Disney's Treasure Planet: Difference between revisions

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<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SCUS-97146
|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  =
|releasedateNTSCU  =
|statusNTSCU      =
|statusNTSCU      = 0
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
Line 39: Line 39:
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=0
|Region=?
|Region=NTSC-U
|OS=?
|OS=Windows 8.1
|CPU=?
|CPU=Intel Core i7-4510u
|GPU=?
|GPU=Intel HD Graphics
|Revision=?
|Revision=1.2.1
|Graphics=?
|Graphics=gsdx32-avx-r5875
|Sound=?
|Sound=spu2-x-r5875
|Comments=This is a test placeholder. Add your configuration here.
|Comments=The main character goes flying off into space forever when you:
|Tester=?
*Turn around quickly while walking
*Punch
*Kick
*Walk over certain parts of a level
This effect (with the exception of the level geometry) can be avoided by setting "Round Mode" to Nearest in the EE settings. In addition, if the "EE Cyclerate" speedhack is not set to at least 2, then the game will often crash with "Vif1 bad vifcode! [CMD = c0]  *PCSX2*: DMA error: 1f6d0c70".
|Tester=Cooprocks123e
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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