Disney/Pixar Finding Nemo: Difference between revisions
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|wikipedia = [https://en.wikipedia.org/wiki/Finding_Nemo_(video_game) Link] | |wikipedia = [https://en.wikipedia.org/wiki/Finding_Nemo_(video_game) Link] | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/561767-disney-pixar-finding-nemo Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/561767-disney-pixar-finding-nemo Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/disneypixar-finding-nemo Metacritic]|63/100}} | ||
|widescreenpatch = 1 | |widescreenpatch = 1 | ||
|japan_rating = A | |japan_rating = A | ||
|au_rating = G | |||
|eu_rating = 3+ | |eu_rating = 3+ | ||
|na_rating = E | |na_rating = E | ||
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|CRCsNTSCJ = 334BBC45 | |CRCsNTSCJ = 334BBC45 | ||
|releasedateNTSCJ = December 6, 2003<br />December 11, 2003 <small>(Korea)</small><br />June 17, 2004 <small>(Yuke's the Best)</small> | |releasedateNTSCJ = December 6, 2003<br />December 11, 2003 <small>(Korea)</small><br />June 17, 2004 <small>(Yuke's the Best)</small> | ||
|statusNTSCJ = | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
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|Comments=OpenGL Hardware, 3x Native, full Blending Accuracy, Bilinear (PS2Texture Filtering). Needed GSdx HW Hacks: Align Sprite (fix vertical lines in some levels). Completely broken in DX9/11 render due to the lack of depth shader. | |Comments=OpenGL Hardware, 3x Native, full Blending Accuracy, Bilinear (PS2Texture Filtering). Needed GSdx HW Hacks: Align Sprite (fix vertical lines in some levels). Completely broken in DX9/11 render due to the lack of depth shader. | ||
|Tester={{ForumUser|Atomic83}} | |Tester={{ForumUser|Atomic83}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U/J | |||
|OS=Windows 8.1, x64 | |||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |||
|GPU=PALIT GeForce GT 1030 @ 2 GB | |||
|Revision=v1.7.0-dev-1996 | |||
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* '''Speedhacks:''' | |||
** EE Cyclerate: -2 | |||
** VU Cycle Stealing: 2 | |||
** INTC Spin Detection: Enabled | |||
** Wait Loop Detection: Enabled | |||
** MTVU: Enabled | |||
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|Graphics=GSdx | |||
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* Renderer: Direct3D 11 and OpenGL (Hardware) | |||
* Native Resolution: 1920x1080 and 2560x1440 | |||
* Texture Filtering: Bilinear (Forced and PS2) | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Aggressive | |||
* Date Accuracy: Fast (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* FXAA Shader | |||
* Widescreen patch | |||
--> | |||
|Sound= | |||
*SPU2-X | |||
*LilyPad | |||
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at 1080p (HD) and 1440p (2K) 60 FPS, without freezes, brakes and bugs. | |||
|Tester=Chern40+7 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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== Trivia == | == Trivia == | ||
* Original names: '''ファインディング・ニモ''' (SLPS-25310) & (SLPM-65655), '''니모를 찾아서''' (SLKA-25056), '''Disney/Pixar À Procura de Nemo''' (SLES-51960), '''Disney/Pixar Alla Ricerca di Nemo''' (SLES-51907) | * Original names: '''ファインディング・ニモ''' (SLPS-25310) & (SLPM-65655), '''니모를 찾아서''' (SLKA-25056), '''Disney/Pixar À Procura de Nemo''' (SLES-51960), '''Disney/Pixar Alla Ricerca di Nemo''' (SLES-51907) | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Blue bars/wall | |IssueName=Blue bars/wall | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Blue bars/blue wall cover part of the screen in the hardware modes. | |AffectedVersions=NTSC-J and PAL | ||
|Workaround=Go to Config - Video (GS) - Plugin Settings menu, set Renderer to "OpenGL (Hardware)", and turn on Hardware Depth. Alternatively(for Direct 3D hardware modes), set skipdraw to 2 to make the blue wall transparent and keep the blue water effect. Or set skipdraw to 13 to completely remove the effect and thus issue. | |Description=Blue bars/blue wall cover part of the screen in the hardware modes. Tested in 2016 and needs testing on the latest version of PCSX2, as this may no longer be an issue. | ||
|Workaround=Go to Config - Video (GS) - Plugin Settings menu, set Renderer to "OpenGL (Hardware)", and turn on Hardware Depth. Alternatively(for Direct 3D hardware modes), set skipdraw to 2 to make the blue wall transparent and keep the blue water effect. Or set skipdraw to 13 to completely remove the effect and thus issue or use NTSC-U version which does not have this problem. | |||
}} | }} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[https://forums.pcsx2.net/Thread-Finding-Nemo-SLES-51871-F Finding Nemo (SLES 51871) (F)]}} | *[https://forums.pcsx2.net/Thread-Finding-Nemo-SLES-51871-F Finding Nemo (SLES 51871) (F)]}} |
Latest revision as of 10:27, 27 March 2024
Developer(s): Traveller's Tales
Publisher(s): THQ (US, EU, JP), Yuke's (JP)
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic: 63/100
Game description: Dive into a thrilling underwater adventure. Based on the movie from Disney and Pixar, Finding Nemo challenges you to reunite the young clownfish Nemo with his father Marlin. You have the option to play as Marlin, Dory, or Nemo and, as you live the action of the film's storyline, you'll meet all the other memorable characters. Also, remember hilarious moments from the film through clips included in the game. The search for Nemo is on, and it's up to you to find him.
The game is based on the Finding Nemo film by Disney and Pixar. The goal is to complete different levels under the roles of film protagonists Nemo, Marlin or Dory. It includes cutscenes from the movie, and each clip is based on a level.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
08-01-2016 1.4.0 | GSdx 20160105132032 (MSVC 19.00, AVX) 1.0.0 [gsdx32-avx] |
|
Runs almost 100% speed, and 60 FPS.
But has a on-screen graphic glitch, but does not interfere too much. |
Sonic Doo |
PAL | Windows |
|
1.5.0 2269 | GSdx | OpenGL Hardware, 3x Native, full Blending Accuracy, Bilinear (PS2Texture Filtering). Needed GSdx HW Hacks: Align Sprite (fix vertical lines in some levels). Completely broken in DX9/11 render due to the lack of depth shader. | ||
NTSC-U/J | Windows 8.1, x64 |
|
v1.7.0-dev-1996 | GSdx |
|
Europe v02.00(14/06/2004), Perfect, The game runs at 1080p (HD) and 1440p (2K) 60 FPS, without freezes, brakes and bugs. | Chern40+7 |
Trivia
- Original names: ファインディング・ニモ (SLPS-25310) & (SLPM-65655), 니모를 찾아서 (SLKA-25056), Disney/Pixar À Procura de Nemo (SLES-51960), Disney/Pixar Alla Ricerca di Nemo (SLES-51907)
Known Issues
Blue bars/wall
- Status: Active
- Type: Serious
- Affected Game Versions: NTSC-J and PAL
- Description: Blue bars/blue wall cover part of the screen in the hardware modes. Tested in 2016 and needs testing on the latest version of PCSX2, as this may no longer be an issue.
- Workaround: Go to Config - Video (GS) - Plugin Settings menu, set Renderer to "OpenGL (Hardware)", and turn on Hardware Depth. Alternatively(for Direct 3D hardware modes), set skipdraw to 2 to make the blue wall transparent and keep the blue water effect. Or set skipdraw to 13 to completely remove the effect and thus issue or use NTSC-U version which does not have this problem.