Disney/Pixar Ratatouille: Difference between revisions

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(Added my test entry for the PAL version and changed the PAL version status on Windows to "Playable". Removed "Software Rendering Only" on the infobox as there is no need to run this game on software rendering mode.)
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|publisher        = [[THQ]]
|publisher        = [[THQ]]
|genre            = Action, Platformer
|genre            = Action, Platformer
|wikipedia        = [http://en.wikipedia.org/wiki/Ratatouille_%28video_game%29 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Ratatouille_%28video_game%29 Link]
|gameinfo          = Players relive the film's most thrilling moments as they assume the role of Remy, a young rat who dreams of becoming a great French chef, despite the obvious problem of being a rat. From the underground sewers to the bustling streets of Paris, players dash, glide and slide through 6 action-packed worlds filled with dangerous enemies, heists and perilous missions. Players can go head-to-head with their friends in multiplayer mini-games or navigate their way through a sensational rat race that turns the culinary world of Paris upside down.<br />
|gameinfo          = Players relive the film's most thrilling moments as they assume the role of Remy, a young rat who dreams of becoming a great French chef, despite the obvious problem of being a rat. From the underground sewers to the bustling streets of Paris, players dash, glide and slide through 6 action-packed worlds filled with dangerous enemies, heists and perilous missions. Players can go head-to-head with their friends in multiplayer mini-games or navigate their way through a sensational rat race that turns the culinary world of Paris upside down.<br />
The game fallows the same plot as the movie. In this version, Remy can't swim, but he can use a raft to paddle when the player uses the analog stick. This video game only has 13 levels. Dreamworlds are bonus levels in which Remy falls asleep and dreams of a land of food. If the player loses all lives of falling Remy wakes up. The Dreamworld can be accessed when a mission is completed. There are usually 3 dreamworlds in each level. There are also levels in which Remy slides a pipe.
The game fallows the same plot as the movie. In this version, Remy can't swim, but he can use a raft to paddle when the player uses the analog stick. This video game only has 13 levels. Dreamworlds are bonus levels in which Remy falls asleep and dreams of a land of food. If the player loses all lives of falling Remy wakes up. The Dreamworld can be accessed when a mission is completed. There are usually 3 dreamworlds in each level. There are also levels in which Remy slides a pipe.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/936571-disney-pixar-ratatouille Link]
|widescreen        = 1
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/936571-disney-pixar-ratatouille Link]
|numberofplayers  = 4
|numberofplayers  = 4
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2007/07/31/ratatouille-review-6 IGN]|6.5/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/disneypixar-ratatouille Metacritic]|65/100}}
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2007/07/31/ratatouille-review-6 IGN]|6.5/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/disneypixar-ratatouille Metacritic]|65/100}}
|eu_rating        = 3+
|eu_rating        = 3+
|ko_rating        = ALL
|ko_rating        = ALL
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|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = August 9, 2007 <small>(Australia)</small><br />September 28, 2007
|releasedatePAL    = August 9, 2007 <small>(Australia)</small><br />September 28, 2007
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
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|GPU=AMD Radeon 530
|GPU=AMD Radeon 530
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: 0  
** EE Cyclerate: 0  
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** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx 1.2.0 AVX2
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 2x Native
* Internal Resolution: 2x Native
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* Anisotropic Filtering: Off
* Anisotropic Filtering: Off
* CRC Hack Level: Automatic
* CRC Hack Level: Automatic
</spoiler>
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments=Runs fine. There is no FPS drop that effects the gameplay at all but there is a major FPS drop during the loading screens.
|Comments=Runs fine. There is no FPS drop that effects the gameplay at all but there is a major FPS drop during the loading screens.
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<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==


== Known Issues ==
{{Issue
{{Issue
|IssueName=
|IssueName=Color layer blend ghosting
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=When upscaling you can see some sort of color layer that's supposed to blend over all surfaces to make them more vibrant being considerably offset from its correct position.
|Workaround=
|Workaround=Set the Skipdraw range to 3 and 3, and Half-Pixel Offset hack to "Special (Texture - aggressive)" to further sharpen the image. The extra vibrancy is not lost.
}}
}}
-->


==The gallery==
==The gallery==
67,565

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