Disney/Pixar Ratatouille: Difference between revisions

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|publisher        = [[THQ]]
|publisher        = [[THQ]]
|genre            = Action, Platformer
|genre            = Action, Platformer
|wikipedia        = [http://en.wikipedia.org/wiki/Ratatouille_%28video_game%29 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Ratatouille_%28video_game%29 Link]
|gameinfo          = Players relive the film's most thrilling moments as they assume the role of Remy, a young rat who dreams of becoming a great French chef, despite the obvious problem of being a rat. From the underground sewers to the bustling streets of Paris, players dash, glide and slide through 6 action-packed worlds filled with dangerous enemies, heists and perilous missions. Players can go head-to-head with their friends in multiplayer mini-games or navigate their way through a sensational rat race that turns the culinary world of Paris upside down.<br />
|gameinfo          = Players relive the film's most thrilling moments as they assume the role of Remy, a young rat who dreams of becoming a great French chef, despite the obvious problem of being a rat. From the underground sewers to the bustling streets of Paris, players dash, glide and slide through 6 action-packed worlds filled with dangerous enemies, heists and perilous missions. Players can go head-to-head with their friends in multiplayer mini-games or navigate their way through a sensational rat race that turns the culinary world of Paris upside down.<br />
The game fallows the same plot as the movie. In this version, Remy can't swim, but he can use a raft to paddle when the player uses the analog stick. This video game only has 13 levels. Dreamworlds are bonus levels in which Remy falls asleep and dreams of a land of food. If the player loses all lives of falling Remy wakes up. The Dreamworld can be accessed when a mission is completed. There are usually 3 dreamworlds in each level. There are also levels in which Remy slides a pipe.
The game fallows the same plot as the movie. In this version, Remy can't swim, but he can use a raft to paddle when the player uses the analog stick. This video game only has 13 levels. Dreamworlds are bonus levels in which Remy falls asleep and dreams of a land of food. If the player loses all lives of falling Remy wakes up. The Dreamworld can be accessed when a mission is completed. There are usually 3 dreamworlds in each level. There are also levels in which Remy slides a pipe.
|widescreen        = 1
|widescreen        = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/936571-disney-pixar-ratatouille Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/936571-disney-pixar-ratatouille Link]
|numberofplayers  = 4
|numberofplayers  = 4
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2007/07/31/ratatouille-review-6 IGN]|6.5/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/disneypixar-ratatouille Metacritic]|65/100}}
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2007/07/31/ratatouille-review-6 IGN]|6.5/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/disneypixar-ratatouille Metacritic]|65/100}}
|eu_rating        = 3+
|eu_rating        = 3+
|ko_rating        = ALL
|ko_rating        = ALL
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== Known Issues ==
== Known Issues ==
{{Issue
{{Issue
|IssueName=Ghosted effect on Ratatouille
|IssueName=Color layer blend ghosting
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=When upscaling you can see some sort of effect being blown way out of proportion and smudging the screen that follows the main character.
|Description=When upscaling you can see some sort of color layer that's supposed to blend over all surfaces to make them more vibrant being considerably offset from its correct position.
|Workaround=Set the Skipdraw range to 3 and 3, and Half-Pixel Offset hack to "Special (Texture - aggressive)" to further sharpen the image.
|Workaround=Set the Skipdraw range to 3 and 3, and Half-Pixel Offset hack to "Special (Texture - aggressive)" to further sharpen the image. The extra vibrancy is not lost.
}}
 
{{Issue
|IssueName=Sunlight bleeds through geometry
|IsFixed=0
|IssueLevel=1
|Description=The sunlight graphic bleeds through geometry in hardware rendering.
|Workaround= ---
}}
}}


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