Disney/Pixar Finding Nemo: Difference between revisions

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|CRCsNTSCJ        = 334BBC45
|CRCsNTSCJ        = 334BBC45
|releasedateNTSCJ  = December 6, 2003<br />December 11, 2003 <small>(Korea)</small><br />June 17, 2004 <small>(Yuke's the Best)</small>
|releasedateNTSCJ  = December 6, 2003<br />December 11, 2003 <small>(Korea)</small><br />June 17, 2004 <small>(Yuke's the Best)</small>
|statusNTSCJ      =
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
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|Comments=OpenGL Hardware, 3x Native, full Blending Accuracy, Bilinear (PS2Texture Filtering). Needed GSdx HW Hacks: Align Sprite (fix vertical lines in some levels). Completely broken in DX9/11 render due to the lack of depth shader.
|Comments=OpenGL Hardware, 3x Native, full Blending Accuracy, Bilinear (PS2Texture Filtering). Needed GSdx HW Hacks: Align Sprite (fix vertical lines in some levels). Completely broken in DX9/11 render due to the lack of depth shader.
|Tester={{ForumUser|Atomic83}}
|Tester={{ForumUser|Atomic83}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1996
<spoiler show="Settings Emulator" hide="Hide">
* '''Speedhacks:'''
** EE Cyclerate: -2
** VU Cycle Stealing: 2
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** MTVU: Enabled
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 2560x1440
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* Widescreen patch
</spoiler>
|Sound=
*SPU2-X
*LilyPad
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at 1440p (2K) 60 FPS, without freezes, brakes and bugs. The game now runs on Direct3D 11 rendering.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}


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