Disney's Donald Duck: Goin' Quackers: Difference between revisions

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m (This is probably a "random crashes" problem described (unpredictable emulator behavior), add "random crashes" issue if you want.)
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|publisher        = [[Ubisoft]]
|publisher        = [[Ubisoft]]
|genre            = Action, Platformer
|genre            = Action, Platformer
|gameinfo          = Donald runs amuck, gets hyper and goes berserk across 22 levels in this hilarious quest to rescue Daisy.
|gameinfo          = Goin' Quackers's gameplay is very similar to that of Crash Bandicoot, and requires the player to move through various settings in 24 levels in four warp rooms. The four level themes are Duckie Mountain, Duckburg, Magica DeSpell's Manor, and Merlock's Temple. Donald Duck has to dodge various enemies and obstacles throughout the levels and defeat bosses at the end of each warp room. There are also bonus levels where Donald Duck has to outrun a bear, a truck with an evil face, a ghost hand, and a statue head, respectively. The viewpoint of the levels can change between a 2D side-scrolling perspective and a 3D perspective. Re-doing the levels in order to defeat Gladstone's time in same, gives the player advantages in the game.<br />
The player has four lives that can increase by finding special items. Each life gives Donald two opportunities to be touched by the enemy; the first time is touched, he becomes angry and throws berserk to the enemies, the second time, he loses a life. Donald can also unlock new outfits, which alter cutscenes and idle animations (such as Donald taking photos of the place if he is dressed like a tourist).
|wikipedia        = [https://en.wikipedia.org/wiki/Donald_Duck:_Goin%27_Quackers Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Donald_Duck:_Goin%27_Quackers Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/452839-disneys-donald-duck-goin-quackers Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/452839-disneys-donald-duck-goin-quackers Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/disneys-donald-duck-goin-quackers Metacritic]|73/100}}
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/disneys-donald-duck-goin-quackers Metacritic]|73/100}}, {{ReviewLink|[https://www.ign.com/articles/2000/12/19/disneys-donald-duck-goin-quackers IGN]|7/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/donald-duck-goin-quackers-review/1900-2861728/ GameSpot]|6.2/10}}
|widescreenpatch  = 1
|widescreenpatch  = 1
|au_rating        = G
|au_rating        = G
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|serialsNTSCU      = SLUS-20077
|serialsNTSCU      = SLUS-20077
|CRCsNTSCU        = C573F3A2
|CRCsNTSCU        = C573F3A2
|releasedateNTSCU  = December 14, 2000
|releasedateNTSCU  = December 13, 2000
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
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|serialsPAL        = SLES-50048
|serialsPAL        = SLES-50048
|CRCsPAL          = F34ECBDC
|CRCsPAL          = F34ECBDC
|releasedatePAL    = December 22, 2000<br />2002 <small>(France)</small><br />2005 <small>(Australia)</small><br />February 15, 2012 <small>(PS2 Classics)</small>
|releasedatePAL    = December 22, 2000<br />2005 <small>(Australia)</small><br />February 15, 2012 <small>(PS2 Classics)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-20070
|serialsNTSCJ      = SLPS-20070
|CRCsNTSCJ        =
|CRCsNTSCJ        = D0692603
|releasedateNTSCJ  = March 8, 2001
|releasedateNTSCJ  = March 8, 2001
|statusNTSCJ      =
|statusNTSCJ      =
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<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Large Framebuffer
* Native Resolution: 2560x1440 and 2880x1620
* Native Resolution: 2560x1440 and 2880x1620
* Texture Filtering: Bilinear (Forced excluding sprite)
* Texture Filtering: Bilinear (Forced excluding sprite)
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*SPU2-X
*SPU2-X
*LilyPad
*LilyPad
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at 1620p (3K) 60 FPS, without freezes, bugs and brakes.
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at 1620p (3K) 60 FPS, without freezes, bugs and brakes. The graphics in the game, just a bomb, beautiful, clear.
|Tester=Chern40+7
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}


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{{TestingFooter}}
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== Trivia ==
== Trivia ==
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==Gameplay Screenshots==
<gallery>
Donald Duck Goin Quackers-chern40+7.jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Donald Duck Goin Quackers-chern40+7(1).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Donald Duck Goin Quackers-chern40+7(2).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
</gallery>
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Disney-s-Donald-Duck-Going-Quackers-SLUS-20077-U--28396 Disney's Donald Duck - Going Quackers (SLUS 20077) (U)]
*[http://forums.pcsx2.net/Thread-Disney-s-Donald-Duck-Going-Quackers-SLUS-20077-U--28396 Disney's Donald Duck - Going Quackers (SLUS 20077) (U)]
*[http://forums.pcsx2.net/Thread-Donald-Duck-Quack-Attack-SLES-50048-E--29141 Donald Duck - Quack Attack (SLES 50048) (E)]}}
*[http://forums.pcsx2.net/Thread-Donald-Duck-Quack-Attack-SLES-50048-E--29141 Donald Duck - Quack Attack (SLES 50048) (E)]}}

