Disney's Treasure Planet: Difference between revisions
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|CRCsNTSCU = | |CRCsNTSCU = | ||
|releasedateNTSCU = November 11, 2002<br />2003 <small>(Disney Classics)</small> | |releasedateNTSCU = November 11, 2002<br />2003 <small>(Disney Classics)</small> | ||
|statusNTSCU = | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=Intel Core i3 4330 | |||
|GPU=NVidia GTX 750 TI 2048MB | |||
|Revision=1.4.9 | |||
|Graphics=gsdx32-sse4 | |||
|Sound=spu2-x | |||
|Comments=Flying off is fixed by EE timing hack and EE rounding to nearest. Game feels quite quick, problem? | |||
|Tester=Alasar | |||
}} | |||
{{TestingEntry | {{TestingEntry | ||
|Status=0 | |Status=0 |
Revision as of 00:40, 13 February 2016
Developer(s): Bizarre Creations
Publisher(s): SCEA (US), SCEE (EU)
Genre: Action, Platformer
Game description: Get ready for an epic adventure of bloodthirsty pirates and buried treasure. Treasure Planet brings Robert Louis Stevenson's Treasure Island not just right up-to-date but into the future--one in which the spaceship Legacy is overrun by mutinous pirates, led by the cyborg John Silver. You'll take on the role of Jim as he solar-surfs and performs action moves with the help of Morph, who can transform into various items. Embark on a voyage through 10 levels, minigames, and boss challenges as you view original artwork, behind-the-scenes game footage, and stored movie clips.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 10 |
|
1.4.9 | gsdx32-sse4 | spu2-x | Flying off is fixed by EE timing hack and EE rounding to nearest. Game feels quite quick, problem? | Alasar |
NTSC-U | Windows 8.1 |
|
1.2.1 | gsdx32-avx-r5875 | spu2-x-r5875 | The main character goes flying off into space forever when you:
•Turn around quickly while walking •Punch •Kick •Walk over certain parts of a level This effect (with the exception of the level geometry) can be avoided by setting "Round Mode" to Nearest in the EE settings. In addition, if the "EE Cyclerate" speedhack is not set to at least 2, then the game will often crash with "Vif1 bad vifcode! [CMD = c0] •PCSX2•: DMA error: 1f6d0c70". |
Cooprocks123e |
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