Disney's Donald Duck: Goin' Quackers: Difference between revisions

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|Revision=v1.7.0-dev-1907
|Revision=v1.7.0-dev-1907
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 2560x1440 and 2880x1620
* Native Resolution: 2560x1440 and 2880x1620
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* FXAA Shader
* FXAA Shader
* Widescreen patch
* Widescreen patch
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X
*SPU2-X
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<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Hanging game on the second floor, three brothers ducks
|IssueName=
|IsFixed=0
|IsFixed=
|IssueLevel=1
|IssueLevel=
|Description=If they go up to the second floor of the base, where there are three brothers of ducks and hold out there for 2, 5 or 10 minutes, then the game may freeze at some point. The console log shows the following:
|Description=
<pre>
|Workaround=
Vif1: Unknown VifCmd! [42]
</pre>
|Workaround=Try to be there for a while, because this problem still exists.
}}
}}
-->




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