Disney's Donald Duck: Goin' Quackers

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Disney's Donald Duck: Goin' Quackers

NTSC-U cover
Game general and emulation properties:
ESRB rating: E (Mild Animated Violence)
PEGI rating: 3+
OFLC rating: G
Languages supported:
English: SLES-50048 & SLUS-20077
Japanese: SLPS-20070
German: SLES-50048
French: SLES-50048
Spanish: SLES-50048
Italian: SLES-50048
Region NTSC-U:
Serial numbers: SLUS-20077
Release date: December 13, 2000
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50048
Release date: December 22, 2000
2005 (Australia)
February 15, 2012 (PS2 Classics)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-20070
Release date: March 8, 2001
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Disney Interactive Studios
Publisher(s): Ubisoft
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic73/100
Game description: Donald runs amuck, gets hyper and goes berserk across 22 levels in this hilarious quest to rescue Daisy.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
13 11 2012 1.1.0 r5452- GSdx 5442 SSE41 [29 10 2012]
  • SPU2-X 2.0.0 [21 11 2012]
  • LilyPad 0.11.0 [09 10 2012]
Runs above full speed.
PAL Windows
  • Intel Core i5-4690K @ 3.5 GHz
  • Nvidia GeForce GTX 1060 (6 GB)
1.5.0-20180323133834 GSdx OpenGL Hardware, Native, High Blending Accuracy, Bilinear (PS2) Texture Filtering. MTVU causes texture artifacts and random crashes. Minor issues with shadows on characters
PAL Windows 10 (64-Bit)
  • Intel® Core™ i5-8600K
  • NVIDIA® GeForce GTX-1050Ti
1.6.0-20200506140834 (May 6 2020) GSdx 20200506140834 (MSVC 19.25 AVX2) 1.2.0 SPU2-X 20200506140834 2.0.0 Runs almost perfectly, between 50-60 FPS. Crashes occur occasionally when pausing and resuming emulation. A few textures and shaders do not work correctly at times, creating issues with shadows on characters.
NTSC-U Windows 8.1, 64-bit
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • Nvidia GeForce GT 1030 @ 2 GB
v1.6.0 GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Large Framebuffer
  • Native Resolution: 2560x1440
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: 16x
  • CRC Hack Level: Partal (OpenGL)
  • FXAA Shader
  • Widescreen patch

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
The game runs at 1440p (2K) 60 FPS, without freezes, bugs and brakes. The gameplay of the game is just crisp on OpenGL rendering. I haven't tested it on Direct3D 11 yet. Chern40+7


Trivia

  • Original names: ドナルドダック レスキュー大作戦!! (SLPS-20070)
  • Also known as Donald Duck: Quack Attack (EU), Donald Duck: Rescue Daisakusen!! (JP), Disney's Donald Duck: Quack Attack


Public compatibility forum links