Revision as of 17:26, 6 November 2021

Disney's Donald Duck: Goin' Quackers

NTSC-U cover
Game general and emulation properties:
ESRB rating: E (Mild Animated Violence)
PEGI rating: 3+
OFLC rating: G
Widescreen patch available
Languages supported:
English: SLES-50048 & SLUS-20077
Japanese: SLPS-20070
German: SLES-50048
French: SLES-50048
Spanish: SLES-50048
Italian: SLES-50048
Region NTSC-U:
Serial numbers: SLUS-20077
Release date: December 13, 2000
CRCs: C573F3A2
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50048
Release date: December 22, 2000
2005 (Australia)
February 15, 2012 (PS2 Classics)
CRCs: F34ECBDC
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-20070
Release date: March 8, 2001
CRCs: D0692603
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Disney Interactive Studios
Publisher(s): Ubisoft
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic73/100, IGN7/10, GameSpot6.2/10
Game description: Goin' Quackers's gameplay is very similar to that of Crash Bandicoot, and requires the player to move through various settings in 24 levels in four warp rooms. The four level themes are Duckie Mountain, Duckburg, Magica DeSpell's Manor, and Merlock's Temple. Donald Duck has to dodge various enemies and obstacles throughout the levels and defeat bosses at the end of each warp room. There are also bonus levels where Donald Duck has to outrun a bear, a truck with an evil face, a ghost hand, and a statue head, respectively. The viewpoint of the levels can change between a 2D side-scrolling perspective and a 3D perspective. Re-doing the levels in order to defeat Gladstone's time in same, gives the player advantages in the game.
The player has four lives that can increase by finding special items. Each life gives Donald two opportunities to be touched by the enemy; the first time is touched, he becomes angry and throws berserk to the enemies, the second time, he loses a life. Donald can also unlock new outfits, which alter cutscenes and idle animations (such as Donald taking photos of the place if he is dressed like a tourist).


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
13 11 2012 1.1.0 r5452- GSdx 5442 SSE41 [29 10 2012]
  • SPU2-X 2.0.0 [21 11 2012]
  • LilyPad 0.11.0 [09 10 2012]
Runs above full speed.
PAL Windows
  • Intel Core i5-4690K @ 3.5 GHz
  • Nvidia GeForce GTX 1060 (6 GB)
1.5.0-20180323133834 GSdx OpenGL Hardware, Native, High Blending Accuracy, Bilinear (PS2) Texture Filtering. MTVU causes texture artifacts and random crashes. Minor issues with shadows on characters
PAL Windows 10 (64-Bit)
  • Intel® Core™ i5-8600K
  • NVIDIA® GeForce GTX-1050Ti
1.6.0-20200506140834 (May 6 2020) GSdx 20200506140834 (MSVC 19.25 AVX2) 1.2.0 SPU2-X 20200506140834 2.0.0 Runs almost perfectly, between 50-60 FPS. Crashes occur occasionally when pausing and resuming emulation. A few textures and shaders do not work correctly at times, creating issues with shadows on characters.
NTSC-U Windows 8.1, x64
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • PALIT GeForce GT 1030 @ 2 GB
v1.7.0-dev-1907 GSdx

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D 11 and OpenGL (Hardware)
  • Native Resolution: 2560x1440 and 2880x1620
  • Texture Filtering: Bilinear (Forced excluding sprite)
  • Anisotropic Filtering: 16x
  • Mipmapping: Basic (Fast)
  • CRC Hack Level: Partial (OpenGL)
  • Date Accuracy: Fast (Default)
  • Blending Accuracy: Basic (Recommended)
  • FXAA Shader
  • Widescreen patch

</spoiler>

  • SPU2-X
  • LilyPad
Europe v02.00(14/06/2004), Perfect, The game runs at 1620p (3K) 60 FPS, without freezes, bugs and brakes. The graphics in the game, just a bomb, beautiful, clear. Chern40+7



Trivia

  • Original names: ドナルドダック レスキュー大作戦!! (SLPS-20070)
  • Also known as Donald Duck: Quack Attack (EU), Donald Duck: Rescue Daisakusen!! (JP), Disney's Donald Duck: Quack Attack



Gameplay Screenshots


Public compatibility forum links