Disney/Pixar Finding Nemo: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Finding_Nemo_(video_game) Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Finding_Nemo_(video_game) Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561767-disney-pixar-finding-nemo Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561767-disney-pixar-finding-nemo Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/disneypixar-finding-nemo Metacritic]|63/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/disneypixar-finding-nemo Metacritic]|63/100}}
|widescreenpatch  = 1
|widescreenpatch  = 1
|japan_rating      = A
|japan_rating      = A
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|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1996
|Revision=v1.7.0-dev-1996
<spoiler show="Settings Emulator" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: -2
** EE Cyclerate: -2
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** Wait Loop Detection: Enabled
** Wait Loop Detection: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 1920x1080 and 2560x1440
* Native Resolution: 1920x1080 and 2560x1440
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* FXAA Shader
* FXAA Shader
* Widescreen patch
* Widescreen patch
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X
*SPU2-X
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|IssueLevel=1
|IssueLevel=1
|AffectedVersions=NTSC-J and PAL
|AffectedVersions=NTSC-J and PAL
|Description=Blue bars/blue wall cover part of the screen in the hardware modes.
|Description=Blue bars/blue wall cover part of the screen in the hardware modes. Tested in 2016 and needs testing on the latest version of PCSX2, as this may no longer be an issue.
|Workaround=Go to Config - Video (GS) - Plugin Settings menu, set Renderer to "OpenGL (Hardware)", and turn on Hardware Depth. Alternatively(for Direct 3D hardware modes), set skipdraw to 2 to make the blue wall transparent and keep the blue water effect. Or set skipdraw to 13 to completely remove the effect and thus issue or use NTSC-U version, there is no such problem.
|Workaround=Go to Config - Video (GS) - Plugin Settings menu, set Renderer to "OpenGL (Hardware)", and turn on Hardware Depth. Alternatively(for Direct 3D hardware modes), set skipdraw to 2 to make the blue wall transparent and keep the blue water effect. Or set skipdraw to 13 to completely remove the effect and thus issue or use NTSC-U version which does not have this problem.
}}
}}


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