Disney's Treasure Planet: Difference between revisions

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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->


==Known Issues==
==Fixed Issues==
 
{{Issue
{{Issue
|IssueName=Camera Flying off
|IssueName=Camera Flying off
|IsFixed=0
|IsFixed=1
|IssueLevel=2
|IssueLevel=1
|Description=Your camera would fly away from your character when it hits a wall and would only be fixed by quitting to the main menu.
|Description=Your camera would fly away from your character when it hits a wall and would only be fixed by quitting to the main menu.
|Workaround=Avoid having the camera hitting a wall.
|Workaround=This should be automatically fixed as long as '''Automatic Gamefixes''' is enabled on the System tab.
}}
}}
{{Issue
{{Issue
|IssueName=Character flying off
|IssueName=Character flying off
|IsFixed=0
|IsFixed=1
|IssueLevel=2
|IssueLevel=1
|Description=Characters can suddenly fly off into the sky in certain circumstances or skid along the ground randomly, especially on certain parts of level geometry.
|Description=Characters can suddenly fly off into the sky in certain circumstances or skid along the ground randomly, especially on certain parts of level geometry.
|Workaround=Most circumstances are fixed if '''Automatic Gamefixes''' is enabled on the System tab. You can manually enable the fix by going to Config > Emulation Settings > EE/IOP tab, and setting the '''Round Mode''' to '''Chop / Zero'''. However, there are still certain platforms or parts of a level that can cause the character to skid on the ground if the character stops moving. This can result in the "Camera Flying off" issue listed above as the character can end up slamming into a wall or into the ground itself. The only way to minimise this issue is to to make save states often and only allow the character to stop moving when on perfectly flat ground. The issue is completely fixed by going to Config > Emulation Settings > EE/IOP tab, and setting the '''Round Mode''' to '''Positive''' but this currently causes the level to become slightly transparent.
|Workaround=This should be automatically fixed as long as '''Automatic Gamefixes''' is enabled on the System tab.
}}
}}
{{Issue
{{Issue
|IssueName=Light Flicker in Solar Surfing Levels
|IssueName=Light Flicker in Solar Surfing Levels
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When staying still and moving the camera, the solar surfer can show flickering light streaks that cover parts or most of the screen
|Description=When staying still and moving the camera, the solar surfer can show flickering light streaks that cover parts or most of the screen
|Workaround=Changing the VU clamping mode to Extra or Extra + Preserve Sign seems to fix this issue with no known side effects so far.
|Workaround=This should be automatically fixed as long as '''Automatic Gamefixes''' is enabled on the System tab.
}}
}}
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Game hangs on the loading screen
|IssueName=Game hangs on the loading screen

Revision as of 21:03, 17 October 2020

Disney's Treasure Planet

Game general and emulation properties:
ESRB rating: E (Mild Violence)
PEGI rating: 3+
Languages supported:
English: SCES-51177 & SCES-51176 & SCUS-97146 & SLUS-21054
German: SCES-51176
French: SCES-51176
Spanish: SCES-51177
Dutch: SCES-51176
Italian: SCES-51177
Swedish: SCES-51177
Danish: SCES-51177
Region NTSC-U:
Serial numbers: SCUS-97146
SLUS-21054 (Disney Classics)
Release date: November 11, 2002
2003 (Disney Classics)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-51176
SCES-51177
Release date: February 7, 2003
February 13, 2013 (PS2 Classics)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Bizarre Creations
Publisher(s): SCEA (US), SCEE (EU)
Genre: Action, Platformer
Game description: Get ready for an epic adventure of bloodthirsty pirates and buried treasure. Treasure Planet brings Robert Louis Stevenson's Treasure Island not just right up-to-date but into the future--one in which the spaceship Legacy is overrun by mutinous pirates, led by the cyborg John Silver. You'll take on the role of Jim as he solar-surfs and performs action moves with the help of Morph, who can transform into various items. Embark on a voyage through 10 levels, minigames, and boss challenges as you view original artwork, behind-the-scenes game footage, and stored movie clips.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 8.1
  • Intel Core i7-4510u
  • Intel HD Graphics
1.2.1 gsdx32-avx-r5875 spu2-x-r5875 The main character goes flying off into space forever when you:

•Turn around quickly while walking •Punch •Kick •Walk over certain parts of a level This effect (with the exception of the level geometry) can be avoided by setting "Round Mode" to Nearest in the EE settings. In addition, if the "EE Cyclerate" speedhack is not set to at least 2, then the game will often crash with "Vif1 bad vifcode! [CMD = c0] •PCSX2•: DMA error: 1f6d0c70".

Cooprocks123e
NTSC-U Windows 10
  • Intel Core i3 4330
  • NVidia GTX 750 TI 2048MB
1.4.0 gsdx32-sse4 spu2-x Flying off is fixed by EE timing hack and EE rounding to nearest. Game feels quite quick, problem? Alasar
NTSC-U Windows 10 Home
  • Intel Core i7-5820k @ 4.1 GHz
  • MSI GTX 1080 8GB
1.5.0-dev-3310-g24be7785d

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: 0
    • VU Cycle Stealing: 0
    • mVU Flag Hack: ✓
    • MTVU: ✓

</spoiler>

GSdx 20191027020356 (MSVC 19.21 SSE4.1/AVX) 1.1.0

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 4x Native
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: 16x
  • CRC Hack Level: Full (Direct3D)

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Game has issue where the auto hack does not fix the fly off glitch. Toys0125



Fixed Issues

Camera Flying off

  • Status: Fixed
  • Type: Serious
  • Description: Your camera would fly away from your character when it hits a wall and would only be fixed by quitting to the main menu.
  • Workaround: This should be automatically fixed as long as Automatic Gamefixes is enabled on the System tab.

Character flying off

  • Status: Fixed
  • Type: Serious
  • Description: Characters can suddenly fly off into the sky in certain circumstances or skid along the ground randomly, especially on certain parts of level geometry.
  • Workaround: This should be automatically fixed as long as Automatic Gamefixes is enabled on the System tab.

Light Flicker in Solar Surfing Levels

  • Status: Fixed
  • Type: Minor
  • Description: When staying still and moving the camera, the solar surfer can show flickering light streaks that cover parts or most of the screen
  • Workaround: This should be automatically fixed as long as Automatic Gamefixes is enabled on the System tab.

Game hangs on the loading screen

  • Status: Fixed
  • Type: Major
  • Description: The game hangs on the loading screen before going in-game.
  • Workaround: This should be automatically fixed as long as Automatic Gamefixes is enabled on the System tab. You can manually enable the fix by going to Config > Emulation Settings > Game Fixes tab, clicking "Enable manual game fixes" and enabling the EE timing hack fix.

Area's don't load correctly

  • Status: Fixed
  • Type: Serious
  • Description: Some area's of a level sometimes don't load properly.
  • Workaround: This should be automatically fixed as long as Automatic Gamefixes is enabled on the System tab. You can manually enable the fix by going to Config > Emulation Settings > EE/IOP tab, and setting the Clamping Mode to Extra + Preserve Sign.