Disney/Pixar Finding Nemo: Difference between revisions

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Source: redump (confirmed)
m (I missed spelled something.)
(Source: redump (confirmed))
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|french            = SLES-51871
|french            = SLES-51871
|german            = SLES-51871
|german            = SLES-51871
|english          = SLES-51755 & SLUS-20628
|portuguese        = SLES-51960
|english          = SLES-51755 & SLUS-20628 & SLUS-20628GH
|korean            = SLKA-25056
|korean            = SLKA-25056
<!-- NTSC-U props -->
<!-- NTSC-U props -->
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-51755<br />SLES-51871<br />SLES-51907<br />SLES-51872<br />SLES-51755-P<br />SLES-51870
|serialsPAL        = SLES-51755<br />SLES-51870<br />SLES-51871<br />SLES-51872<br />SLES-51907<br />SLES-51960<br />SLES-51755-P
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = September 26, 2003<br />June 4, 2004 <small>(Platinum)</small><br />February 27, 2013
|releasedatePAL    = September 26, 2003<br />June 4, 2004 <small>(Platinum)</small><br />February 27, 2013 <small>(PS2 Classics)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25310<br />SLPM-65655 <small>(Yuke's the Best)</small><br />SLKA-25056
|serialsNTSCJ      = SLPS-25310<br />SLKA-25056 <small>(Korea)</small><br />SLPM-65655 <small>(Yuke's the Best)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = December 6, 2003<br />June 17, 2004 <small>(Yuke's the Best)</small>
|releasedateNTSCJ  = December 6, 2003<br />December 11, 2003 <small>(Korea)</small><br />June 17, 2004 <small>(Yuke's the Best)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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But has a on-screen graphic glitch, but does not interfere too much.
But has a on-screen graphic glitch, but does not interfere too much.
|Tester=Sonic Doo
|Tester=Sonic Doo
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=AMD fx-8350
|GPU=Nvidia GTX 1060 6GB
|Revision=1.5.0 2269
|Graphics=GSdx
|Sound=
|Comments=OpenGL Hardware, 3x Native, full Blending Accuracy, Bilinear (PS2Texture Filtering). Needed GSdx HW Hacks: Align Sprite (fix vertical lines in some levels). Completely broken in DX9/11 render due to the lack of depth shader.
|Tester={{ForumUser|Atomic83}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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== Trivia ==
== Trivia ==
* Original names: '''ファインディング・ニモ''' (SLPS-25310) & (SLPM-65655), '''니모를 찾아서''' (SLKA-25056)
* Original names: '''ファインディング・ニモ''' (SLPS-25310) & (SLPM-65655), '''니모를 찾아서''' (SLKA-25056), '''Disney/Pixar À Procura de Nemo''' (SLES-51960)
* Also known as '''Disney/Pixar Alla Ricerca di Nemo''' (EU)
* Also known as '''Disney/Pixar Alla Ricerca di Nemo''' (EU)


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|Workaround=Go to Config - Video (GS) - Plugin Settings menu, set Renderer to "OpenGL (Hardware)", and turn on Hardware Depth. Alternatively(for Direct 3D hardware modes), set skipdraw to 2 to make the blue wall transparent and keep the blue water effect. Or set skipdraw to 13 to completely remove the effect and thus issue.
|Workaround=Go to Config - Video (GS) - Plugin Settings menu, set Renderer to "OpenGL (Hardware)", and turn on Hardware Depth. Alternatively(for Direct 3D hardware modes), set skipdraw to 2 to make the blue wall transparent and keep the blue water effect. Or set skipdraw to 13 to completely remove the effect and thus issue.
}}
}}
{{ForumLinksList|list=
*[https://forums.pcsx2.net/Thread-Finding-Nemo-SLES-51871-F Finding Nemo (SLES 51871) (F)]}}
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