DoDonPachi DaiOuJou: Difference between revisions
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{{infobox | {{infobox | ||
|image = | |image = DoDonPachi_Dai-Ou-Jou.png | ||
|caption = | |caption = | ||
|developer = | |developer = Cave | ||
|genre = | |publisher = Arika | ||
|gameinfo = | |genre = Shoot-'Em-Up | ||
|wikipedia = | |gameinfo = Is the fourth arcade game in Cave's DonPachi series. DaiOuJou follows the conventions of the previous game with only a few changes. The chaining system is intact and works in much the same way. Causing an enemy to explode fills a meter, and every enemy destroyed before the meter depletes adds to the current chain and again refills the meter. Holding the laser weapon over a large enemy will hold the meter steady and slowly accumulate hits. In this way it is possible to create a single chain out of any of the 5 stages. | ||
|reviewlinks = | |wikipedia = [http://en.wikipedia.org/wiki/DoDonPachi_DaiOuJou Link] | ||
|reviewlinks = | |||
|reviewscore = | |reviewscore = | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = | |NTSCU = 0 | ||
|serialsNTSCU = | |serialsNTSCU = | ||
|CRCsNTSCU = | |CRCsNTSCU = | ||
Line 19: | Line 18: | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = | |PAL = 0 | ||
|serialsPAL = | |serialsPAL = | ||
|CRCsPAL = | |CRCsPAL = | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = SLPS-25233 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = | |releasedateNTSCJ = April 10, 2003 | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = |
Revision as of 03:32, 27 February 2015
DoDonPachi DaiOuJou | |||||||||||||
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Developer(s): Cave
Publisher(s): Arika
Genre: Shoot-'Em-Up
Wikipedia: Link
Game description: Is the fourth arcade game in Cave's DonPachi series. DaiOuJou follows the conventions of the previous game with only a few changes. The chaining system is intact and works in much the same way. Causing an enemy to explode fills a meter, and every enemy destroyed before the meter depletes adds to the current chain and again refills the meter. Holding the laser weapon over a large enemy will hold the meter steady and slowly accumulate hits. In this way it is possible to create a single chain out of any of the 5 stages.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J | Windows |
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1.1.svn5820 | GSDX |
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USA v02.20(10/02/2006), light game for any cpu/gpu.Not full screen,is not a bug ,its only a engine of arcade game for ps2 version. |
The gallery
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DoDonPachi DaiOuJou (SLPS 25233)
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DoDonPachi DaiOuJou (SLPS 25233)
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DoDonPachi DaiOuJou (SLPS 25233)
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DoDonPachi DaiOuJou (SLPS 25233)