Disney/Pixar Finding Nemo: Difference between revisions
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|CRCsNTSCJ = 334BBC45 | |CRCsNTSCJ = 334BBC45 | ||
|releasedateNTSCJ = December 6, 2003<br />December 11, 2003 <small>(Korea)</small><br />June 17, 2004 <small>(Yuke's the Best)</small> | |releasedateNTSCJ = December 6, 2003<br />December 11, 2003 <small>(Korea)</small><br />June 17, 2004 <small>(Yuke's the Best)</small> | ||
|statusNTSCJ = | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
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|Comments=OpenGL Hardware, 3x Native, full Blending Accuracy, Bilinear (PS2Texture Filtering). Needed GSdx HW Hacks: Align Sprite (fix vertical lines in some levels). Completely broken in DX9/11 render due to the lack of depth shader. | |Comments=OpenGL Hardware, 3x Native, full Blending Accuracy, Bilinear (PS2Texture Filtering). Needed GSdx HW Hacks: Align Sprite (fix vertical lines in some levels). Completely broken in DX9/11 render due to the lack of depth shader. | ||
|Tester={{ForumUser|Atomic83}} | |Tester={{ForumUser|Atomic83}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows 8.1, x64 | |||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |||
|GPU=PALIT GeForce GT 1030 @ 2 GB | |||
|Revision=v1.7.0-dev-1996 | |||
<spoiler show="Settings Emulator" hide="Hide"> | |||
* '''Speedhacks:''' | |||
** EE Cyclerate: -2 | |||
** VU Cycle Stealing: 2 | |||
** INTC Spin Detection: Enabled | |||
** Wait Loop Detection: Enabled | |||
** MTVU: Enabled | |||
</spoiler> | |||
|Graphics=GSdx | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D 11 and OpenGL (Hardware) | |||
* Native Resolution: 2560x1440 | |||
* Texture Filtering: Bilinear (PS2) | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Partial (OpenGL) | |||
* Date Accuracy: Fast (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* FXAA Shader | |||
* Widescreen patch | |||
</spoiler> | |||
|Sound= | |||
*SPU2-X | |||
*LilyPad | |||
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at 1440p (2K) 60 FPS, without freezes, brakes and bugs. The game now runs on Direct3D 11 rendering. | |||
|Tester=Chern40+7 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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