Disney/Pixar Finding Nemo: Difference between revisions

Update from forums
(www.playstation.co.kr)
(Update from forums)
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|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = September 26, 2003<br />June 4, 2004 <small>(Platinum)</small><br />February 27, 2013 <small>(PS2 Classics)</small>
|releasedatePAL    = September 26, 2003<br />June 4, 2004 <small>(Platinum)</small><br />February 27, 2013 <small>(PS2 Classics)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
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But has a on-screen graphic glitch, but does not interfere too much.
But has a on-screen graphic glitch, but does not interfere too much.
|Tester=Sonic Doo
|Tester=Sonic Doo
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=AMD fx-8350
|GPU=Nvidia GTX 1060 6GB
|Revision=1.5.0 2269
|Graphics=GSdx
|Sound=
|Comments=OpenGL Hardware, 3x Native, full Blending Accuracy, Bilinear (PS2Texture Filtering). Needed GSdx HW Hacks: Align Sprite (fix vertical lines in some levels). Completely broken in DX9/11 render due to the lack of depth shader.
|Tester={{ForumUser|Atomic83}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Workaround=Go to Config - Video (GS) - Plugin Settings menu, set Renderer to "OpenGL (Hardware)", and turn on Hardware Depth. Alternatively(for Direct 3D hardware modes), set skipdraw to 2 to make the blue wall transparent and keep the blue water effect. Or set skipdraw to 13 to completely remove the effect and thus issue.
|Workaround=Go to Config - Video (GS) - Plugin Settings menu, set Renderer to "OpenGL (Hardware)", and turn on Hardware Depth. Alternatively(for Direct 3D hardware modes), set skipdraw to 2 to make the blue wall transparent and keep the blue water effect. Or set skipdraw to 13 to completely remove the effect and thus issue.
}}
}}
{{ForumLinksList|list=
*[https://forums.pcsx2.net/Thread-Finding-Nemo-SLES-51871-F Finding Nemo (SLES 51871) (F)]}}
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