Dragon Ball Z: Budokai: Difference between revisions

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m (Widescreen patch may not work with your particular version but it's not a reason to delete the flag)
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{{info-stub}}
{{infobox
{{infobox
|image            = Dragon_ball_z_budokai_cover.jpg
|image            = Dragon_ball_z_budokai_cover.jpg
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|french            = SLES-51233
|french            = SLES-51233
|german            = SLES-51233
|german            = SLES-51233
|japanese          = SLPS-25174
|japanese          = SLPS-25174 &  SLPS-73207
|english          = SLES-51233 & SLUS-20591
|english          = SLES-51233 & SLUS-20591 & SLUS-20591GH
|widescreenpatch  = 1
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25174<br />SLPS-73207 <small>(PlayStation 2 the Best)</small><br />SLKA-25046
|serialsNTSCJ      = SLPS-25174<br />SLKA-25046 <small>(Korea)</small><br />SLPS-73207 <small>(PlayStation 2 the Best)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = February 13, 2003<br />September 16, 2004 <small>(PlayStation 2 the Best)</small>
|releasedateNTSCJ  = February 13, 2003<br />April 25, 2003 <small>(Korea)</small><br />September 16, 2004 <small>(PlayStation 2 the Best)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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* SPU2-X r5893 2.0.0
* SPU2-X r5893 2.0.0
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=BIOS: Runs at a smooth 60fps only dipping below when energy attacks are used at very high resolution. As of June 30, 2016 no widescreen patch exists.
|Comments=Completed the game without any issues, runs at a smooth 60fps only dipping below when energy attacks are used whilst running at a very high resolution. A̶s̶ ̶o̶f̶ ̶J̶u̶n̶e̶ ̶3̶0̶,̶ ̶2̶0̶1̶6̶ ̶n̶o̶ ̶w̶i̶d̶e̶s̶c̶r̶e̶e̶n̶ ̶p̶a̶t̶c̶h̶ ̶e̶x̶i̶s̶t̶s̶ ̶(̶f̶o̶r̶ ̶t̶h̶e̶ ̶N̶T̶S̶C̶-̶U̶ ̶v̶e̶r̶s̶i̶o̶n̶), thanks [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=528564#pid528564 sergx12!]
|Tester=CorruptEagle
|Tester=CorruptEagle
}}
}}
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|IssueLevel=0
|IssueLevel=0
|Description=During certain cutscenes during the story mode, characters in the foreground will become surrounded by completely dark or semi-dark backgrounds.
|Description=During certain cutscenes during the story mode, characters in the foreground will become surrounded by completely dark or semi-dark backgrounds.
|Workaround=Use [[GSdx#Quick_guide_to_the_settings|OpenGL]] or software rendering.
|Workaround=Use OpenGL or software render mode.
}}
 
{{Issue
|IssueName=Black lines on edge of screen
|IsFixed=0
|IssueLevel=0
|Description=When upscaling, black lines will appear along the bottom and right sides of the screen.
|Workaround=Keep Internal Resolution at Native, or use a dx11.
}}
}}



Revision as of 03:31, 10 July 2021

Dragon Ball Z: Budokai

NTSC-U Boxart
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Animated Blood, Violence)
GRB rating: 12
Widescreen patch available
Supports up to two local players
Languages supported:
English: SLES-51233 & SLUS-20591 & SLUS-20591GH
Japanese: SLPS-25174 & SLPS-73207
German: SLES-51233
French: SLES-51233
Spanish: SLES-51233
Italian: SLES-51233
Korean: SLKA-25046
Region NTSC-U:
Serial numbers: SLUS-20591
SLUS-20591GH (Greatest Hits)
Release date: December 3, 2002
2003 (Greatest Hits)
CRCs: 2FF8E31F
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51233
SLES-51233-P
Release date: November 29, 2002
October 24, 2003 (Platinum)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25174
SLKA-25046 (Korea)
SLPS-73207 (PlayStation 2 the Best)
Release date: February 13, 2003
April 25, 2003 (Korea)
September 16, 2004 (PlayStation 2 the Best)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Dimps Corporation
Publisher(s): Atari (EU, US), Infogrames (US), Bandai (JP)
Genre: Action, Fighting
Wikipedia: Dragon Ball Z: Budokai
Game review links: Metacritic67/100
Game description: The fiercest fighters in the universe have come together in the spectacular 3D world of Dragon Ball Z: Budokai. Test your skills against the most powerful Dragon Ball Z heroes and the most sinister villains in five exciting play modes. You can unlock, customize, and trade devastating skills with friends to create the most powerful fighters ever. Every battle is more intense, more dangerous, and more epic than the one before.

First game in the Dragon Ball Z: Budokai series, predecessor to Dragon Ball Z: Budokai 2


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 10 64-bit
  • Intel Core i7-3770K @ 4.30 GHz
  • AMD Radeon HD 7950 3GB
1.5.0 SVN GSdx 1.1.0 2016-06-30 (SSE4)
  • Mode: HW OpenGL
  • 4x Native
  • 16x Anisotropic Filtering
  • SPU2-X r5893 2.0.0
  • LilyPad 0.11.0
Completed the game without any issues, runs at a smooth 60fps only dipping below when energy attacks are used whilst running at a very high resolution. A̶s̶ ̶o̶f̶ ̶J̶u̶n̶e̶ ̶3̶0̶,̶ ̶2̶0̶1̶6̶ ̶n̶o̶ ̶w̶i̶d̶e̶s̶c̶r̶e̶e̶n̶ ̶p̶a̶t̶c̶h̶ ̶e̶x̶i̶s̶t̶s̶ ̶(̶f̶o̶r̶ ̶t̶h̶e̶ ̶N̶T̶S̶C̶-̶U̶ ̶v̶e̶r̶s̶i̶o̶n̶), thanks sergx12! CorruptEagle


Trivia

  • Original names: ドラゴンボールZ (SLPS-25174) & (SLPS-73207), 드래곤볼 Z (SLKA-25046)
  • Also known as Dragon Ball Z

Known Issues

Problems correctly rendering lighting during certain cutscenes

  • Status: Active
  • Type: Minor
  • Description: During certain cutscenes during the story mode, characters in the foreground will become surrounded by completely dark or semi-dark backgrounds.
  • Workaround: Use OpenGL or software render mode.

Black lines on edge of screen

  • Status: Active
  • Type: Minor
  • Description: When upscaling, black lines will appear along the bottom and right sides of the screen.
  • Workaround: Keep Internal Resolution at Native, or use a dx11.

Screenshots


Public compatibility forum links