Disney/Pixar Finding Nemo: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 147: Line 147:
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|AffectedVersions=NTSC-J/PAL
|Description=Blue bars/blue wall cover part of the screen in the hardware modes.
|Description=Blue bars/blue wall cover part of the screen in the hardware modes.
|Workaround=Go to Config - Video (GS) - Plugin Settings menu, set Renderer to "OpenGL (Hardware)", and turn on Hardware Depth. Alternatively(for Direct 3D hardware modes), set skipdraw to 2 to make the blue wall transparent and keep the blue water effect. Or set skipdraw to 13 to completely remove the effect and thus issue.
|Workaround=Go to Config - Video (GS) - Plugin Settings menu, set Renderer to "OpenGL (Hardware)", and turn on Hardware Depth. Alternatively(for Direct 3D hardware modes), set skipdraw to 2 to make the blue wall transparent and keep the blue water effect. Or set skipdraw to 13 to completely remove the effect and thus issue.

Revision as of 17:54, 7 November 2021

Disney/Pixar Finding Nemo

NTSC-U cover
Game general and emulation properties:
CERO rating: A
ESRB rating: E
PEGI rating: 3+
OFLC rating: G
GRB rating: ALL
Widescreen patch available
Languages supported:
English: SLES-51755 & SLUS-20628 & SLUS-20628GH
Japanese: SLPS-25310 & SLPM-65655
German: SLES-51871
French: SLES-51871
Spanish: SLES-51870
Italian: SLES-51907
Swedish: SLES-51872
Danish: SLES-51872
Finnish: SLES-51870
Norwegian: SLES-51872
Portuguese: SLES-51960
Korean: SLKA-25056
Region NTSC-U:
Serial numbers: SLUS-20628
SLUS-20628GH (Greatest Hits)
Release date: May 12, 2003
2004 (Greatest Hits)
CRCs: 1E70F18D
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51755
SLES-51870
SLES-51871
SLES-51872
SLES-51907
SLES-51960
SLES-51755-P
Release date: September 26, 2003
June 4, 2004 (Platinum)
February 27, 2013 (PS2 Classics)
CRCs: 14AE6410
5D02E529 (F)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25310
SLKA-25056 (Korea)
SLPM-65655 (Yuke's the Best)
Release date: December 6, 2003
December 11, 2003 (Korea)
June 17, 2004 (Yuke's the Best)
CRCs: 334BBC45
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Traveller's Tales
Publisher(s): THQ (US, EU, JP), Yuke's (JP)
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic63/100
Game description: Dive into a thrilling underwater adventure. Based on the movie from Disney and Pixar, Finding Nemo challenges you to reunite the young clownfish Nemo with his father Marlin. You have the option to play as Marlin, Dory, or Nemo and, as you live the action of the film's storyline, you'll meet all the other memorable characters. Also, remember hilarious moments from the film through clips included in the game. The search for Nemo is on, and it's up to you to find him.
The game is based on the Finding Nemo film by Disney and Pixar. The goal is to complete different levels under the roles of film protagonists Nemo, Marlin or Dory. It includes cutscenes from the movie, and each clip is based on a level.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel(R) Core(TM) i7-4700MQ @ 2.40GHz
  • Intel(R) HD Graphics 4600
08-01-2016 1.4.0 GSdx 20160105132032 (MSVC 19.00, AVX) 1.0.0 [gsdx32-avx]
  • LilyPad (20151231175709) 0.11.0 [lilypad]
  • SPU2-X 20151231175709 2.0.0 [spu2-x]
Runs almost 100% speed, and 60 FPS.

But has a on-screen graphic glitch, but does not interfere too much.

Sonic Doo
PAL Windows
  • AMD fx-8350
  • Nvidia GTX 1060 6GB
1.5.0 2269 GSdx OpenGL Hardware, 3x Native, full Blending Accuracy, Bilinear (PS2Texture Filtering). Needed GSdx HW Hacks: Align Sprite (fix vertical lines in some levels). Completely broken in DX9/11 render due to the lack of depth shader.
NTSC-U/J Windows 8.1, x64
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • PALIT GeForce GT 1030 @ 2 GB
v1.7.0-dev-1996

<spoiler show="Settings Emulator" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: -2
    • VU Cycle Stealing: 2
    • INTC Spin Detection: Enabled
    • Wait Loop Detection: Enabled
    • MTVU: Enabled

</spoiler>

GSdx

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D 11 and OpenGL (Hardware)
  • Native Resolution: 1920x1080 and 2560x1440
  • Texture Filtering: Bilinear (Forced and PS2)
  • Anisotropic Filtering: 16x
  • Mipmapping: Basic (Fast)
  • CRC Hack Level: Aggressive
  • Date Accuracy: Fast (Default)
  • Blending Accuracy: Basic (Recommended)
  • FXAA Shader
  • Widescreen patch

</spoiler>

  • SPU2-X
  • LilyPad
Europe v02.00(14/06/2004), Perfect, The game runs at 1080p (HD) and 1440p (2K) 60 FPS, without freezes, brakes and bugs. Chern40+7



Trivia

  • Original names: ファインディング・ニモ (SLPS-25310) & (SLPM-65655), 니모를 찾아서 (SLKA-25056), Disney/Pixar À Procura de Nemo (SLES-51960), Disney/Pixar Alla Ricerca di Nemo (SLES-51907)


Known Issues

Blue bars/wall

  • Status: Active
  • Type: Serious
  • Affected Game Versions: NTSC-J/PAL
  • Description: Blue bars/blue wall cover part of the screen in the hardware modes.
  • Workaround: Go to Config - Video (GS) - Plugin Settings menu, set Renderer to "OpenGL (Hardware)", and turn on Hardware Depth. Alternatively(for Direct 3D hardware modes), set skipdraw to 2 to make the blue wall transparent and keep the blue water effect. Or set skipdraw to 13 to completely remove the effect and thus issue.


Public compatibility forum links