Disney's Treasure Planet: Difference between revisions

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|caption          =  
|caption          =  
|developer        = Bizarre Creations
|developer        = Bizarre Creations
|publisher        = [[Sony|SCEA]]
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU)
|genre            = Adventure
|genre            = Action, Platformer
|gameinfo          =
|gameinfo          = Get ready for an epic adventure of bloodthirsty pirates and buried treasure. Treasure Planet brings Robert Louis Stevenson's Treasure Island not just right up-to-date but into the future--one in which the spaceship Legacy is overrun by mutinous pirates, led by the cyborg John Silver. You'll take on the role of Jim as he solar-surfs and performs action moves with the help of Morph, who can transform into various items. Embark on a voyage through 10 levels, minigames, and boss challenges as you view original artwork, behind-the-scenes game footage, and stored movie clips.
|wikipedia        =
|wikipedia        =
|reviewlinks      =
|reviewscore      =
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561732-disneys-treasure-planet Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561732-disneys-treasure-planet Link]
|eu_rating        = 3+
|na_rating_text    = Mild Violence
|na_rating        = E
|danish            = SCES-51177
|swedish          = SCES-51177
|italian          = SCES-51177
|dutch            = SCES-51176
|spanish          = SCES-51177
|french            = SCES-51176
|german            = SCES-51176
|english          = SCES-51177 & SCES-51176 & SCUS-97146 & SLUS-21054
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  = November 11, 2002<br />2003 <small>(Disney Classics)</small>
|releasedateNTSCU  = November 11, 2002<br />2003 <small>(Disney Classics)</small>
|statusNTSCU      = 0
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
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|serialsPAL        =SCES-51176<br />SCES-51177
|serialsPAL        =SCES-51176<br />SCES-51177
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = February 7, 2003<br />February 13, 2013
|releasedatePAL    = February 7, 2003<br />February 13, 2013 <small>(PS2 Classics)</small>
|statusPAL        =
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    =
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This effect (with the exception of the level geometry) can be avoided by setting "Round Mode" to Nearest in the EE settings. In addition, if the "EE Cyclerate" speedhack is not set to at least 2, then the game will often crash with "Vif1 bad vifcode! [CMD = c0]  *PCSX2*: DMA error: 1f6d0c70".
This effect (with the exception of the level geometry) can be avoided by setting "Round Mode" to Nearest in the EE settings. In addition, if the "EE Cyclerate" speedhack is not set to at least 2, then the game will often crash with "Vif1 bad vifcode! [CMD = c0]  *PCSX2*: DMA error: 1f6d0c70".
|Tester=Cooprocks123e
|Tester=Cooprocks123e
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i3 4330
|GPU=NVidia GTX 750 TI 2048MB
|Revision=1.4.0
|Graphics=gsdx32-sse4
|Sound=spu2-x
|Comments=Flying off is fixed by EE timing hack and EE rounding to nearest. Game feels quite quick, problem?
|Tester=Alasar
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home
|CPU=Intel Core i7-5820k @ 4.1 GHz
|GPU=MSI GTX 1080 8GB
|Revision=1.5.0-dev-3310-g24be7785d
<!--
* '''Speedhacks:'''
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** mVU Flag Hack: ✓
** MTVU: ✓
-->
|Graphics=GSdx 20191027020356 (MSVC 19.21 SSE4.1/AVX) 1.1.0
<!--
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 4x Native
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* CRC Hack Level: Full (Direct3D)
-->
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments= Game has issue where the auto hack does not fix the fly off glitch.
|Tester=Toys0125
}}
}}
{{TestingFooter}}
{{TestingFooter}}


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<!--
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<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==


==Fixed Issues==
{{Issue
|IssueName=Camera Flying off
|IsFixed=1
|IssueLevel=1
|Description=Your camera would fly away from your character when it hits a wall and would only be fixed by quitting to the main menu.
|Workaround=This should be automatically fixed as long as '''Automatic Gamefixes''' is enabled on the System tab.
}}
{{Issue
{{Issue
|IssueName=
|IssueName=Character flying off
|IsFixed=
|IsFixed=1
|IssueLevel=
|IssueLevel=1
|Description=
|Description=Characters can suddenly fly off into the sky in certain circumstances or skid along the ground randomly, especially on certain parts of level geometry.
|Workaround=
|Workaround=This should be automatically fixed as long as '''Automatic Gamefixes''' is enabled on the System tab.
}}
{{Issue
|IssueName=Light Flicker in Solar Surfing Levels
|IsFixed=1
|IssueLevel=0
|Description=When staying still and moving the camera, the solar surfer can show flickering light streaks that cover parts or most of the screen
|Workaround=This should be automatically fixed as long as '''Automatic Gamefixes''' is enabled on the System tab.
}}
{{Issue
|IssueName=Game hangs on the loading screen
|IsFixed=1
|IssueLevel=2
|Description=The game hangs on the loading screen before going in-game.
|Workaround=This should be automatically fixed as long as '''Automatic Gamefixes''' is enabled on the System tab. You can manually enable the fix by going to Config > Emulation Settings > Game Fixes tab, clicking "Enable manual game fixes" and enabling the '''EE timing hack''' fix.
}}
{{Issue
|IssueName=Area's don't load correctly
|IsFixed=1
|IssueLevel=1
|Description=Some area's of a level sometimes don't load properly.
|Workaround=This should be automatically fixed as long as '''Automatic Gamefixes''' is enabled on the System tab. You can manually enable the fix by going to Config > Emulation Settings > EE/IOP tab, and setting the '''Clamping Mode''' to '''Extra + Preserve Sign'''.
}}
}}
-->
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