Disney/Pixar Finding Nemo: Difference between revisions

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{{info-stub}}
{{infobox
{{infobox
|image            = Finding_Nemo_US_Art_Work.png
|image            = Finding_Nemo_US_Art_Work.png
|caption          = US Greatest Hits art work
|caption          = NTSC-U cover
|developer        = Traveller's Tales
|developer        = Traveller's Tales
|publisher        = [[THQ]] (US, EU, JP), [[Yuke's]] (JP)
|publisher        = [[THQ]] (US, EU, JP), [[Yuke's]] (JP)
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|wikipedia        = [https://en.wikipedia.org/wiki/Finding_Nemo_(video_game) Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Finding_Nemo_(video_game) Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561767-disney-pixar-finding-nemo Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561767-disney-pixar-finding-nemo Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/disneypixar-finding-nemo Metacritic]|63/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/disneypixar-finding-nemo Metacritic]|63/100}}
|widescreenpatch  = 1
|japan_rating      = A
|japan_rating      = A
|au_rating        = G
|eu_rating        = 3+
|eu_rating        = 3+
|na_rating        = E
|na_rating        = E
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|french            = SLES-51871
|french            = SLES-51871
|german            = SLES-51871
|german            = SLES-51871
|english          = SLES-51755 & SLUS-20628
|portuguese        = SLES-51960
|english          = SLES-51755 & SLUS-20628 & SLUS-20628GH
|korean            = SLKA-25056
|korean            = SLKA-25056
<!-- NTSC-U props -->
<!-- NTSC-U props -->
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-51755<br />SLES-51871<br />SLES-51907<br />SLES-51872<br />SLES-51755-P<br />SLES-51870
|serialsPAL        = SLES-51755<br />SLES-51870<br />SLES-51871<br />SLES-51872<br />SLES-51907<br />SLES-51960<br />SLES-51755-P
|CRCsPAL          =
|CRCsPAL          = 14AE6410<br />5D02E529 <small>(F)</small>
|releasedatePAL    = September 26, 2003<br />June 4, 2004 <small>(Platinum)</small><br />February 27, 2013
|releasedatePAL    = September 26, 2003<br />June 4, 2004 <small>(Platinum)</small><br />February 27, 2013 <small>(PS2 Classics)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25310<br />SLPM-65655 <small>(Yuke's the Best)</small><br />SLKA-25056
|serialsNTSCJ      = SLPS-25310<br />SLKA-25056 <small>(Korea)</small><br />SLPM-65655 <small>(Yuke's the Best)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        = 334BBC45
|releasedateNTSCJ  = December 6, 2003<br />June 17, 2004 <small>(Yuke's the Best)</small>
|releasedateNTSCJ  = December 6, 2003<br />December 11, 2003 <small>(Korea)</small><br />June 17, 2004 <small>(Yuke's the Best)</small>
|statusNTSCJ      =
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
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*SPU2-X 20151231175709 2.0.0 [spu2-x]
*SPU2-X 20151231175709 2.0.0 [spu2-x]
|Comments=Runs almost 100% speed, and 60 FPS.  
|Comments=Runs almost 100% speed, and 60 FPS.  
But as a on-screen graphic glitch, but does not interfere too much.
But has a on-screen graphic glitch, but does not interfere too much.
|Tester=Sonic Doo
|Tester=Sonic Doo
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=AMD fx-8350
|GPU=Nvidia GTX 1060 6GB
|Revision=1.5.0 2269
|Graphics=GSdx
|Sound=
|Comments=OpenGL Hardware, 3x Native, full Blending Accuracy, Bilinear (PS2Texture Filtering). Needed GSdx HW Hacks: Align Sprite (fix vertical lines in some levels). Completely broken in DX9/11 render due to the lack of depth shader.
|Tester={{ForumUser|Atomic83}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U/J
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1996
<!--
* '''Speedhacks:'''
** EE Cyclerate: -2
** VU Cycle Stealing: 2
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** MTVU: Enabled
-->
|Graphics=GSdx
<!--
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 1920x1080 and 2560x1440
* Texture Filtering: Bilinear (Forced and PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Aggressive
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* Widescreen patch
-->
|Sound=
*SPU2-X
*LilyPad
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at 1080p (HD) and 1440p (2K) 60 FPS, without freezes, brakes and bugs.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
<!--
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{{TestingFooter}}
{{TestingFooter}}
-->
-->


== Trivia ==
== Trivia ==
* Original names: '''ファインディング・ニモ''' (SLPS-25310) & (SLPM-65655), '''니모를 찾아서''' (SLKA-25056)
* Original names: '''ファインディング・ニモ''' (SLPS-25310) & (SLPM-65655), '''니모를 찾아서''' (SLKA-25056), '''Disney/Pixar À Procura de Nemo''' (SLES-51960), '''Disney/Pixar Alla Ricerca di Nemo''' (SLES-51907)
* Also known as '''Disney/Pixar Alla Ricerca di Nemo''' (EU)
 


<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->


==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Blue bars/wall
|IssueName=Blue bars/wall
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=Blue bars/blue wall cover part of the screen in the hardware modes.
|AffectedVersions=NTSC-J and PAL
|Workaround=Go to Config - Video (GS) - Plugin Settings menu, set Renderer to "OpenGL (Hardware)", and turn on Hardware Depth. Alternatively(for Direct 3D hardware modes), set skipdraw to 2 to make the blue wall transparent and keep the blue water effect. Or set skipdraw to 13 to completely remove the effect and thus issue.
|Description=Blue bars/blue wall cover part of the screen in the hardware modes. Tested in 2016 and needs testing on the latest version of PCSX2, as this may no longer be an issue.
|Workaround=Go to Config - Video (GS) - Plugin Settings menu, set Renderer to "OpenGL (Hardware)", and turn on Hardware Depth. Alternatively(for Direct 3D hardware modes), set skipdraw to 2 to make the blue wall transparent and keep the blue water effect. Or set skipdraw to 13 to completely remove the effect and thus issue or use NTSC-U version which does not have this problem.
}}
}}
{{ForumLinksList|list=
*[https://forums.pcsx2.net/Thread-Finding-Nemo-SLES-51871-F Finding Nemo (SLES 51871) (F)]}}
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