Disney's Donald Duck: Goin' Quackers: Difference between revisions

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{{info-stub}}
{{infobox
 
|image            = Cover_Disney_s_Donald_Duck_Goin_Quackers.jpg
{{infobox game
|caption          = NTSC-U cover
|image            =
|developer        = Disney Interactive Studios
|caption          =
|publisher        = [[Ubisoft]]
|developer        =
|genre            = Action, Platformer
|genre            =
|gameinfo          = Goin' Quackers's gameplay is very similar to that of Crash Bandicoot, and requires the player to move through various settings in 24 levels in four warp rooms. The four level themes are Duckie Mountain, Duckburg, Magica DeSpell's Manor, and Merlock's Temple. Donald Duck has to dodge various enemies and obstacles throughout the levels and defeat bosses at the end of each warp room. There are also bonus levels where Donald Duck has to outrun a bear, a truck with an evil face, a ghost hand, and a statue head, respectively. The viewpoint of the levels can change between a 2D side-scrolling perspective and a 3D perspective. Re-doing the levels in order to defeat Gladstone's time in same, gives the player advantages in the game.<br />
|gameinfo          =
The player has four lives that can increase by finding special items. Each life gives Donald two opportunities to be touched by the enemy; the first time is touched, he becomes angry and throws berserk to the enemies, the second time, he loses a life. Donald can also unlock new outfits, which alter cutscenes and idle animations (such as Donald taking photos of the place if he is dressed like a tourist).
|wikipedia        =
|wikipedia        = [https://en.wikipedia.org/wiki/Donald_Duck:_Goin%27_Quackers Link]
|reviewlinks      =
|gamefaqslink      = [http://www.gamefaqs.com/ps2/452839-disneys-donald-duck-goin-quackers Link]
|reviewscore      =
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/disneys-donald-duck-goin-quackers Metacritic]|73/100}}, {{ReviewLink|[https://www.ign.com/articles/2000/12/19/disneys-donald-duck-goin-quackers IGN]|7/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/donald-duck-goin-quackers-review/1900-2861728/ GameSpot]|6.2/10}}
|widescreenpatch  = 1
|au_rating        = G
|eu_rating        = 3+
|na_rating_text    = Mild Animated Violence
|na_rating        = E
|italian          = SLES-50048
|spanish          = SLES-50048
|french            = SLES-50048
|german            = SLES-50048
|english          = SLES-50048 & SLUS-20077
|japanese          = SLPS-20070
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-20077
|CRCsNTSCU        =
|CRCsNTSCU        = C573F3A2
|releasedateNTSCU  =
|releasedateNTSCU  = December 13, 2000
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-50048
|CRCsPAL          =
|CRCsPAL          = F34ECBDC
|releasedatePAL    =
|releasedatePAL    = December 22, 2000<br />2005 <small>(Australia)</small><br />February 15, 2012 <small>(PS2 Classics)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPS-20070
|CRCsNTSCJ        =
|CRCsNTSCJ        = D0692603
|releasedateNTSCJ  =
|releasedateNTSCJ  = March 8, 2001
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
|pcsx2ver          =
|gsname            =
|gsver            =
|soundname        =
|soundver          =
|padname          =
|padver            =
|dvdplugname      =
|dvdplugver        =
|biosver          =
|hacks            =
|fpsinfo          =
|comment          =
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          =
|gputype          =
|pccomment        =
}}
}}
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=13 11 2012 1.1.0 r5452-
|Graphics=GSdx 5442 SSE41 [29 10 2012]
|Sound=
*SPU2-X 2.0.0 [21 11 2012]
*LilyPad 0.11.0 [09 10 2012]
|Comments=Runs above full speed.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Intel Core i5-4690K @ 3.5 GHz
|GPU=Nvidia GeForce GTX 1060 (6 GB)
|Revision=1.5.0-20180323133834
|Graphics=GSdx
|Sound=
|Comments=OpenGL Hardware, Native, High Blending Accuracy, Bilinear (PS2) Texture Filtering. MTVU causes texture artifacts and random crashes. Minor issues with shadows on characters
|Tester={{ForumUser|Nicknine}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 (64-Bit)
|CPU=Intel® Core™ i5-8600K
|GPU=NVIDIA® GeForce GTX-1050Ti
|Revision=1.6.0-20200506140834 (May  6 2020)
|Graphics=GSdx 20200506140834 (MSVC 19.25 AVX2) 1.2.0
|Sound=SPU2-X 20200506140834 2.0.0
|Comments=Runs almost perfectly, between 50-60 FPS. Crashes occur occasionally when pausing and resuming emulation. A few textures and shaders do not work correctly at times, creating issues with shadows on characters.
|Tester={{ForumUser|PPCMD}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
|Graphics=GSdx
<!--
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 2560x1440 and 2880x1620
* Texture Filtering: Bilinear (Forced excluding sprite)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* Widescreen patch
-->
|Sound=
*SPU2-X
*LilyPad
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at 1620p (3K) 60 FPS, without freezes, bugs and brakes. The graphics in the game, just a bomb, beautiful, clear.
|Tester=Chern40+7
}}
{{TestingFooter}}
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|Status=?
|Region=?
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|Comments=?
|Tester=?
}}
{{TestingFooter}}
-->
== Trivia ==
* Original names: '''ドナルドダック レスキュー大作戦!!''' (SLPS-20070)
* Also known as '''Donald Duck: Quack Attack''' (EU), '''Donald Duck: Rescue Daisakusen!!''' (JP), '''Disney's Donald Duck: Quack Attack'''
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
{{Issue
|IssueName=
|IsFixed=
|IssueLevel=
|Description=
|Workaround=
}}
-->
==Gameplay Screenshots==
<gallery>
Donald Duck Goin Quackers-chern40+7.jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Donald Duck Goin Quackers-chern40+7(1).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Donald Duck Goin Quackers-chern40+7(2).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
</gallery>
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Disney-s-Donald-Duck-Going-Quackers-SLUS-20077-U--28396 Disney's Donald Duck - Going Quackers (SLUS 20077) (U)]
*[http://forums.pcsx2.net/Thread-Donald-Duck-Quack-Attack-SLES-50048-E--29141 Donald Duck - Quack Attack (SLES 50048) (E)]}}
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