DoDonPachi DaiOuJou: Difference between revisions

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|caption          =
|caption          =
|developer        = Cave
|developer        = Cave
|publisher        = Arika
|publisher        = [[Arika]]
|genre            = Shoot-'Em-Up
|genre            = Action, Shoot'em up
|gameinfo          = Is the fourth arcade game in Cave's DonPachi series. DaiOuJou follows the conventions of the previous game with only a few changes. The chaining system is intact and works in much the same way. Causing an enemy to explode fills a meter, and every enemy destroyed before the meter depletes adds to the current chain and again refills the meter. Holding the laser weapon over a large enemy will hold the meter steady and slowly accumulate hits. In this way it is possible to create a single chain out of any of the 5 stages.
|gameinfo          = The PS2 edition of Cave's long-running top-down shooter series, boasting the same classic 2D top-down shooter gameplay, gigantic explosions, massive bosses, and an arcade-style long view (with borders to simulate the sideways monitor play.) The PS2 game also features a simulation mode and a DVD viewing mode for replays.<br />
DoDonPachi DaiOuJou is the fourth arcade game in Cave's DonPachi series. DaiOuJou follows the conventions of the previous game with only a few changes. The chaining system is intact and works in much the same way. Causing an enemy to explode fills a meter, and every enemy destroyed before the meter depletes adds to the current chain and again refills the meter. Holding the laser weapon over a large enemy will hold the meter steady and slowly accumulate hits. In this way it is possible to create a single chain out of any of the 5 stages.
|wikipedia        = [http://en.wikipedia.org/wiki/DoDonPachi_DaiOuJou Link]
|wikipedia        = [http://en.wikipedia.org/wiki/DoDonPachi_DaiOuJou Link]
|reviewlinks      =
|reviewscore      =
|gamefaqslink      = [http://www.gamefaqs.com/ps2/582447-dodonpachi-dai-ou-jou Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/582447-dodonpachi-dai-ou-jou Link]
|japanese          = SLPS-25233
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 0
|NTSCU            = 0
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|Comments=USA v02.20(10/02/2006), light game for any cpu/gpu.Not full screen,is not a bug ,its only a engine of arcade game for ps2 version.
|Comments=USA v02.20(10/02/2006), light game for any cpu/gpu.Not full screen,is not a bug ,its only a engine of arcade game for ps2 version.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=AMD Ryzen 5 2500U
|GPU=AMD Radeon Vega 8 Mobile
|Revision=1.4.0
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments= Small control issues, possibly part of the game though.
|Tester=Eviljapyay
}}
}}
{{TestingFooter}}
{{TestingFooter}}

Latest revision as of 14:54, 22 March 2019

DoDonPachi DaiOuJou

Languages supported:
Japanese: SLPS-25233
Region NTSC-J/C/K:
Serial numbers: SLPS-25233
Release date: April 10, 2003
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Cave
Publisher(s): Arika
Genre: Action, Shoot'em up
Wikipedia: Link
Game description: The PS2 edition of Cave's long-running top-down shooter series, boasting the same classic 2D top-down shooter gameplay, gigantic explosions, massive bosses, and an arcade-style long view (with borders to simulate the sideways monitor play.) The PS2 game also features a simulation mode and a DVD viewing mode for replays.
DoDonPachi DaiOuJou is the fourth arcade game in Cave's DonPachi series. DaiOuJou follows the conventions of the previous game with only a few changes. The chaining system is intact and works in much the same way. Causing an enemy to explode fills a meter, and every enemy destroyed before the meter depletes adds to the current chain and again refills the meter. Holding the laser weapon over a large enemy will hold the meter steady and slowly accumulate hits. In this way it is possible to create a single chain out of any of the 5 stages.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J Windows
  • I5 3330
  • HD radeon 6850
1.1.svn5820 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), light game for any cpu/gpu.Not full screen,is not a bug ,its only a engine of arcade game for ps2 version.
NTSC-J Windows
  • AMD Ryzen 5 2500U
  • AMD Radeon Vega 8 Mobile
1.4.0 GSDX
  • SPU2-X
  • ?
Small control issues, possibly part of the game though. Eviljapyay


Trivia

  • Original names: 怒首領蜂 大往生 (SLPS-25233)



The gallery

Public compatibility forum links