon HD 7950 3GB
1.5.0 SVN GSdx 1.1.0 2016-06-30 (SSE4)
  • Mode: HW OpenGL
  • 4x Native
  • 16x Anisotropic Filtering
  • SPU2-X r5893 2.0.0
  • LilyPad 0.11.0
Completed the game without any issues, runs at a smooth 60fps only dipping below when energy attacks are used whilst running at a very high resolution. A̶s̶ ̶o̶f̶ ̶J̶u̶n̶e̶ ̶3̶0̶,̶ ̶2̶0̶1̶6̶ ̶n̶o̶ ̶w̶i̶d̶e̶s̶c̶r̶e̶e̶n̶ ̶p̶a̶t̶c̶h̶ ̶e̶x̶i̶s̶t̶s̶ ̶(̶f̶o̶r̶ ̶t̶h̶e̶ ̶N̶T̶S̶C̶-̶U̶ ̶v̶e̶r̶s̶i̶o̶n̶), thanks sergx12! CorruptEagle


Trivia

  • Original names: ドラゴンボールZ (SLPS-25174) & (SLPS-73207), 드래곤볼 Z (SLKA-25046)
  • Also known as Dragon Ball Z

Known Issues

Problems correctly rendering lighting during certain cutscenes

  • Status: Active
  • Type: Minor
  • Description: During certain cutscenes during the story mode, characters in the foreground will become surrounded by completely dark or semi-dark backgrounds.
  • Workaround: Use OpenGL or software render mode.

Upscaling lines from sprites

  • Status: Active
  • Type: Minor
  • Description: UI and menu elements have empty lines from sprites not scaling correctly.
  • Workaround: While the game is running go to View > Game Properties, then head to Graphics > check Manual Hardware Fixes. Head to the Upscaling Fixes tab and set Round Sprite to Full. This will make some text and images a little blurry, but it will fill those empty lines.


Fixed Issues

Black lines on edge of screen

  • Status: Fixed
  • Type: Minor
  • Description: When upscaling, black lines will appear along the bottom and right sides of the screen.
  • Workaround: Keep Internal Resolution at Native, or use the dx11 renderer.

Screenshots